155,938 Commits over 4,536 Days - 1.43cph!

10 Months Ago
naval_update -> pt_boat_polish_pass_2
10 Months Ago
Added "hull" to name check for isFoundation in BuildingBlockDecay
10 Months Ago
Scene2prefab
10 Months Ago
Fixed mounting issues on sofa in the casino
10 Months Ago
Boat damage cooldown fix
10 Months Ago
Finishing building via steering wheel now correctly runs the same clientside validations and toasts as finishing via the BBS
10 Months Ago
merge from main/naval_update
10 Months Ago
Optimized improvised walkway LOD2 meshes (support variants only)
10 Months Ago
merge from boat_building
10 Months Ago
removed TerrainCollisionTrigger component that shouldn't have been on PTBoat
10 Months Ago
Fix occasional sail state/interaction being fucked after a load.
10 Months Ago
Diving Fins Repose
10 Months Ago
fix birthday hat with mannequin giving free light
10 Months Ago
Add a tool to convert navmesh obstacles to modifier volumes, rebake all ghostship nav using volumes
10 Months Ago
Fix NRE on bradley's death
10 Months Ago
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10 Months Ago
merge from main/naval_update
10 Months Ago
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10 Months Ago
Extra files
10 Months Ago
More agressive LOD distances on improvised walkway set Changed LOD1 from 10 to 5 LOD2 from 25 to 15 Thin supports and railings culling set to 60 from 75
10 Months Ago
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10 Months Ago
Merge from naval_missions
10 Months Ago
Remove test script
10 Months Ago
Rename new missions to have helpful prefixes
10 Months Ago
10 second powerdown grace period (PlayerBoat.DeepSeaTransitionPowerDownGraceDuration) after a boat transfers.
10 Months Ago
Fixed Ghostship A having two copies of the lighting prefab on top of each other (?!)
10 Months Ago
Artist Canvas M - LOD and gibs and setup
10 Months Ago
Fixed the wrong toasts showing when crossing the deep sea unmounted but parented to a boat When waking up, you are unparented for a few frames, causing some fuckery
10 Months Ago
Merge from fix_npc_eye_rot_desync (fix naval scientists spotting you when their back is turned, or not spotting you when you are in front of them)
10 Months Ago
merge from ice_sculptures2/pointgrid_to_sdf
10 Months Ago
Merge from naval_update
10 Months Ago
Merge from naval_update
10 Months Ago
updated space station lr300 description
10 Months Ago
Fix some dialogue options going to the wrong resulting node upon being pressed (bug introduced in 137685 with fix for dialogue options showing the wrong response number)
10 Months Ago
- Boat vendor on floating cities no longer sells submarines - Misc improvements to boat vendor dialogue tree - English string localization fixes for various bits of NPC dialogue
10 Months Ago
updated ice sculpture description
10 Months Ago
Hide 'Condition Amount' field in blackboard in conversation editor for some condition types for which this is not relevant
10 Months Ago
updated item descriptions for birthday candle hat and balloon pack, removed SSS profile being used by latex balloons for now
10 Months Ago
Updated male model/prefabs
10 Months Ago
ore box texture pass
10 Months Ago
set up lr300 space entity with space gun rig
10 Months Ago
Bugfix: Ensure NavAgent properly initialzied when trying to spawn on a detached navmesh Tests: spawned ghost ship, AI started patrolling and running around to shoot me when spotted
10 Months Ago
Merge from parent
10 Months Ago
Temporary safe fix for npc eye direction desync, in case pushing the refactor ends up being too risky
10 Months Ago
Parent entities before initializing them
10 Months Ago
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10 Months Ago
Gibs and LODs for Artist Canvas S
10 Months Ago
Balloon config UI improvements
10 Months Ago
player update car pose change + IK adjustment
10 Months Ago
Tweaked pivot positions on a bunch of casino elements to make it easier for them to LOD and cull More agressive distances for LOD1 on all casino elements