242,903 Commits over 3,867 Days - 2.62cph!

10 Months Ago
10 Months Ago
reduced opacity of glue material placed glue meshes around buildings
10 Months Ago
Fixed RenderingCommandBuffer error when equipping compound bow
10 Months Ago
Upload to default branch (not staging) Fix NRE
10 Months Ago
Fix warnings
10 Months Ago
more NetworkTable unit tests Lift restrictions on Sync var types (it'll error now instead of silently ignoring)
10 Months Ago
Use NetworkSpawn - players now have their own pistol
10 Months Ago
Add GameObject.NetworkSpawn, obsolete Network.Spawn (redirect)
10 Months Ago
Prevent launch site SAM sites shooting down MLRS rockets
10 Months Ago
cobblestone roads baked LODs, town square baked LOD and uv fix updated prefabs
10 Months Ago
Map override + frogs Ability to override old map entities https://files.facepunch.com/louie/1b1911b1/sbox.2024.01.19.14.21.44.mp4
10 Months Ago
Fix NRE Split heartbeat message into ping and pong
10 Months Ago
Update packages in tools
10 Months Ago
ServerList modal
10 Months Ago
10 Months Ago
Removed some remnants of output expansion
10 Months Ago
Update materials and particles to look better in scene
10 Months Ago
Correct ground angle reduce farz add effects back increase jump strength some more scene update
10 Months Ago
addon > sbproj Fix shader compile + Compile again Recompile all materials vmap updates
10 Months Ago
Exception wrap INetworkListener calls Move FriendsListModal
10 Months Ago
10 Months Ago
Set ParentId in ReplaceExpandedOutputsWithChildNodes upgrader Fix deserializing child nodes
10 Months Ago
Map list right click menu Fix NRE in ClothingContainer.Apply Transition cards in
10 Months Ago
Retire expanded outputs, use node nesting instead Merge field.get / field.set into property.get / property.set
10 Months Ago
10 Months Ago
10 Months Ago
Item Store view
10 Months Ago
Eoka more likely to shoot after every failed strike
10 Months Ago
Add profiling
10 Months Ago
Remove unused These updated after a full resource build Package updates Update packages
10 Months Ago
Merge from metal_detector
10 Months Ago
Merge from main
10 Months Ago
merge from reduce_held_entity_item_counts
10 Months Ago
Fix loading screen not being interactive
10 Months Ago
Leaderboard backup, run #8980
10 Months Ago
Fix build
10 Months Ago
Fix imprecise degrees <-> radians which was causing bad quat <-> euler Rotation.Angles(): at singularities pitch should always be +-(π/2) A few more tests around euler angles at singularities
10 Months Ago
Initial implementation of new player remains bag model Show closed state if bag hasn't been opened Show open state once bag has been opened Show debris if the bag has been opened and has more than 3 items in it and it's rigidbody is resting
10 Months Ago
Merge from backpacks
10 Months Ago
Missed file
10 Months Ago
Skin loading UI shows when it's actually supposed to (and doesn't show when it isn't)
10 Months Ago
Loading screen UI, fixed sizing etc with a change of UI type
10 Months Ago
Attack CNY prefab.
10 Months Ago
Loading UI basic text and correct sizing
10 Months Ago
▉▆█▊█ ▋▉▅▄ █▅▌▋
10 Months Ago
▄▍▋▇▄▌ ▄▊▍▅ █▄▄▍▍
10 Months Ago
Merge Main -> SkinViewer again
10 Months Ago
▍▇▇▍▅ ▅▅▊▊ ▇▍▉▋
10 Months Ago
Time out if we can't connect to a host when joining a lobby
10 Months Ago
Text chat styling + network it! Player name tags with voice chat icon Fixed incorrect height, display other players correctly on the height bar Correctly display players show menu for player Clean up player stats Fall message fade clothing as well Ping Increase jump strength a tad