242,467 Commits over 3,867 Days - 2.61cph!

8 Months Ago
Demote some new stuff from being public Fixed overlay flicker when re-laying out (due to stuff being pressed on), don't set Style.Width|Height
8 Months Ago
Fix BaseVelocity not added in
8 Months Ago
Refactor: remove IVirtualCursor, IMenuSystem hook-ins, cursor razor component - add InputOverlaySystem which works in MenuDll and GameMenuDll, add RootPanel.Priority
8 Months Ago
Fix PositionEditorTool not snapping properly in localspace
8 Months Ago
Merge from main
8 Months Ago
Remove IndirectLighting script from MenuBackground
8 Months Ago
Add gamepad navigation support to main menu UI and game menu UI - Virtual cursor system - Panel traversal system
8 Months Ago
Little extra character in the death screen
8 Months Ago
Death screen styles
8 Months Ago
Ragdoll on death
8 Months Ago
Add acceleration/deceleration to movement
8 Months Ago
Add gamepad navigation support to main menu UI and game menu UI - Virtual cursor system - Panel traversal system
8 Months Ago
Node input context menu signal fixes
8 Months Ago
Added DragData.OfType<T>(), DragData.Assets helpers Asset drag & drop into AG editor
8 Months Ago
Asset drag & drop into AG editor
8 Months Ago
Close the fallback menu if the real one was too slow to load but did
8 Months Ago
Close the fallback menu if the real one was too slow to load but did
8 Months Ago
Added parameterless Asset.LoadResource() Added DragData.OfType<T>(), DragData.Assets helpers Asset drag & drop into AG editor
8 Months Ago
Fixed nullable parameters in nodes Fix warning when dragging non-text
8 Months Ago
Package.FormatIdent Added default Resource.ToString(), Component.ToString() Format matches GameObject.ToString(): "<type>:<name>"
8 Months Ago
Anti crash safeguards for spawning ragdolls Avoid Lua errors with Spawnicon editor / Adjustable Model Panel when the entity is invalid Prevent clientside entities spawning but being inaccessible at entity limit
8 Months Ago
Component editor
8 Months Ago
Anti crash safeguards for spawning ragdolls Avoid Lua errors with Spawnicon editor / Adjustable Model Panel when the entity is invalid Prevent clientside entities spawning but being inaccessible at entity limit
8 Months Ago
client convar
8 Months Ago
Fixed #1467
8 Months Ago
Added public HasImplicitConversionTo / From extension methods
8 Months Ago
8 Months Ago
