198,659 Commits over 4,140 Days - 2.00cph!

7 Months Ago
Fixed NRE on Arctic Pack item store page (caused from Tomaha snowmobile preview asset)
7 Months Ago
Updated rotation of preview asset for cassette recorder to show it more clearly
7 Months Ago
Added modular car radio to Voice Props DLC item store UI
7 Months Ago
Added a context menu to jump in between the client/server gameobjects of an entity (GameObject/Select Client Server Entity) Only visible when in playmode in CLIENT SERVER mode
7 Months Ago
merge from fix_amplify_import_times -> aux3
7 Months Ago
merge from main -> aux3
7 Months Ago
Fix amplify package reading content of every single file on initial import instead of only reading shader files - in theory will reduce full rebuild times
7 Months Ago
Current gait networked to the client Polished towing interaction conditions Cleanup
7 Months Ago
Adjust the gesture pack store page column layout to better fit the screen when UI scale is low
7 Months Ago
Adjust skin ids to fix conflict with ice sculpture
7 Months Ago
Show the crosshair when looking at a reskinnable entity
7 Months Ago
Tweaked horses examine interaction so it doesn't show up when trying to pickup collectable while riding
7 Months Ago
Fixed case where IO connections would get lost on reskin
7 Months Ago
Horse legs tweaks Fixed steering+reversing issues
7 Months Ago
Merge from main
7 Months Ago
Updated legacy shelter description
7 Months Ago
Show barrel and squeeze on the debug cam info panel
7 Months Ago
Merge from primitive
7 Months Ago
Merge from root_label_fix
7 Months Ago
Codegen
7 Months Ago
Merge from main
7 Months Ago
Editor.ForceLabel will now apply the label to the root gameobject even if a non-root object is provided This would have fixed several issues over the past week with StringPool not correctly generating all of the strings and throwing exceptions during builds
7 Months Ago
Allow players to pick up any sleeping bags/beds if they are in building auth, even if they are owned by other players
7 Months Ago
Remove graphics.quality
7 Months Ago
Updated TTT Russian localization (Community Contribution) Improve DButton center alignment X-axis text inset handling Fix "Invalid string command" false positive Implement `-StaticPropSampleScale` & `-StaticPropBounce`
7 Months Ago
Added some placeholder quality level functions to TerrainTexturing so I can remove global quality level going forwards. Return no quality change for now. Need to figure out which quality settings will need to be monitored for change here still.
7 Months Ago
Deleted leg animator assemblies
7 Months Ago
Horse legs IK setup, still wip
7 Months Ago
Added Leg Animator
7 Months Ago
unarmed anim folder and anims (taken from v3 and will be updated with v4 exports but contain valuable clip meta)
7 Months Ago
Added closest fragment depth sampling for motion vectors sample and fixed history texture format
7 Months Ago
Modify sight checks to use bounding box top instead of bottom
7 Months Ago
Fixed Lua error with DTree node having 0 child elements Fixed base Lua SWEPs not using correct localization strings Also removed some useless strings from garrysmod_english.txt Fixed unicode addon name display for WorkshopDL Merged Pull Requests * Localization support for crosshair customization * Added Entity:AddSpawnFlags, Entity:RemoveSpawnFlags and Entity:SetSpawnFlags * Optimize DLabel autostretch behavior * Cache gamemode table for gamemode.Call and hook.Run
7 Months Ago
Make bursts feel more natural
7 Months Ago
added mask to 3p shields animations so the prop bones are used and edited shields held postions/holster postions
7 Months Ago
Don't upload "breaking server rules" from the server either
7 Months Ago
Add option to report players for breaking server rules via the F7 menu - events will only be sent to game servers
7 Months Ago
First pass on making scientist aiming feel fairer
7 Months Ago
missing cleanup
7 Months Ago
changed carving/smoothing to use a flat-ended capsule (sphere where the carve starts but with a flat cap) and use a constant depth, oriented to the player's view when carved - makes carving feel more consistent at different carving sizes as you couldn't easily see how deep the carve would have been before
7 Months Ago
- Improved raise power - Adjusted angular drag
7 Months Ago
Ensured drawbridges can also be repaired again
7 Months Ago
▊▋▆▋▅: ▊▇▌▋▉ ▊▆▉▋▇ ▍▋▆▉▌ ▅▍▄██▊▇ ▄█▇ ▆▌▍▊▅▄▉▊::▅▊▍▅▄▊▇▌▅▄ ▇▆▄▊ ▅▉▄▋▋▋▇ ▉ ▆▆█▇▆▋▇▍▉ ▇▇▄▅▌, ▌▍▍▇▄▉█▆ ▋▆▆▊▋█▉▇▆▌ ▆▊█▊ ▋▊▇▊▉▆▉▍ ▌▄ ▉▇▊▅▌▇▊ ▌▄ ▍█▅▄▊▄▌(▇▆▄▉▋██▆ ▅▆▍█▍ ▆▋▌█ ▆▅▇▌▇▉▍▆█ ▉█▆▉▉▋▉▋) ▌▆▌▆▆: ▄▌█▍▉▇▅▌ ▌▆▊▋▌ ▉▊▍▍▊▅ ▇▇▌ ▄▍▉ ▊▆▌▆▇█ ▍▅ ▄▄▉██▍. ▊▄▉▋ ▆ ▉▌▋▅ ▍▋▌▉▋▍▍ - ▆▌█▇▍▄▇▊ █▋▊ ▊▋█▅▉ ▉▋▉.
7 Months Ago
merge from main - RC
7 Months Ago
jungle_ruins_b progress
7 Months Ago
Ensured siege tower can be repaired again
7 Months Ago
Added the base for the custom TAA post-process
7 Months Ago
siege_weapons -> primative
7 Months Ago
- Greatly improved the raise command on siege tower - Stopped draw bridges trying to reverse open
7 Months Ago
jungle_ruins_b first iteration layout added a proxy mesh for the croc to design around