242,907 Commits over 3,867 Days - 2.62cph!
Split NetworkTest into Gun
Handle empty entry in StringTable
Don't try to multiple Term GameObjects
Differentiate between Network Root objects and network objects in tree
Fix network object serialization
Better errors when component deserialize errors
Don't network spawn disabled objects
merge from
91744 Skin bundle update
Merge from main -> backpacks
Fix backpack inventory panel visible by default (should be hidden)
Actually use the sky_camera offset/angle/scale in native
shifted decal layers around for some materials to avoid projecting out of context
random color detail map and mask for rope bridges (for a splash of color)
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Delete unused 2d skybox tracking CSceneWorld::m_skyboxes
Restore deleted 3d skybox view layers
Delete SceneCamera.Skybox - this was a stupid way to do it
Add internal SceneSkybox3D, create this from skybox_reference in SceneMapLoader using its own MapLoader
SkyboxMapLoader loads 2d skybox
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Fix loot panel for backpack dropped in world showing `Loot` instead of `Small Backpack`
When serializing network objects, don't include child network objects
Updated Facepunch.ActionGraph
Don't drop the backpack off a player when they die in safezone
Block stealing other player's backpacks inside safezone
Also block looting other's backpacks inside safezone
Fixed dropped items not always recording the steam id of the player that dropped them
Some helper conversions to LinkSource
Test reproducing "Can only use InsertLink with array inputs" exception
Fixed deserializing array element links before node binding
rope bridges set LODs, colliders, prefabs
Add ParticleModelRenderer
Move Prop to WorkInProgress
Move ParticleModelRenderer to WorkInProgress
Handle exceptions in Panel.FinalLayout
Show `Hold [USE] to pickup` instead of "hold to open radial menu" when looking at backpack on the ground
Some more link deserialization safety
Add Model.Cube, Sphere, Error
Add Particle.Get, Set for storing extra data
Add ParticleEffect.OnParticleCreated, OnParticleDestroyed
Fix panel NRE
Fixed dangling Links
Some safety when deserializing possible duplicate elements
IParameter inherits IMessageContext
merge from demo_clothing_scrub_fix
merge from spraycan_ownerid
merge from rustige_egg_f_fix
merge from bardoor_swing_fix
Min/max item counts.
Test loot update.
merge from door_vehicle_phys_changes
Support biome/topo specific loot
Send ClientReady after snapshot load
Fix not waiting for OnLoad when joining server
Trim debug output
Refactor SteamLobby
Update SteamLobbyConnection id from ConnectionInfo
Leaderboard backup, run #8956
Speed up open & close inventory animation
Fix NRE when reporting project errors
Reduce strict time limit back down to x3 frame budget