Pass mouse events from labels to the plug, fixes #1465 https://files.facepunch.com/ziks/2024-02-22/sbox-dev_30vniCtdgM.mp4
8 Months Ago
Can create variables by right-clicking inputs Add "Use Labeled Output" menu on input context menu https://files.facepunch.com/ziks/2024-02-22/sbox-dev_5qn6eAweBY.mp4 Fixes #1464
8 Months Ago
▉▉▆ ▇▌▌▌▉▊▄▆▋ ▅▌▄▅▆▊▊▅ ▊▇▊█ ▍▌▅▍▇_▊▍▆▊▋▆▋▌▇_▊▌▋█
8 Months Ago
Using cleanup
8 Months Ago
Compile fixes
8 Months Ago
ModelForm support for enum Contest Add ModelField fixes Asset list pagination Contest table update Add component projects directly Contest page, view and edit Contest view page (foundation)
8 Months Ago
Merge from main
8 Months Ago
Added Rust/Particle ASE template with base soft particles and screen masking support
8 Months Ago
▉▍▌ ▍▍▅▍▉█▇▋▅ ▋▋▊▍▇█▊▇ ▇▌▆▋ ▋▉█▋▋_▍▆▊▌▊▉▊▅▍_▇▋▅▍
8 Months Ago
Reserialized more materials
8 Months Ago
Disabled gnb shader instancing variants
8 Months Ago
Compile fix (removing unused "using")
8 Months Ago
upload more assets .meta
8 Months Ago
Can meta files
8 Months Ago
merge from nightlight_shader
8 Months Ago
add new skin to bricks
8 Months Ago
Reserialized materials
8 Months Ago
▆▌▄▍▉▌ ▊▉▋▅█▆ ▅▉▌▅▉, ▋▆▍██, ▌▌▇▉▇
8 Months Ago
Cherry picked 93249
8 Months Ago
▊▍▍▇▆ ▆▆▄▇▄▆▌ ▄▍▋▆▆▌▅ ▋▄▊▇ ▌▄▊▋▅▄▇▍ ▆▄▆▊▍ ▄▇▇▄▅▅.▋▊█▅▄▊▉ ▅█ ▋▊ ██▍▉ ▅▆ ▉█▅▄ ▄▄ ▄▌▌▆ ▌▆▌█▅ ▊▍▍▋█▍▊▅ ▊▍▌ ▆▉ ▉▌▊ ▇▍▅▋▊▄▅ ▋▉▇▆ ▆▇▊ ▍▊▆▉ ▌█▄▋ ▊▆ ▍▆ █▄▆▌▉ ▆▍▊█▆▋▊ ▉▊▋▆▆ ▄▋ █▌▍ ▍▆▍▍▋▇▊ ▉▆▌▌▇▉ ▅▉▋▌▍▆▊ ▆▋ ▌▉▄▅▋ ▌▉▊▉▉▇█▄ ▍▌▉▉▉▍▌ ▍▍▌ ▅▅▊▊▉▅▋ ▅▅▋▆▇ ▇▌▉▉▌▄▊▆ (▆▍▄▄▉▌▆.█▊▋▇▋▌▋▍▄▅▅) ▄█ ▌█▅ ▋▌▉█▋▍▄▄ ▌▆▋▊▅▄ "▉▅▊▍: ▇██▇▉▉▊▍ █▇ ▋▍▆█▋▌▆ ▅ ▍▇██▊" ▊▉█▅▄▋▄ ▉▍▇██ ▍▋▇▇▄▋ ▌█▊▇ ▌▄▆▌▇▋█▆▆ █ ▍▌▋▌▄▇▊▅█▌▋ ▉▋▍ ▌▄▌▌▌▉ ▊▍▄▇, ▊█▌ ▆▇▆▅▋▄ ▄▉ ▅▍▉▆▋▅▊▄ ▌▊▆▇▇▄ ▇▍ ▉▇▋ ▌▄▋█ ▆▉█ ▇▌▆ ▊▍█▋█▊ ▅▇▉▅█▍▍ ▆▊▇▅▉ ▆▄▇▊█▇▆ ██ █▇▋▆▋ ▌▋▅▊ ▌▊▌▇ ▅▉▍▅▇▌▅▉ ▋▌█▍▅▋ ▍▍▉▄█:// ▍▆▊ ▄▌▍▊▄▅▄ ▄▉█▋▌▌▋ ▊▆▄▇▇▌▋ █▆▆▊▄ ▋▅ ▅▋▅▌▅▉.█▄▆▊▋▍█▋▆ ▍▅▆▍ ▅▆▇▄▅▊.▇▍▉▊▊▄▄▇▌▌ ▌▇▌▋▆▆ ▊▍▇▉██▍▅▆▄ ▇▄▉▌▌▊▍▆ ▋▊▍ █▊▊▋▉▊▌█▊▆.▉▊▍▊▇▊▊▅▍ !▍▇█▉▊ ▍▌ ▍▄▅█▊▍▉ ▇▅▇▋ ▋▌▌▄▋▊▋▋ █▊▆█▄ ▇ ▄▌▋▉▄▄▍▌▋▊ ▋▇▆▊ ▉▅▉█ ▄▌▌▆▅▌▊
8 Months Ago
Update BaseWeapon.Effects.cs
8 Months Ago
Screen Panels are rendered after all cameras, instead of being overlays of main cameras - fixes sbox-issues/issues/4664 https://files.facepunch.com/tony/1b2211b1/sbox-dev_3GOBPSIXii.png
8 Months Ago
▄▄▌▊▌▊ ▍▉▍▍▄:// ▉▄▇ ▊█▍▄▄▊▋ ▍▌▋▋▋▆▇ ▆▌▌█▌▅▉ ▋▊▇▌▇ ▌▇ ▄▆▌█▄▉.▆▋▅▇▉▌▌▅▅ ▄▍▅█ ▊▇▄▄▊▋.▌▋▌▌▊▅▋▋▇▍ ▊▍▇▋▊▄ █▋█▍▍▇█▊▉█ ▋▍▅▄▍▆▆▋ ▅▋▇ ▍█▆▋▄█▆▉▅▉.█▋▉▌▇▉▋▋█ !▇▆▆▆█ ▋▉ ▇▍▇▋▉▉▌ ▋▉▆▆ ▅▍▍▆▄█▌▆ ▅▊▅▊▊ ▉ ▍▋█▅▊▆▌▄█▅ ▆▅▇▄ ▍▌▌▆ ▄▇▉▌▉▄▆