194,141 Commits over 4,079 Days - 1.98cph!

6 Months Ago
Merge from main
6 Months Ago
support for sculpture in ugc admin panel - command buffer mesh render of the data into an RT, arrow buttons to rotate around it and render from different angles - needs some more extensions to the file format to handle different grid sizes and density (need this for futureproofing anyway)
6 Months Ago
- Improvements, cleanup and optimisation - Support a cheaper protobuf
6 Months Ago
merge from main (keeping up to date)
6 Months Ago
Bring red+green industrial lights into 10k id range
6 Months Ago
Added support for IO entities to retain their connections when being reskinned with the spray can
6 Months Ago
twitch_rivals_flag initial model and prefab setup
6 Months Ago
Merge from main
6 Months Ago
Codegen manifest
6 Months Ago
Merge from scrap_exchange_dynamic_pricing
6 Months Ago
Save++ network++
6 Months Ago
merge from siege_weapons
6 Months Ago
Automatically set CPU affinity to preferred cores for 7950X3D, 7900X3D, etc
6 Months Ago
Codegen+manifest
6 Months Ago
Merge from hackweek_car_radio
6 Months Ago
Art setup, icon Move category to fun Slight adjustmesnt of car radio in some cockpits so it doesn't clip through the windshield
6 Months Ago
Most Revenue now works
6 Months Ago
merge from qol_rad_pills_buff -> main
6 Months Ago
Adjust bandit buy value to 10 scrap per anti-radiation pills Increase radiation decrease amount from 25 -> 75
6 Months Ago
Fix two cockpits still having the radio socket in the shared hierarchy, possibly causing socket name pooling issues
6 Months Ago
- Get best sold items now works correctly - Ordered recent transactions properly
6 Months Ago
Merge from main
6 Months Ago
Decrease rad pill water consumption from 10 -> 5 Increase buy value at bandit camp from 1 -> 12 scrap
6 Months Ago
Removed useless override in base siege weapon
6 Months Ago
Fixed battering ram NRE
6 Months Ago
merge from qol_junkpile_despawn -> main
6 Months Ago
Fix all junkpiles despawning instead of only looted / empty ones
6 Months Ago
merge from main -> qol_junkpile_despawn
6 Months Ago
Force a code gen
6 Months Ago
Use the correct given amount
6 Months Ago
Manifest Codegen
6 Months Ago
▉▄▉▄▄ ▍▇▌█ ▌▄▅▄
6 Months Ago
merge from main
6 Months Ago
merge from battery_fullcharge_slot
6 Months Ago
Merge from main
6 Months Ago
Restored medium battery power in slot importance
6 Months Ago
Swap seconds to minutes
6 Months Ago
siege tower construction mesh lods. lod fixes. guide mesh.
6 Months Ago
Setup with 4 spine bones (same as main)
6 Months Ago
▇▅▊▌▉▆▌ ▌▆▅▊ ▇▅▆▍▆▋▉▉ ▅▉▌█▇▊▇
6 Months Ago
Dispose old entries
6 Months Ago
merge from battery_fullcharge_slot
6 Months Ago
Merge: from soundmodulator_leak Hopefully improving stuttering audio for ModularCrane in bad server conditions Tests: while connected to a local staging server moved the arm and rotated the cabin
6 Months Ago
Make sure the aux output drain can’t exceed 1
6 Months Ago
Update: simplify MagnetCrane's audio handling - this is an experiemental change, as in theory it should help stuttering audio, but couldn't validate in practice Tests: while connected to a local staging server moved the arm and rotated the cabin(though I couldn't reproduce the original issue anyway)
6 Months Ago
Added knight armour assets and set up prefabs.
6 Months Ago
Make sure to set the full flag even when the current power in is 0 Fixed half full and very full flags not set correctly, this fixes the electric arcs effects not showing correctly on the medium battery
6 Months Ago
Make sure to set the full flag even when the current power in is 0 Fixed half full and very full flags not set correctly, this fixes the electric arcs effects not showing correctly on the medium battery
6 Months Ago
Re-applied 107994: fixed battery deplete and charge commands not replying with the correct battery name
6 Months Ago
Re-applied 107994: fixed battery deplete and charge commands not replying with the correct battery name