130,461 Commits over 4,232 Days - 1.28cph!

7 Months Ago
phrases
7 Months Ago
trawler ship dirty greybox, concept art mesh before cleanup and break down - folder structure
7 Months Ago
Make jungle building skin work with `upgrade_radius` and related commands
7 Months Ago
Merge from softcore_update
7 Months Ago
Added new MeshCombiner menu option Created combined meshes for storage barrels, vanilla tool cupboard, large wooden box gibs, set to mesh cull 100m
7 Months Ago
Merge from softcore_updates/bag_changes
7 Months Ago
Fixed being able to pickup destroyed bags/towels/beds
7 Months Ago
Fixed fridge not retaining half of it's items when destroyed/repaired
7 Months Ago
Merge from parent
7 Months Ago
Prevent TC from being repaired if it would overlap another TC once it's repaired
7 Months Ago
Fix wrong convar being set to prevent backpacks from being dropped when players are wounded in softcore
7 Months Ago
merge from fix_wounded_nre -> softcore_update
7 Months Ago
Merge from softcore_update/bag_changes
7 Months Ago
Cleaned up arrow renderer system
7 Months Ago
Added dirt layer to Standard-Cloth shader, towels need it
7 Months Ago
Fix NRE when running injure command in softcore mode
7 Months Ago
- Bows now disable/enable their 3p arrow renderer depending on holster and magazine contents state - Method to be able to check if a held entity is being displayed on holster (on client)
7 Months Ago
boomerang -> jungle_update
7 Months Ago
Fixed boomerang directions not responding properly to percentage complete through the throw arc
7 Months Ago
Expose settings to change return arc and time until start return arc
7 Months Ago
Remove time log
7 Months Ago
Merge from softcore_update
7 Months Ago
Merge from bag_changes
7 Months Ago
Add dirt layer to all LOD levels of the Standard-Cloth-Specular shader
7 Months Ago
Merge from parent
7 Months Ago
Merge from main
7 Months Ago
Merge from easterinflatablehorse_DLC
7 Months Ago
Fixed character model not updating when switching between multiple versions of the same item with random parts Fixes chicken/horse visual not updating colours when swapping out items
7 Months Ago
and more
7 Months Ago
Remove unneeded debug logs
7 Months Ago
- List rewrite - Added license
7 Months Ago
Merge from main
7 Months Ago
Merge from bag_changes
7 Months Ago
Can no longer reassign destroyed bags Fixed bag count not updating properly after a bag was destroyed and turned into a corpse If a single use bag is deleted from the map, destroy it entirely rather than leaving it to be claimed
7 Months Ago
Merge from parent
7 Months Ago
merge from tc_changes -> softcore_update
7 Months Ago
Add comment
7 Months Ago
Move flag that blocks all building when TC is destroyed to `CanBuild()` method inside BuildingPrividge - move all building checks from IsAuthed() -> CanBuild() - ensures all other TC auth checks don't get messed up by prevent building flag
7 Months Ago
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7 Months Ago
- Setup more IK settings in code - Add missing IK error
7 Months Ago
merge from softcore_update -> tc_changes
7 Months Ago
Fix keylock not spawning locked when corpse is repaired
7 Months Ago
- Move FastIK away from Unity update methods - Setup profiling and our own init and update methods
7 Months Ago
fixed 3p revolver remaining open if weapon is swapped during reload
7 Months Ago
Implement list pooling into FastIK
7 Months Ago
merge from softcore_update/deployable_corpse
7 Months Ago
Tweaked corpse decay durations
7 Months Ago
Smaller fridge corpse
7 Months Ago
Corspes do not spawn from decay damage
7 Months Ago
Fast IK code cleanup + namespace change