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Recycler now also RNGs out remainder of resources when crafting recipe has >1 of an item rather than rounding up
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MP5 separate magazine models
Fixed MLRS screen map stencil sometimes clipping into the players legs.
Delete GameManager (has been replaced by Game for ages now)
merge from favorites_fixes_2
merge from electricity_power_fixes/2/doorcontroller fixes
merge from fix_highwall_guide_clipping_movement
merge from /helk_qol_01/barricade_snapping
fixed barricade starting rot
Can attach while already attached (detaches old attached object)
Add very basic recoil to weapons
inital pass on barricade snapping
Path invalid errors patched
Barricade always deploys horizontal rather than aligning to terrain
Fixed barricade jump shot
Relaxed Barricade deployment
Removed some code that was shit, when attaching something, raise attach dot threshold
Toast instead of chat message when attempting to pair a door you aren't authed on
unhinged changes not going to main
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Cleanup, documented all classes and properties
Can dry fire a weapon, detach mag with B button of held hand
Weapons are a bit more weighty
Merged wire-culling into wiretool_fixes2
Fixed colored wires reverted to default color when clearing one of their segments
Cleaned up and refactored wiretool color pie menu
When copying and pasting GameObjects in the editor - use the world transform instead of the local transform ( Fixes Facepunch/sbox-issues#4514 )
Update arctic suit prefab
Changed semantic slots, added UV debug mode
Fixed high wall building guide clipping through ground when movement was blocking it instead of staying on terrain
Updated wind frequencies
Fixed transmission problem
subtracting
96120 Workshop Normal Map Fix
blunderbus viewmodel set up
holographic sight worldmodel
Strip steamaudio reflections
Remove SteamAudioScene and all that shit
Reapply distance attenuation
Reapply occlusion, transmission, air absorption
PhysicsWorld no longer needs these horrible events
Merge pull request #1557 from Facepunch/remove-steamaudio-reverb
Remove steamaudio simulators
When 'Power In' gets powered, if 'Close' is powered as well, close the door
Fixed speedtree shader bsdf settings
Fix polygon mesh texture offset not serializing
Create sound.occlusion.scene
Add a noblockaudio example to sound.occlusion test
Ensure cargoships docking path for harbor 2 is properly centered
PhysicsWorld no longer needs these horrible events
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Prevent heli from trying to crash at underwater labs