242,102 Commits over 3,867 Days - 2.61cph!

6 Months Ago
Code gen + protobuf
6 Months Ago
Fix NREs
6 Months Ago
merge from main
6 Months Ago
More basic stats More profiler markers that are exposed in release builds
6 Months Ago
Change `analytics_enabled` to be a saved convar (to make it easier to toggle in editor) - default to false instead of true
6 Months Ago
vm sks updates
6 Months Ago
Cleanup
6 Months Ago
Rename InvokeLogger -> InvokeProfiler Rename PacketLogger -> PacketProfiler
6 Months Ago
Serialize invoke stats in data points
6 Months Ago
Capture performance stats for every single server frame & send to azure analytics - packets (sends, recvs, total outbound packets) - invokes (execution time, invokes, adds / removes) - general execution time per frame Grab all physics stats (colliders, triggers, collisions, etc) - figure out later how to expose it in release build Add `dump_profiler_recorders` command to dump all ProfilerRecorder handles to disk in a .csv
6 Months Ago
Merge main -> Bikes. Updates bikes branch to Unity 2022
6 Months Ago
Cargo ship sound updates
6 Months Ago
terrain tests
6 Months Ago
Vending machine translation token now routed through protobuf
6 Months Ago
Add new Interpolation stage - the updates need to happen at the right point. Clear interpolation if interpolation isn't enabled and we receive a transform update
6 Months Ago
more angle pieces, place holder decorative props
6 Months Ago
Actually enable it
6 Months Ago
Add InterpolationSystem (GameObjectSystem) - update GameTransform to Add/Remove GameObjects from this system as appropriate
6 Months Ago
Swapped over to using translate phrases Added localized checkbox for vending machines
6 Months Ago
Further improved coastal cliff placement Added TerrainSetHeight to the top of the cliffs
6 Months Ago
double cover model and wip prefab
6 Months Ago
vm sks updates
6 Months Ago
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6 Months Ago
Fixed env_blood color setting, and add new ones Also adjusted its FGD to unhide hidden settings and add the new blood colors More logical defaults for func_button in the fgd Fixed UTIL_BloodStream missing texture and blood color Fixed a crash with multicore rendering and logging Fixed up missing materials of some of the detail.vbsp models
6 Months Ago
backup latest wip
6 Months Ago
merge from main
6 Months Ago
moving no longer applies aimcone penalty to the first shot but rather the movement penalty is now blended in over several shots (full auto while moving)
6 Months Ago
Removed #ifdef'd sections, un #ifdef'd timing
6 Months Ago
TTT: networking optimizations and fixes (#2080) * Optimize ragdoll search network traffic * Fix disconnected player networking
6 Months Ago
Server compile fix
6 Months Ago
Cherry pick 95093
6 Months Ago
Got biome tinting in
6 Months Ago
Cherry pick 95091 + fixes after rebase
6 Months Ago
Made aiming a weapon function instead of being a bool on the player
6 Months Ago
Subtract 95056
6 Months Ago
Merge from main
6 Months Ago
Removed WeaponStatsResource, WeaponStats, useless complexity
6 Months Ago
Can't shoot gun if we have some tags Added TagBinder for being able to bind tags nice easily, get rid of extra tag container on weapon
6 Months Ago
Added "Normal Blending" option (biased, lerp) to DeferredDecal shader
6 Months Ago
Set phrases for all npc vendors
6 Months Ago
Blue, red, yellow, black and purple recycler albedo variations + materials
6 Months Ago
Use new RPC filtering API
6 Months Ago
Added backend support to allow localisation to npc vending machines
6 Months Ago
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6 Months Ago
Merged main into RF_craftingcosts
6 Months Ago
exported viewmodel anim set and started setting up blunderbus in unity
6 Months Ago
Fixed workshop flashlight button hitbox, also made sure we ignore 'nightlight_debugcamera_enabled' when in workshop scene
6 Months Ago
Merge from teslacoil_igniter_damagepickup
6 Months Ago
Merge from item_drop_analytics_improvements
6 Months Ago
Merge from leantween_nre_fix