130,358 Commits over 4,201 Days - 1.29cph!
    
    
    
        
            
            
            
                
                Added Big Cat and Crocodile Pie Varients
Setup Big Cat and Crocodile Pie View Model, World Model, Item Prefab and Projectile Prefab
Created Big Cat and Crocodile Pie Tin Matieral Varients
                
                
                
                
             
         
        
        
            
            
            
                
                First 50 description updates, also merged some older typos to this branch.
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed overlapping flags causing vines to not know they are away from their home branch
                
                
                
                
             
         
        
            
            
            
                
                Texels per unit system (for uvs)
                
                
                
                
             
         
        
        
            
            
            
                
                Better distance night eye glow system to panthers.
                
                
                
                
             
         
        
            
            
            
                
                Fix NRE when spraying on hardside of a block with wallpaper
                
                
                
                
             
         
        
            
            
            
                
                level edits to powerplant, mainly sewer exits - s2p
                
                
                
                
             
         
        
            
            
            
                
                Capsule vine test setup for Ian
                
                
                
                
             
         
        
        
            
            
            
                
                ▄▍▋▅▆ ▄▋▊▆ ▋▊▊▆▄█▊▆_▊▉▉██▉█▉▊▄▄▌
                
                
                
                
             
         
        
            
            
            
                
                Cherry pick from 
119676 (viewmodel glove slimming)
                
                
                
                
             
         
        
            
            
            
                
                merge from broadphase_revert
                
                
                
                
             
         
        
            
            
            
                
                revert broadphase method to old settings
                
                
                
                
             
         
        
        
            
            
            
                
                merge from Wood armour gloves
                
                
                
                
             
         
        
            
            
            
                
                Updated tiger and panther texture resolution
                
                
                
                
             
         
        
            
            
            
                
                Shader improvements
Moved assets in the right folders
                
                
                
                
             
         
        
            
            
            
                
                vine_animation_setup -> jungle_update
                
                
                
                
             
         
        
            
            
            
                
                Failsafe for descend prediction, stops its playing twice
                
                
                
                
             
         
        
            
            
            
                
                Converted jungle bushes to spawn on the decor grid / removed tree entity jungle bushes from spawning
                
                
                
                
             
         
        
        
            
            
            
                
                Remove idle exit time for snapper animation start
                
                
                
                
             
         
        
            
            
            
                
                vine_animation_setu -> jungle_update
                
                
                
                
             
         
        
            
            
            
                
                forgot to move rope ladder in prefab
                
                
                
                
             
         
        
            
            
            
                
                Predict a correct vine descent - player descent animation in a better place
                
                
                
                
             
         
        
            
            
            
                
                reduced the depth of jungle swamp by 20ish %
                
                
                
                
             
         
        
            
            
            
                
                Ensure descending flag resets properly (also reset on swing if we need to)
Ensure mountable sets itself to its active origin position after dropping off descending player
Rname vine descending to 3p_vines
                
                
                
                
             
         
        
            
            
            
                
                vine_animation_setup -> jungle_update
                
                
                
                
             
         
        
            
            
            
                
                Updated wood armor gloves fbx with hand mesh to resolve clipping issue. 
Updated wood armor gloves prefab with new hand mesh.
                
                
                
                
             
         
        
            
            
            
                
                Fixed offset cell door transforms. Added COL for rusty cell door. S2P on jungle ruins containing cell doors.
                
                
                
                
             
         
        
        
            
            
            
                
                fixed some wall clipping props in zigg scene
                
                
                
                
             
         
        
            
            
            
                
                changed priority on ziggurat to highest to ensure a spawn
more polish on the top with smaller decals and some physical roots for decor
added a rongs rope ladder inside the zigg portal to allow players going down without taking damage
fixed foliage placement on water surface (lillies)
toned glossiness down on the large pipes going out
re-linked the lighting prefab (again? another regression perhaps)
Zigg S2P / HLOD refresh
                
                
                
                
             
         
        
            
            
            
                
                jungle_update -> vine_animation_setup
                
                
                
                
             
         
        
        
            
            
            
                
                3d_renderer_caps -> jungle_update
                
                
                
                
             
         
        
        
            
            
            
                
                Disable 3d renderer again
                
                
                
                
             
         
        
            
            
            
                
                Fixed cap normals rendering insideout (flipped winding direction check)
                
                
                
                
             
         
        
            
            
            
                
                Adjust cap triangles winding order based on direction
                
                
                
                
             
         
        
        
            
            
            
                
                Cap methods properly map the UVs (adding it to the correct list)
                
                
                
                
             
         
        
        
            
            
            
                
                Add a failsafe if a Snake is unable to reposition 3 times in a row.
                
                
                
                
             
         
        
            
            
            
                
                3d_renderer_uv_fix -> jungle_update
                
                
                
                
             
         
        
            
            
            
                
                Map v based on distance instead of point index. Results in consistent texture scaling instead of stretching.
                
                
                
                
             
         
        
            
            
            
                
                Delete out of data weapon rack saves