130,553 Commits over 4,232 Days - 1.29cph!
    
    
    
        
            
            
            
                
                Realigned ladder collider on vine tree, possibly fixing rubber banding when climbing
 
                
                
                
                
                
             
         
        
            
            
            
                
                Adding prevent movement volume to zigg gate prefab to fix kick
 
                
                
                
                
                
             
         
        
            
            
            
                
                removed renderer batch scripts from bamboo scaffoldings - re-exported meshes, no other channels than vcol were used
 
                
                
                
                
                
             
         
        
            
            
            
                
                progress on underwater effect scattering+extinction matching water surface, based on water body camera is currently within
works with river biome blends
still need to lerp parameter changes (like when going from river into ocean)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix demo recording by allowing Position to be set on NetRead/NetWrite
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from protobuf_fixes
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix protobuf codegen generating invalid data for large protos (maps)
 
                
                
                
                
                
             
         
        
            
            
            
                
                main -> vending_machine_fridge
 
                
                
                
                
                
             
         
        
            
            
            
                
                Subtract vending_machine_fridge for now 
118770 
                
                
                
                
                
             
         
        
            
            
            
                
                Subtract the correct one this time
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Minor optimisations to SirenLight - replaced it's Update loop with an Invoke
Fixed BindSubsurfaceProfile MaterialPropertyBlock overwriting the property block of the renderer it modifies
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed players briefly sticking to tree if they were climbing while the tree was destroyed
Double vine swinging tree health
 
                
                
                
                
                
             
         
        
            
            
            
                
                set up lake interior meshes + interior shader variant for lakes
 
                
                
                
                
                
             
         
        
            
            
            
                
                More prefab setup for new mesh collider, X marker minigame mostly working (decal not rendering in a few spots)
 
                
                
                
                
                
             
         
        
            
            
            
                
                main -> vendingmachine_stock_fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                Colliders for the kapok tree and the stump 
Tweaked LOD setup on the Kapok trree to reduce pop in 
Optimize the kapok tree further
Color corrected leaf atlas
 
                
                
                
                
                
             
         
        
            
            
            
                
                Lowered the top prevent building radius on vine swinging trees, can still place high external gates but can now only do about 3 floors underneath them
 
                
                
                
                
                
             
         
        
            
            
            
                
                jungle_update -> Boomerang
 
                
                
                
                
                
             
         
        
            
            
            
                
                Change vending machine flags so they no longer conflict with io container
 
                
                
                
                
                
             
         
        
            
            
            
                
                If a vine is disrupted by a collision and it is within 2m of it's origin point, revert the player to the starting position as it's likely they will not be able to safely dismount
 
                
                
                
                
                
             
         
        
            
            
            
                
                Update protobuf codegen to fix WriteToStream writing invalid length delimiters
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from protobuf_fixes
 
                
                
                
                
                
             
         
        
            
            
            
                
                use clip offset for rivers/lakes like ocean
 
                
                
                
                
                
             
         
        
            
            
            
                
                fix river interior caps, inflate bounds more
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed texture distortion at end of vine line renderer (set numCapVertices to 0)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Removed old rigged bone vine tests
Fixed vine tree stump respawning with players in range
 
                
                
                
                
                
             
         
        
            
            
            
                
                NVG outfit stomped it's death icon again?
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from outbreak_outfit -> jungle_update
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed missing sfx on vine tree
 
                
                
                
                
                
             
         
        
            
            
            
                
                underwater mask overlap between river and ocean handled correctly
 
                
                
                
                
                
             
         
        
            
            
            
                
                Applying 
118767 to the correct spawn prefab (avoid river, lake, swamp, road, rail topology for player spawns)
TODO: Find out why we have spawn.v3 and spawn.procmap.v3
 
                
                
                
                
                
             
         
        
            
            
            
                
                Darkened piper nigrum mat and enabled vert AO (was at 0) for better harmony with surrounding foliage
 
                
                
                
                
                
             
         
        
            
            
            
                
                better_vine_movement -> jungle_update
 
                
                
                
                
                
             
         
        
            
            
            
                
                Throw vine moveables time through smooth step easing. Emulates acceleration and slowdown
 
                
                
                
                
                
             
         
        
            
            
            
                
                better_3p_vines -> jungle_update
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Guard against clients without new functions for DButton
 
                
                
                
                
                
             
         
        
            
            
            
                
                better_3p_vines -> jungle_update
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed vine trees spawning too close to roads, rails and rivers
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed some rock formations not spawning in jungle biome
 
                
                
                
                
                
             
         
        
            
            
            
                
                Vine now hangs lower than hands and trails behind a little
Refactor lower/raise vine point so the mountable is in control.
Simplify set length
 
                
                
                
                
                
             
         
        
            
            
            
                
                Reimplement loadout stripbehavior with bools
- only clear wearables for NVG outfit
- only clear wearables for outbreak outfit (don't clear belt, only add item)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed ancient bug in DensitySpawnPopulation that led to much more respawn attempts being required when filling the populations (similar to what changeset 
118962 did for character spawns)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added jungle ore populations (needs balancing)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Reserialize loadouts with their new fields
 
                
                
                
                
                
             
         
        
            
            
            
                
                Switch loadouts from an enum to control what contains are stripped to a separate bool per container
- allows to to control what items are replaced vs added additively
 
                
                
                
                
                
             
         
        
            
            
            
                
                Remove ai.move and world.cache from Procedural Map editor startup parameters as it's a pain for testing world gen
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add jungle loadout to SpawnHandler
- for jungle only for now because Unity doesn't want to serialize Dictionary<Biome,Loadout>
Give out jungle outfit to scientists that spawn in the jungle biome 
- handle in base level SpawnGroup
- covers junkpiles and monuments, manually spawned scientists don't follow this