198,661 Commits over 4,140 Days - 2.00cph!

1 Year Ago
Fixed sidecar material damage settings
1 Year Ago
Don't show sprint UI in demos
1 Year Ago
Commit upgraded prefabs onto subbranch so code can be merged seperate from prefabs
1 Year Ago
Try catch the actual conversion, throw an error and continue converting the rest of prefabs incase of error Print error if there are additional components that would be stripped (example: Imposter)
1 Year Ago
Add Tools/Optimize/Convert BiomeVisuals -> BiomeVisuals2 to bulk convert all foilage Add `Tools/Import/Begin & End` to disable auto imports when testing converting prefabs Add "CantBeConverted" override to BiomeVisuals to tag prefabs that can't be converted (for whatever reason)
1 Year Ago
Fixed tabledoor_B mesh rotation Fixed reactivetarget_deployed double MeshLOD component
1 Year Ago
updated gutter set pieces + lods
1 Year Ago
Fixed duplicate MeshLOD components on sofa_pattern_static Cleaned up the hemp plantlings in fishing_village_c to use MeshLOD, more aggressive culling and cleaned out unused components (saves 50 gameobjects) Slight change to the MeshLOD state editor to make the final state more usable
1 Year Ago
Add RendererBatch if all biome variants have it present
1 Year Ago
Add new BiomeVisuals2 component - swaps meshes & materials of renderers instead of destroying all gameobjects not in the biome Added tool to convert from BiomeVisuals -> BiomeVisuals2
1 Year Ago
Merge Bikes -> main
1 Year Ago
Merge from snow_effects_roll_back_and_meshLOD_conversion
1 Year Ago
Fixed all cases of incorrectly scaled jerrycans Affected prefabs: rowboat, fishing rod viewmodel, crude oil worldmodel, end tutorial cinematic, pumpkin basket entity, easter basket entity, water jug world model+entity, rhib fuel storage entity, cargo ship Affected monuments that have been S2P: small oil, stables_a/b, water well a/b/c/e, wooden cabin b, bandit town
1 Year Ago
Bike audio code edits
1 Year Ago
Remove unused EngineAudioSet params
1 Year Ago
Fixed incorrect layer on burned head model causing it to not render S2P arctic research base
1 Year Ago
Two-wheel bike is a bit faster. Also greatly reduced the pedal bike volume for now until we get final sounds.
1 Year Ago
1 Year Ago
Merge from water-fog-scatter-strength2
1 Year Ago
Underwater visibility improvements.
1 Year Ago
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1 Year Ago
Merge Bike -> main
1 Year Ago
Compilation fix
1 Year Ago
Refactoring. Separated sidecar code into a subclass.
1 Year Ago
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1 Year Ago
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1 Year Ago
Merge from fix_building_preview_logging -> main
1 Year Ago
Remove spammy logging when loading monuments with no building blocked volumes
1 Year Ago
merge from fix_barricades_car_placement -> main
1 Year Ago
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1 Year Ago
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1 Year Ago
Merge from /main/visualshader
1 Year Ago
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1 Year Ago
world handcuffs rig update, added scaleUp layer to animator
1 Year Ago
Changed templates to a non-shader extension to prevent template menu script from refreshing
1 Year Ago
Bump severity of mat_hdr_level problem (HDR being disabled) debug_dump: Separate Lua and non-Lua cvars Block voice_overdrivefadetime Add light pos to some vrad warnings * light has _fifty_percent_distance of X but _zero_percent_distance of Y * can't solve quadratic for light X Y Fixed crashes relating to Entity.FollowBone Entity.FollowBone, SetAttachment and SetParent will throw errors when given absolutely invalid attachment/bone IDs (i.e. less than 0, or above 255) Add more info to "gamemode is not a table" error Rework how movement is disabled when player is dead with movetype_walk
1 Year Ago
Initial setup
1 Year Ago
Merge from main
1 Year Ago
Lighting and light pass.
1 Year Ago
viewmodel handcuff admire anim edited
1 Year Ago
Merge from fix_barricades_rocks_monuments -> main
1 Year Ago
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1 Year Ago
Delay unlock progress for 2 seconds after damage
1 Year Ago
Added "Default" underwater effect param block to WaterOverlay
1 Year Ago
S2P fishing_village_a & harbor_1 again to avoid stomping MeshLOD changes
1 Year Ago
blockout update
1 Year Ago
merge from static_props_03
1 Year Ago
Travelling Vendor + Dynamic Pricing -> Main
1 Year Ago
Map changes
1 Year Ago
Max speed Removed Rigidbody interpolation