242,907 Commits over 3,867 Days - 2.62cph!

10 Months Ago
Split NetworkTest into Gun
10 Months Ago
Start work on networking
10 Months Ago
Handle empty entry in StringTable Don't try to multiple Term GameObjects Differentiate between Network Root objects and network objects in tree Fix network object serialization Better errors when component deserialize errors Don't network spawn disabled objects
10 Months Ago
merge from 91744 Skin bundle update
10 Months Ago
Merge from main -> backpacks
10 Months Ago
Fix backpack inventory panel visible by default (should be hidden)
10 Months Ago
Actually use the sky_camera offset/angle/scale in native
10 Months Ago
▋▍▆ ▄▌▅▄▉▋▋
10 Months Ago
shifted decal layers around for some materials to avoid projecting out of context random color detail map and mask for rope bridges (for a splash of color)
10 Months Ago
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10 Months Ago
▅▄▅ ▇▉▉▋▄▇ ▊██▅▆ ▇▋▋▇▋
10 Months Ago
Compile fix
10 Months Ago
▅█▋▍▉ "▌▌▄ ▅▌▄▍ ▋▆▍█▍▅▊▆█ ▍▍▊ ▋▌▆█▊▇" ▊▄▉▅▌▌▉▍ !▍▄▄ █▅ ▊▍▊ ▆▊▍▇█ ▆▅▄▇▅█▅ ▆▋▊▇█▋ ▆▍ ▇▊▇-▄▌
10 Months Ago
Delete unused 2d skybox tracking CSceneWorld::m_skyboxes Restore deleted 3d skybox view layers Delete SceneCamera.Skybox - this was a stupid way to do it Add internal SceneSkybox3D, create this from skybox_reference in SceneMapLoader using its own MapLoader SkyboxMapLoader loads 2d skybox
10 Months Ago
▄▌▇ ▉▊▄▍▄▍▅▉ ▇▇▅▉▆▄▍▊█▅█ ▊▍▉ ▉█▆▄▋ ▍▉ ▋▄▅▌▍▊▊▍█ ▍▍█▍▌▉▊▋ ▄▆▇ ▋▊▍▊▆█▄▅▉/▋▍▅▆▄▊▆▍▋▆ █▆▋▍▆█▅ ▍▊▍ ▌█▄▉▊▌ ▄▅▉ ▉▉▊█▇▋▍▌ ▆▍▆▆ ▊▄▋▋▄▍ ▊▋▅▄█▇▅▋
10 Months Ago
▉▉▊▇▆▆▉.▉▋▋▌▉▋▊ ▌▉▊▆▊▄ ▄▅█ ▉█▍▊▊▌▍ ▉▆▇▄▌ ▋▅▍█ ▇▋▊█ ▇█ ▍▆▊▊▍▅▌ ▍█▋▇ ▅▄▌▇▉▌▋ ▌▆▉▆▊▌▄█ ▋▌ ▆▇▇▋▅ ▅█▊▄ ▍▌▌▋▆▌▆ █▊▄▄▄▋▌▌▉ ▅▌▋▉▌▊ █▇▄▋▅█ ▉▍▌█▊▉ ▍▌▄▉ ▆▇▇▇▇█▊, ▋▉▉█▆▍▆ ▊▄▆ ▆██▊▉▋▌▍▊ ▅▊█▅ ▌▄▉▊▊▇ ! ▆█▆▄▋▆▆▉ ▍▇▄▊▋▉▇▊ █▉▌▊ ▊██▋▆▄ ▇▇▊█▊ ▇▊▆▌▋▄▇ !▋█▇ ▅▍▉ ▊▉▌▌▌▅ ▉▍ ▌▍▋▋ ▄█▋▊▍▍ ▍█▋▊▍█ ▋▊▊▄▌█▆█▉ ▌▅▋▆██ █▌▊▉▊▉▄▊▉ ▊▄██▆▉▌▍▉▇ ▄▅ ▉▉▅▇▋▆▆.