241,988 Commits over 3,867 Days - 2.61cph!

6 Months Ago
Fix junkpile_water_b and c getting their colliders stripped on the server, leading to items falling through the junkpile Fix junkpile_water_a not properly removing components (this one already worked ok as far as dropping items)
6 Months Ago
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6 Months Ago
Return minicopter and attack helicopter to Continuous Dynamic collision type, from Continuous Speculative, due to reports of collision issues during stunt flying
6 Months Ago
sks updates: - 3p updates + corrected aiming - updated anims on rigged world model - got shell eject fx working
6 Months Ago
Fixed burlap head wrap 3D preview positioning in item store
6 Months Ago
v_crowbar: actually properly export the weapon bones in the FBX files... + basic animgraph
6 Months Ago
obstacle props, remove old block in props
6 Months Ago
New Clothing! - Winter Coat LODs coming up next for this + any skinning adjustments.
6 Months Ago
Added "Scatter Strength" param to water overlay for higher control over underwater fog
6 Months Ago
v_crowbar: basic animated VMDL setup
6 Months Ago
Bindless Lightcookies (#1556) https://files.facepunch.com/sampavlovic/1b0211b1/lightcookies.png
6 Months Ago
Update shaders
6 Months Ago
merge from fix_client_multiple_compressed_tags
6 Months Ago
Stub for shadow class, enumize lightflags
6 Months Ago
Added PlaceCliffParameters, can be used by cliff prefabs to overwrite the default parameters set on PlaceCliffs Split MinHeight and MaxHeight into MinTerrainHeight / MinCliffHeight and MaxTerrainHeight / MaxCliffHeight
6 Months Ago
Tutorial control control lock zone
6 Months Ago
PlaceCliffs child placements use TerrainAnchorMode.MinimizeMovement PlaceCliffs child placements check terrain height and normal
6 Months Ago
Naming, cleanup, codegen
6 Months Ago
Sample lightcookies with explicit LOD since we can use this on compute as well
6 Months Ago
Fixed a warning regarding 'Colour Masks' Added some missing files
6 Months Ago
Fix multiple compressed tags not being parsed correctly in client browser
6 Months Ago
add cpu and ram info to Hardware, expose to api
6 Months Ago
replacing old set of track meshes, some prop models, materials, organizing
6 Months Ago
blunderbus viewmodel animation edits
6 Months Ago
Moved assets
6 Months Ago
Fixed some issues with opacity masking
6 Months Ago
Remove ilightcookieutils, cookieslice, etc Remove all references to lightcookiemanager, add Texture2D GetLightCookieTexture() to lightbinner Fix typos and get bindless cookeies on shader, m_lightCookie is just a standard HRenderTexture now Cookies on fog Delete lightcookies.vtex which was a fixed array that we never really used
6 Months Ago
Bindless Cubemaps (#1552)
6 Months Ago
Changed cargo time to ensure the last crate can be looted should cargo egress whilst finished docking
6 Months Ago
Add network time fix
6 Months Ago
Bindless cubemaps! Remove references to texture cube arrays Remove all CPU path for envmaps, bindings, fingerprinting, etc, should've removed 3 years ago but now we're ready for it Remove remainder of CPU-driven code for cubemaps, rename indooroutdoorlevel to just renderpriority Update shaders Sort envmaps by priority Remove now unused m_bNeedsRender Recompile terrain after rebase
6 Months Ago
ShaderGraph: Fix black region in triplanar texture nodes Facepunch/sbox-issues#5371
6 Months Ago
Cookies on fog
6 Months Ago
Nicer display names for world component types Don't need SdfNetwork component type any more
6 Months Ago
Naming, moved things around, removed unused code
6 Months Ago
Add Light Cookie test scene
6 Months Ago
Fix method identities not matching for generic declaring types Fix component RPCs declared on generic types
6 Months Ago
Fixed a crash with Hammer Model Viewer and bad models Middle mouse click for DColorCube/Mixer to reset to convar defaults Adds DColorCube.Get/SetDefaultColor Adds DSlider:ResetToDefaultValue (Was previously exclusive to DNumSlider) Increase the limit of ManipulateBoneScale to 512 (from 32) Display SENT/SWEP usage info in spawnmenu tooltip https://files.facepunch.com/rubat/2024/May02-67-YearlyElk.png
6 Months Ago
6 Months Ago
Added side by side trees using core/foliage and SpeedTree8Rust shaders
6 Months Ago
Speedtree with debugging info
6 Months Ago
blunder bus viewmodel animation idle pose edit
6 Months Ago
blunderbuss (needs renaming) materials and textures - before resize
6 Months Ago
More wire tool refactoring, the OnInput method mainly
6 Months Ago
sks 3p - all attachments now positioned correctly
6 Months Ago
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6 Months Ago
Fixed is client checks
6 Months Ago
VR: Fix render models loading improperly
6 Months Ago
Merged
6 Months Ago
Moved files