241,635 Commits over 3,867 Days - 2.60cph!

4 Months Ago
Moved the front force trigger to a separate GameObject
4 Months Ago
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4 Months Ago
Delete WorldPanel immediately OnDisabled, otherwise it will linger forever when play mode is stopped
4 Months Ago
Fixed some containers that have changed colour on the tarp cargo ship variant Updated the replace objects with prefab tool with a new tool that just replaces the objects selected object with the provided prefab, no string filtering
4 Months Ago
Manifest update
4 Months Ago
Fixed more cases of objects not being marked as IsDynamic on cargo ship, unsure how they keep slipping through
4 Months Ago
Fix travelling vendor code compilation when in client or server only modes
4 Months Ago
Merge main -> travelling_vendor (client compile fixes)
4 Months Ago
4 Months Ago
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4 Months Ago
Fixed more client compile errors, in SceneToPrefab
4 Months Ago
Correct place for these SceneObject sealed overrides Clear all these ptrs first to be safe, seal some more shit
4 Months Ago
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4 Months Ago
Undo substract on main CS 98931
4 Months Ago
Merge main
4 Months Ago
merge from main -> monument_scenes
4 Months Ago
Fixed random letter in file
4 Months Ago
Fixed vendor alignment Made alignment work with steering instead
4 Months Ago
Subtract accidental merge of monument_scenes to main instead of aux2
4 Months Ago
Merge from monument_scenes -> aux2
4 Months Ago
Fix remapped scene prefabs being warmed up
4 Months Ago
Merge main -> travelling_vendor
4 Months Ago
Fix client compile in editor (SceneToPrefab.GetOrCreateFolder doesn't exist in CLIENT mode)
4 Months Ago
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4 Months Ago
Raised charms to prevent clipping with hand
4 Months Ago
Drone eye angles just grabbed from transform
4 Months Ago
GameUtils.Viewer returns IPawn, so let's make that work for all of our code
4 Months Ago
WIP game loop state machine refactor
4 Months Ago
Add drone pawn (https://files.facepunch.com/tony/1b1211b1/sbox-dev_3THIiDpMN5.mp4) Don't NRE in minimap if we don't have some systems
4 Months Ago
Merge from monument_scenes -> aux2
4 Months Ago
Update old rig scenes
4 Months Ago
Fix S2S not adding tags to monuments with their MonumentInfo not on root level
4 Months Ago
Merge from main -> monument_scenes
4 Months Ago
Add directional light and better cubemap to shadergraph preview
4 Months Ago
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4 Months Ago
Seal all shader nodes that can be sealed
4 Months Ago
Truck, Container, Tyre and tote Dev assets
4 Months Ago
Move some base shadergraph code to base editor to allow tool libraries to create their own nodes
4 Months Ago
Event components for state events
4 Months Ago
Basic way of hooking events in ActionGraph
4 Months Ago
merge from analytics_profile_servermgr -> main
4 Months Ago
Add profiling to following methods & include in runtime profiling data - ServerMgr.Update() - Net.sv.Cycle() - Physics.SyncTransforms() - CompanionServer.Tick() - BasePlayer.ServerCycle()
4 Months Ago
Roadside monument road adjustment improvements
4 Months Ago
Add Action properties to StateComponent
4 Months Ago
Fixed prefab scene bullshit Fixes sbox-issues/issues/5636 Fixes sbox-issues/issues/5635
4 Months Ago
merge from fix_server_profiling_lag_spike -> main
4 Months Ago
Fix RPC lag spikes not including server id
4 Months Ago
Fixed legacy workshop addons sometimes not extracting correctly This would happen on download, potentially after messing about with Steam files SetAvoidPlayers ignores noclipping players
4 Months Ago
Fix bytestream overflows (and add test) Make a bunch of stuff sealed
4 Months Ago
Pull over does appropriate checks either side Ensure waiting on pullover is consistent Additional safety checks whilst aligning Entity info on death by vendor