198,697 Commits over 4,140 Days - 2.00cph!

8 Months Ago
Correctly return state failure when pathfinding failed
8 Months Ago
Merge from ai_wolf_iteration
8 Months Ago
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8 Months Ago
Prevent wolf from charging for too long
8 Months Ago
Fix wolf sometimes getting stuck in charge Add log when state finishes but has no end transition
8 Months Ago
Fix wolf standing still when circling into a wall
8 Months Ago
Fix wolf mesh staying below powerline platforms, even though their actual body is on top
8 Months Ago
Make wolves give up even faster if you are mounted
8 Months Ago
Fix compile errors
8 Months Ago
Makes it easier to sneak on wolves when they are eating Clean up sight code Add better sight vislogs so we can debug exactly which cone caused the sighting
8 Months Ago
Fix wolves slowing down as they flee
8 Months Ago
Revert switch to unity's async pathfinding, it causes more bugs than it solves
8 Months Ago
Fix wolf jumping into cars
8 Months Ago
Fix wolves jumping into cars
8 Months Ago
Fix wolves jumping into cars
8 Months Ago
Disabled horse temp ragdoll for now Fixed dismounting
8 Months Ago
Horses can eat food again, this time using a trigger instead of vis.entities Stationary flag and rigidbody sleep logic
8 Months Ago
Merge from main
8 Months Ago
Finalized ammo additives. Slightly tweaked M39 exhaust fumes because they seemed regressed.
8 Months Ago
Merge: from soundmodulator_leak Disabling audio pooling to mitigate SoundModulator NRE in BlendedSoundLoops Tests: on Craggy ran around, rode the zipline, hunted animals. Also left it to stew for a bit - no exceptions
8 Months Ago
Update: disable client-side sound pooling - Gives us time to track down the missing bad-pooling scenario Tests: on Craggy ran around, rode the zipline, hunted animals. Also left it to stew for a bit - no exceptions
8 Months Ago
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8 Months Ago
merge from main
8 Months Ago
merge from main
8 Months Ago
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8 Months Ago
Try to fix linux compile
8 Months Ago
Update: Adding a wait statement - Using it to help debug issues with procedural world not running world generation. Tests: ran LoadProcTest - it waited
8 Months Ago
Menu improvements. Additional RPC checks. Some refactoring.
8 Months Ago
merge from fix_monument_scenes_osx -> main
8 Months Ago
█▇▄▄▇▇ `▅▅▄▊_▆▋▋█▋▍▆▇_▅▉▆▉▊█▉_▄▉▇▍▉`'▅ ▆▌▅▅▅▅▉▋ `▊▇▍▍▌▍▉▇▍▉` ▊▌▅ ▇▆ `▇▌▋▉▉.▇▋▌▅▉█▍▍▉▆▊▋▊▉▉▅▇▉▌▉()` ▍▋▊▋ ▆▊ `▍▍▊▋▇.█▉▄█▌▉▋█▇▍▊()` ▋▊ ▍▍▆▊▌ ▄▄▆▍ ▄▉▊▅▄ ▌▍▉▄▇▋▌▆▅ ▊▅▊▊ ▉▅█▊▇▍▍ ▌▇█ ▇▅▉▋▅█▉. █▌▋█▌█▌▍▇ ▍▋▋ ▋▉█▅█▉▄ ██▅ ▊▅▆ ▉█ ▅▍▋▄▋. `▋▉▅▇▍▆▊▊▊▋.▄▍▅▄▉▌▌▍` ▅▅▄▄ ▅▇▅ ▊▅▇▄▊▍▉ ▍▄▄ ▅█▅▅▆▌█ ▌▊ ▅▋▍ ▅▄▊▆▍▊▌▋▋█ ▋▅ ▇▄▇▊▍▋ █▄▅▄ ▇█▋▋▍▇▉ ▅█▆ █▊▍▇▇▇▄ ▍▄ ▆▇▋▊ ▍▌ ▅ ▉▋▍▍▊▊▋ ▅▊▅▉▅▊▉▅ ▉▍▉▋▊▄▍▆ ▉▋▉▍▍▋▉▋▌ (▍▋▋▌▅▉▉▋▍▌). ▊▅▌▌▆█▄▋▌ ▄▅▅ ▄▉▉▇▆▅▋ ▌▇ ▅█▊ ▆▌ ▌▇▇█▄ ▄▋ ▆▇▄▊▌▆▉▌▄ ▋▊▊▋▋ ▅ ▆▌▇█▄▅█ ▉▋▆▊▇, ▉▋▇▇▄▅█▌▆ █▊▇▌ ▅▍▇▇▋▍█▅▋▄.
8 Months Ago
fixed lod1 uv1 for emissive broken
8 Months Ago
ballista - rigged base model export
8 Months Ago
colour picker fixes/cleanup - added support for multiple renderers - using MaterialPropertyBlock rather than Material - deleted per-colour materials other than on/off variants
8 Months Ago
Implemented new ballista placeholder anims
8 Months Ago
Fix monument scenes not working on osx because the scene's path was using windows line endings
8 Months Ago
merge from main -> fix_monument_scenes_osx
8 Months Ago
Restored horse stamina Compile fix
8 Months Ago
ballista - added rigged mesh and anims
8 Months Ago
mini crossbow viewmodel animations edited
8 Months Ago
set up emissives and diffrent light colours + materials
8 Months Ago
qol_vendorlist_virtualitemicon -> main
8 Months Ago
added IO artwork and light to ice pedestal, added emissive on UV2, added to gibs, set up IO positions and test emissive materials
8 Months Ago
Phrases rebuild
8 Months Ago
- Improve vendor list icon size - Give a bit more room for dynamic prices
8 Months Ago
Remove some perforce VGUI panels from builds + clean ups More minor cleanups Delete pointless header files Fix some map load warnings when Portal 1, HLS are mounted
8 Months Ago
weapon mod refresh progress
8 Months Ago
Big code cleanup Ported over condition
8 Months Ago
codegen
8 Months Ago
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