198,659 Commits over 4,140 Days - 2.00cph!

7 Months Ago
split vm mini crossbow reload anim into 3 parts and removed skinned mesh arrows from its rig
7 Months Ago
gibs import settings change
7 Months Ago
Bugfix: new ServerProfiler.Core dynamic libs - Fixes Linux exporting symbols with name mangling - Fixes GCC vs MSVC struct packing inconsistency, causing Linux server to crash when instrumenting functions Tests: DLL tested in editor on Craggy, SO tested in WSL standalone server (snapshot export fails though)
7 Months Ago
-Ballista Gibs
7 Months Ago
sanity editor script to find doors using ClosedColliderRoots (only the garage doors are)
7 Months Ago
separated closed collider flags on garage door into mutually exclusive closed and busy collider sets - should significantly reduce the number of active colliders in a sealed base
7 Months Ago
Fixed network updates, for example from parenting changes, interfering with smooth movement for entities that are currently lerping Removed Jarryd's interpolator SnapToEnd demo workaround
7 Months Ago
Ensured constructable entities update state on the serverside as well as the clientside
7 Months Ago
Textures and materials for build stages.
7 Months Ago
Added collider to the little overhang roof beside the window
7 Months Ago
Flip tower orientation whilst placing so it looks away from you
7 Months Ago
Add some randomness to the scientist peek timings
7 Months Ago
Fixed broken constructable entity reference
7 Months Ago
- Fixed broken guide mesh - Fixed offset guide mesh deploy location
7 Months Ago
Fixed broken colliders and positions on siege tower constructable stages
7 Months Ago
Material Update in constructable prefab
7 Months Ago
merge from f1grenadeskinfix
7 Months Ago
Merge from indirect_instancing (and main)
7 Months Ago
Load IndirectInstancing component in MainCamera.cs to avoid merge conflicts.
7 Months Ago
merge from primitive
7 Months Ago
Siege tower constructable gibs
7 Months Ago
Merge from main
7 Months Ago
Disable certain features (layers, bounds, ...) in order to debug last week's performance regression.
7 Months Ago
Fixed error when loading borked ballista ammo item
7 Months Ago
dirty SDF sculpting proof of concept, in-editor test setup only
7 Months Ago
Catapult and battering ram constructable gibs
7 Months Ago
7 Months Ago
Ballista constructable setup
7 Months Ago
Fixed catapult fire interaction available when looking at the ammo container
7 Months Ago
terrain4_albedo_array and terrain4_normal_array mip-bias changes
7 Months Ago
- Ballista Guidemesh - Ballista Build Stages
7 Months Ago
Better catapult constructable colliders Tweaked bounds
7 Months Ago
Merge from quality
7 Months Ago
Merge from main
7 Months Ago
Fixed catapult server error
7 Months Ago
Fixed horse lootpanel max speed indicator
7 Months Ago
merge from fix-filterrichtext
7 Months Ago
merge from hot_air_balloon_unparent_noclip
7 Months Ago
merge from tutorial_island_fixes
7 Months Ago
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7 Months Ago
Experimental changes to try and resolve the slight player rotation wobble when entering/exiting parenting volumes
7 Months Ago
Greybox scene updated with poses
7 Months Ago
Pose backups
7 Months Ago
Codegen
7 Months Ago
Parent merge
7 Months Ago
Merge from primitive
7 Months Ago
Codegen
7 Months Ago
Merge from main
7 Months Ago
Transform copier script changes
7 Months Ago
Merge from zipline_dismount_angle