255,079 Commits over 3,990 Days - 2.66cph!

9 Months Ago
Fix ControlSheet stretching horizontally
9 Months Ago
set correct texture scale in engine
9 Months Ago
reduced texture sizes
9 Months Ago
9 Months Ago
Reverse depth comparison on the sampler rather than on the shader for shadows, makes this more lean Fix SSR backtracing and confidence check ( and Depth::GetLinear() ) https://files.facepunch.com/sam/1b1111b1/cxXjDfQ2g5.png
9 Months Ago
Show variable names when inspecting prefab Prefab variables widget, editing, grouping, deleting
9 Months Ago
Delete components in one sweep instead of as we are iterating through components - also allows us to mark components as required by other components
9 Months Ago
Delete blobulator
9 Months Ago
Merge from fluid_combinersplitter_fix
9 Months Ago
Add shadow depth bias on matrix Compile UI shaders for inverse depth
9 Months Ago
Delete choreoobjects and scenefilecache
9 Months Ago
Expose more spread properties to be customized Don't display editor lobbies in lobby list by default unless you're in the Editor yourself
9 Months Ago
Update test animgraph for model-space additives Citizen: add model-space versions of additive idle aim matrices
9 Months Ago
Fixed fluid combiner gibs using fluid splitter material, updated destruction sound
9 Months Ago
Added land sound for jumps, separate sprint footstep sounds
9 Months Ago
updating motorbike model/texture/mat/lod/gibs
9 Months Ago
Use libevents for damage / kill events
9 Months Ago
Fixed fluid combiner and fluid splitter snapping issues, also adjusted their deploy volumes
9 Months Ago
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9 Months Ago
Add "Find in Asset Browser" context menu item to resource/asset widgets Focus the current value in asset pickers
9 Months Ago
Reduce spread when aiming Reduce movement speed while aiming Fixed buy sound not playing 2d
9 Months Ago
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9 Months Ago
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9 Months Ago
Use libevents for damage / kill events
9 Months Ago
9 Months Ago
updated map merged industrial wip adjusted spawns
9 Months Ago
Use libevents for damage / kill events
9 Months Ago
merge from main -> monument_scenes
9 Months Ago
Add facepunch.libevents library Use libevents for damage / kill events Update module url Post-merge fix
9 Months Ago
Update module url
9 Months Ago
merge from electricalheater_fix
9 Months Ago
Expose spread scale, lower it by more than half
9 Months Ago
Added Panther assets - Lods, mats, models and textures
9 Months Ago
Fixed a bunch of weird bugs with pulling over Lights flag now sets at night Dynamic destination distance checks
9 Months Ago
Fixed electric heaters not heating planters right in front of them
9 Months Ago
Don't allow sprinting unless you're moving
9 Months Ago
player update. exported 3p kayak anim set
9 Months Ago
Added screen shake effect when near an explosion from a HE grenade with same falloff applied to damage for intensity Fix merge conflict in player prefab
9 Months Ago
Citizen/animgraph: first pass at making the locomotion lean layer based on model-space additives + lowered default eyelid pose by 10 degrees
9 Months Ago
Use network origin/angles for clientside physics objects
9 Months Ago
Add basic sprinting implementation
9 Months Ago
Use libevents for damage / kill events
9 Months Ago
Aligning state now applies force and does appopriate angle checks
9 Months Ago
Pull over methods use the brakes like everything else Is server check on client scripts Refactor vendor prefab into categories
9 Months Ago
More build tests
9 Months Ago
renderdevicevulkan: enable reverse depth Reverse the DepthFunc on all shaders GREATER <-> LESS gizmo_grid: reverse manual depth bias We need to change the depth clear value from 1->0 (in 3 different places of course) Recompiled core shaders Fix r_depth_debug Default RenderState DepthFunc to RS_CMP_GREATER_EQUAL, makes shaders without a RenderState set default to it https://files.facepunch.com/sam/1b0711b1/tt3.png Readjust depth bias on debug shaders for reverse depth Fix shadow in reversed depth https://files.facepunch.com/sam/1b0711b1/tt2.png Adjust depth bias for gizmo shaders for the increased depth precision Tiled light culling with reverse-z SSR with inverted z ( Way more stable ) Fix (3D) Skybox with inverse depth range Fix SSR backtracing on reverse depth Remove shadow depth bias from shader, it should be controlled by shadow matrix on lightbinner DoF with reverse depth Shaders for reverse depth Fix glass and decal overlays depth bias Shaders with depth bias fixes
9 Months Ago
Add facepunch.libevents library Use libevents for damage / kill events
9 Months Ago
Added ADS
9 Months Ago
Use libevents for damage / kill events
9 Months Ago
Rework game_text rendering clientside to allow for 256 channels (from 6) Also limit hold time to 0-300 seconds. Allow 3 separate number inputs to certain mesh.* functions mesh.Position mesh.Normal mesh.TangentS mesh.TangentT Only allow dx80/dx90.vtx files in gmpublisher Fixed materials with matproxies sometimes getting permanent artificial refcount Do not unmount server .GMA file for now