▆▇▍▇███ ▉▄▅▇▍ !▋▍▅█▋▍▌▅▍.__▄▅ ▆▍█▆▍▇▉▅▍▆▋ █▅▊ ▊▍▄▌▍▌ ▌▅▇▇ ▆█▅▇█▌▄▆ ▆▆▋█▄ ▅█▆█▍█▊ ▍▉▍▋▅▍▌▇ ▄▅▆▄▉ ▄▄ ▉▆▆▋▄▅█▆▍ ▌▆▍▌▇ ▊▇▍▋▊▇▊█ !▇▆█▄▋▆ ▄▍▋▌▄▄▍▄▆ ▆▇▉▉▇▄▍▌ ▄▍▍ █▌▇▇▍▋ █▄▌▍▇▄█ ▆▅▍▅ █▍▌ █▉ ▄▊▇▅▌▇▇ ▇▇▇ ▅▋ ▋▅▉█▍▆ ▊▌▅▆ !▍▇▄▆▅▄▌█ ▅▅▉▌▋▊▍ ▋▌▄▊█▊ ▍▍▊█▄█▊▉/▊▅▉█▌▋▄▄▉▅▇ ▉▍▅▍▅▍ █▌▉▅█▉▅ ▋▊▍█▇▌▅▊▅ ▍▉▍▍ █▍▍▌▋ ▇▍▇▌ ▊▌▍▉█▊ ▉▅█▅▉▇▋ ▅▌▊▊▋ ▄▊ █▄▉▄▅▉.█▍▊▇▅▊▌▌▍▅█▌▇▉▄▍▉▇▇▊▊▋ !▅▆▄ ▉▌▊█▊▆▍ !▇▌▅▊▉ ▄▄▌▉▍▅▊ ▅▌ ▇▉ ▉▉▉▅ ▊▉▌▋_▋█▇▉▌▅▇▇▍▉ !▉█▇ █▇█▇█▄▋ ▉█▄▆▆ ▇▅▍▄ ▄▆▋▄█▌▅ ▋▉▄█▉▌▋▉▆ ▍▅▅ ▅▄▌▅▉▄ ▅▇ ▇▄▇ █▄ █ ▆▌▇▌█▍▊▆ ▋▌█▊ !▆▋▋█▍ ▇▅ ▍▋▄▆▅▅▍ ▆▉▋▊ ▅▊▇▄▉▌▆██▅█▌.__▇▄ !▋▍▌ █▊▌▅▄▆▄▋ ▆▊▅▊ ▉▊▅█▄▊▋▆ ▅▅▌_▆▉▌▄█▌ !▊▆█▆▄ "▌▍▍" █▅ ▇▇▇▆▆▅▋ ▍▉▇▇▆▇▍ ▋▊▆▋ ▊▊▅▆▉▌▊█▋█ █▌▆▉ ▊▉█▌▌▍▊ ▅▋▍▉▄ ▉▇▌███▉ ▅▆▌▍▅▋▉ ▊▋ ▇▆▉▊▅▋▊▋▉▌▌▇, ▅▉▌▆ ▋█ ▆▆▉▇▄▍▇▄ !▇▋▊ ▇▄▆▆▌▋▉▇ ▌▍▋▋ ▄▍▉▊▅▍ ▊▄ ▊▇▇▆_▇▅▄▆▉▇▅█▍▅▆▌▉▄▇ !▋▆▌ ▌▉▉█▉██ ▇▅▅▊ ▊▍▍▋▄.▌▊▋▆▌▉▌▆▌▍▊▋▅▄▊▌▋▋█▋▊▍ !▊▊▌▆▅ ▍▋▇▆ ▆▄█▅▊ ▄▄▄▇▋▆▊▊▋ ▊▅▄ █▋▌▆ ▉▍▇▍▍▅█▉▇▌▉ █▊█▋▊▍ ! ▍▌▋ ▋▅▄▇▆▄▌▆ ▄▅ ▉▍█▄ ▋▄▅▆▊ ▌▊█▍ ▍▋▅ ▍▆▌█ ▅█▍▄█ !█▍▍ ▋▍▆▅█▆▆ ▉▄▊▋▊ ▉▊ ▆▍▅▆▅ !▄▊▄▅▊ ▇▊▍▄▄█▉▆ ▅▅ █▋ ▊█▍▊ ▊▆▅▆▉▆▍█ ▅▍▍▆▆▌▇ !▋▋▊▌▌ ▆▅█▊▅█▉ ▇▆▉▇ ▋▇███.▌▍▄▅▊▉ ▍▅█▇▄ ▆▌▋▄ ▍▉ ▄██▋▉▄ ▅▊▉▆▊▊ ▅▍▌█ ▌▌▋ ▉▋▆▋'▆'▇▅▌█ ▆▉██▇▆▆ ▄▍▊▇▌ ▍█▅▇▆▉ ▇█▆ ▌▍▍▆█▌▌▊ ▆██▅▋ ▇▍▋▆▆ ▍▊▋█ !▆█▌▊ ▆▅█▄▋▋ █▆█ ▊▉▆▍▇ █▇▋▆▍ ▋▆▄▅▊▄▆ ▇▋█▇▋█▇▋▉▋ ▆▆▊▊▋ █▍▇▅ ▄▇ ▉▆▇▋▍▉ !▅█▅▍▋▍▉ █▊▋▅▌▄▌ ▅▌▊▅ █▉▆▍▋▅▋ █▄ ▍▌▉▄▉▋▍▅▇▇ ▋█▆▅▆▄ !▋▋█▄▅▅▊▉ ▆▆█▆▆▊▄▆ ▇▍▊▊ ▅▋▉▅.▅▊▌▉▍▊▆▇▄▍ !▄█▆▇▌ ▋▅▍▌▆▇▊ ▍▊▇▉▅▇▉ ▊▌▍▅ ▇▍█▇▅▉▉▄▄ ▆▆▊▉▍▍▄▌█ ▆▍▇▌█ ▋ ▆▆█▉▌ ▋█▄▄ ▆▍█_█▇▍▇▆▅▆█▊▍ !▋▉▅▇▊ ▅▊▄▌▉█▋ ▅▍▅▄ ▅▆▋▅▊:▇▄▉▊█▉ !▌▊▅ ▉▄▄▆▉▍▇▉▅ ▇█▍█▇▍ ▊▆▄▆ ▅▄▍▊█:▆▇█▊▋▆▉▋█▊▄█▋▌█▆▊▊ ! ▅█▋ ▋▍▋▊▍▅█▊ ▉▅▉▇ ▉▄▅█▋▌▌▋▋█▋ ▇█▌█▊▄█▇▌ ▆▋▉█▋▍▋▄▅▅▍ !██▅▆ ▌▆▋▍ (▋▆▊▄▆▅▇▅▄▊▌) ▊▄▋▋▄▋█▊ ▊▋▄▌▊▊ ▉▇▍▇▊▊▇▆▉ ▊▉▉▋▇▇█▌ ▊▇▆█▌▊▊▅█▇▊▅.▅ !▊█▄▇▊▌█▌ █▄█▇█▅▆█ ▍▅▇▆▍█▉ ▇▅▊▊▆ ▆▅ ▇▋▄▇▍▄█▇ ▊▉▍▄ ▆▇ ▋▅█▉█▊▉▅▆▍▆▆▍▋▆▍▅▆▊▆▊▋▇▅▆ ▅▍▉▉ ▌▆▌ ▅▅▉ ▄▆▅▋▉▊▅█ ▅▅▊▅▋▅ ▊▇▊ █▍▊▄▌▆▇▆▊▍->▊█▊▇▅▋ ▅▆▋ ▄█▄▊▉▇ ▅▍▉▍ ▆█▌█ ▉█ ▆▉▉ ▆▍ ▌█▍▋▉▄ █▌▉█▊ ▍▌▇▆▇▆▅▊▊ "▇▋▇█ █▋▍▄▌▍▆" / "▊▍▋▆▍▄" ▍▍▆▋▅▄▉ ▊▉▍ ▅▇▄▍▇▌ ▊▊▄▅█ ▆▋▅▇▍▊▅▍▍▅ ▄▆▇▇ ▅▇▌▅▋▋▌▍▋/▋▋▋▍/▌▋▇▅ !▅▋ ▊▊▆ ▅▇▆ █▇ ▊▉▌▅ ▄▋▉▆█▋█ ▇█▊▆▍▇▊ ▅▊▇▆▉▄▌▉ ▊▋▍ ▆▉▍▆▇▆█▍
