130,323 Commits over 4,201 Days - 1.29cph!
    
    
    
        
        
            
            
            
                
                Trumpet tree custom colliders 
Trumpet tree billboard setup
                
                
                
                
             
         
        
            
            
            
                
                Improve handling of Spawnmenu category localizations
Preserve alphabetical sorting
Updated localization files
Added 2nd argument to CompileFile - showError
                
                
                
                
             
         
        
            
            
            
                
                added tactical gloves to v4 loadout
                
                
                
                
             
         
        
            
            
            
                
                Female metal plate, backpack v4
                
                
                
                
             
         
        
            
            
            
                
                Revert "Compiled shader files"
This reverts commit 1066b62d90e749ab7731667263022cd35202a2cf.
Revert "Restored "JellyFish" shader"
This reverts commit 024f56cb3eb37f6aa416b1887008d35700630afd.
Revert changes to screenspace_general
Something is up here, Linux is having unexplainable issues on x86-64 only
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed ItemModProjectileRadialDamage (explo ammo) only damaging doors
                
                
                
                
             
         
        
            
            
            
                
                - Huge simplification of bee generation
- Depends on Nucleus now
                
                
                
                
             
         
        
        
            
            
            
                
                █▄▅▆▄ ▆▊▍▄▆▇▄▌▋▉ ▌▉ ▊▄▌▄▇▊▄▋▄▄▄▇▇▊ ▄▍▉▉ ▄▇█▌▆▊▅▍ ██▄▆▋▊▋▌▉▄▋▇▅ █▅▉▄▆▊, ▊▋▉▆▄ ▆▆▉█ ▅▋▋▅▌▇▅▉ ▋▌▆▇▉█
                
                
                
                
             
         
        
            
            
            
                
                Female Roadsign armour v4
                
                
                
                
             
         
        
            
            
            
                
                ▇▌▇█▆▋▌ ▍▉▌▇▌▄▋▋▇ ▍▅▍ ▇▉▇▍ ▊▇█▉▉▆ ▅▅▄▇█▅▌ ▄▋▆▍▊▄▊▄▇█ ▌▋▆▆█▋▅▍▉, ▄▍▋▄▋ ▆▇▋█▊▇ ▉▊▉▌▆▅▍▍▋█ ▊▍ ▆▌▊ ▌▆▍ ▊█▍▇▍▅▍▆ ▊█▋ ▆▇▆█ ▄▍▆▅█▍▆▋▅▆▄▇▄
                
                
                
                
             
         
        
            
            
            
                
                Constructable info panel tweaks, localization and tooltip
                
                
                
                
             
         
        
            
            
            
                
                Updated Medieval Large Wooden Box Prefab to be Uncraftable to Fix it appearing in the crafting menu
                
                
                
                
             
         
        
            
            
            
                
                - Changed wording to nucleus rather than nuclei, as it is singluar after all
- Setup proper worldmodel scripts on nuclei and jar of honey
- Created beehive lootpanel
                
                
                
                
             
         
        
            
            
            
                
                Added a constructable entity UI information panel, showing what additional resources will be required to build siege weapons
Added to crafting and inventory menus
                
                
                
                
             
         
        
            
            
            
                
                armour plating 
metal armour world model + LODs 
Materials and textures
                
                
                
                
             
         
        
            
            
            
                
                merged from hackweek/meat - starting to set up new meat models
                
                
                
                
             
         
        
            
            
            
                
                Merge from fixFsmErrorLogs
                
                
                
                
             
         
        
        
        
            
            
            
                
                honeynuclei 
world model LODS materials and textures
                
                
                
                
             
         
        
        
            
            
            
                
                added ddraw.clear command
                
                
                
                
             
         
        
            
            
            
                
                ▌▇▍▋▇▉▄▍▌▊▅ ▋▍▆▇▉▊ - ▉▇▋▊▍▆▍▅▇▊ ▌▅▇▄, ▆▉▍▉▌▋▋ ██▋▍▅
                
                
                
                
             
         
        
            
            
            
                
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                - Changed honey jar sounds
- Nuclei item cleanup
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                - Setup honeycomb and honey consumption
- Setup extract modifier on honeycomb which has a chance to drop a nuclei
- Updated nuclei path
- Changed item names
                
                
                
                
             
         
        
            
            
            
                
                - Cleanup item ItemModSwap
- Added support for weighting, can make one item more/less likely to drop
                
                
                
                
             
         
        
            
            
            
                
                medieval large wood box steam item setup, rebuilt manifest and skins asset, now works correctly with spray can and hammer tool - still needs a qa pass on steam item
                
                
                
                
             
         
        
        
            
            
            
                
                Allow doors to bypass road checks (only affects the siege tower)
                
                
                
                
             
         
        
            
            
            
                
                Merge from fixFsmErrorLogs
                
                
                
                
             
         
        
        
            
            
            
                
                Added deploy blacklist to wooden door (to match the other doors) this fixes wooden doors not being placeable on siege towers (as well as tugboats)
                
                
                
                
             
         
        
            
            
            
                
                Fixed horse breathing rate sounds never stopping
Horses will now play breathing sounds until their stamina is recovered
                
                
                
                
             
         
        
            
            
            
                
                Added nuclei prefab
Moved beehive natural path
                
                
                
                
             
         
        
            
            
            
                
                Update 1st Pass Pie Animations
                
                
                
                
             
         
        
            
            
            
                
                Improved plant pot deployment rules
                
                
                
                
             
         
        
            
            
            
                
                Catapult explosive and incendiary sounds
                
                
                
                
             
         
        
        
            
            
            
                
                Removed ballista rotation speed log
                
                
                
                
             
         
        
            
            
            
                
                re exported tiger anims that needed it to get of the mental right lip
                
                
                
                
             
         
        
        
            
            
            
                
                Updated flame arrow FX for hunting/compound/legacy and crossbow, for improved aiming visibility
                
                
                
                
             
         
        
            
            
            
                
                additional ballista/catapult sounds and polish