userandererandrecancel

12,338 Commits over 3,683 Days - 0.14cph!

8 Months Ago
Underground environment volumes now forced underground during placement Underground and building environment volumes now prevent overlaps during placement MaxDepth, MaxFloor, MaxCount are set in inspector
8 Months Ago
More prefab work (dungeon volumes, environment volumes)
8 Months Ago
Procedural cave piece tweaks Removed well_a, b and c pieces from procedural caves since they cannot be climbed back up
8 Months Ago
More procedural cave piece prefab setup
8 Months Ago
GenerateDungeonBase / AIInformationZone NRE exception fixes when some stuff isn't set
8 Months Ago
Added procedural cave generation to World Setup
8 Months Ago
Added TerrainPathConnect to procedural cave entrances
8 Months Ago
Added InfrastructureType.Cave
8 Months Ago
Initial socket setup for the cave pieces
8 Months Ago
Initial sockets for procedural cave entrances
8 Months Ago
Removing old cave prefabs, disabling Scene2Prefab on old cave scenes
8 Months Ago
ProceduralMapCave scene
8 Months Ago
Merge from rail_network_link (to avoid merge conflicts later)
8 Months Ago
Merge from main
8 Months Ago
Merge from main
8 Months Ago
Better left / right connection in GenerateRailLayout
8 Months Ago
Train tunnel terrain / topology check improvements
8 Months Ago
Tunnel entrance terrain check tweaks
8 Months Ago
Cleanup / refactor
8 Months Ago
TerrainPlacement cliff splat fix
8 Months Ago
Train tunnel rail entrance environment volume setup
8 Months Ago
Updated train tunnel entrance terrain check
8 Months Ago
Train tunnel entrance icon
8 Months Ago
Fixed missing rail connections to tunnel entrance after 87807
8 Months Ago
TerrainPlacement supports being on a child object with a positon / rotation offset
8 Months Ago
Train tunnel rail entrance terrain setup
8 Months Ago
Merge from main
8 Months Ago
When building staging, upload to the "main" branch instead of the "default" branch (steamcmd changes workaround, will need to figure something else out)
8 Months Ago
When generating rail layout, ensure one rail connects "left" and the other one "right"
8 Months Ago
Added monument topology to train tunnel entrance (only the test prefab)
8 Months Ago
GenerateRailLayout uses higher PushMultiplier
8 Months Ago
Fixed train tunnel entrance overlap with monuments
8 Months Ago
Removing PlaceMonumentsRailside from World Setup prefab
8 Months Ago
Increased GenerateRailLayout push multiplier
8 Months Ago
Trainyard is now placed together with the other large monuments
8 Months Ago
Merge from main
8 Months Ago
Merge from main/excavator_props_fix
8 Months Ago
Merge from main/console_window_improvements
8 Months Ago
Merge from main/HAB Door gib fix
8 Months Ago
Merge from main/texel-density-fix
8 Months Ago
Merge from main/wall_debris_fix
8 Months Ago
Merge from main/siren_light_fixes
8 Months Ago
Merge from main/mini_push_fix
8 Months Ago
Merge from main/attackheli_turret_parent_fix
8 Months Ago
Merge from main/incendiary_fall_fix
8 Months Ago
Merge from main/detailed_vehicle_dismount_times
8 Months Ago
Merge from main/conveyor_locker_clothing_fix
8 Months Ago
Merge from main/ExtraDismountCheck
8 Months Ago
Merge from main/underwater_labs_floor_fix
8 Months Ago
Merge from main/global_networked_bases