10 Months Ago
Network spawn cleanup
10 Months Ago
█▍▆▌▇ █▊▉▉▄▇▄▇▊ "█▇▌▄ ▉▆▋▊▅▌▆" / "▊▍▇▆▇▌" ▋▉▄▅▊█▉ ▄▆▅ ▄▆▅▇▆▉ ▉▉▊▌▍ ▉▄▇▋▌▇▊▋▉▆ ▆▅▆▉ █▇█▋▌▆▍▇▅/▊█▄▉/▍▄▇▌ !▉█ ▌▆█ ▊▇▌ ▄▍ ▇▊▍▋ ▄▍▋▋▆▅▋ ▋▊▄▅▍▋▇ ▌▌▊▊▆▇▊▋ ▇▇▄ ▊▅▍▋▇▉▊▅
10 Months Ago
tea_towel_b files
10 Months Ago
Fix loot panel for backpack dropped in world showing `Loot` instead of `Small Backpack`
10 Months Ago
When serializing network objects, don't include child network objects
10 Months Ago
Updated Facepunch.ActionGraph
10 Months Ago
Don't drop the backpack off a player when they die in safezone Block stealing other player's backpacks inside safezone Also block looting other's backpacks inside safezone Fixed dropped items not always recording the steam id of the player that dropped them
10 Months Ago
10 Months Ago
Some helper conversions to LinkSource Test reproducing "Can only use InsertLink with array inputs" exception Fixed deserializing array element links before node binding
10 Months Ago
updated compound scene
10 Months Ago
rope bridges set LODs, colliders, prefabs
10 Months Ago
Add ParticleModelRenderer Move Prop to WorkInProgress Move ParticleModelRenderer to WorkInProgress
10 Months Ago
Handle exceptions in Panel.FinalLayout
10 Months Ago
Show `Hold [USE] to pickup` instead of "hold to open radial menu" when looking at backpack on the ground
10 Months Ago
10 Months Ago
Some more link deserialization safety
10 Months Ago
Add Model.Cube, Sphere, Error Add Particle.Get, Set for storing extra data Add ParticleEffect.OnParticleCreated, OnParticleDestroyed Fix panel NRE
10 Months Ago
10 Months Ago
Fixed dangling Links Some safety when deserializing possible duplicate elements IParameter inherits IMessageContext
10 Months Ago
merge from demo_clothing_scrub_fix
10 Months Ago
merge from spraycan_ownerid
10 Months Ago
merge from rustige_egg_f_fix
10 Months Ago
merge from bardoor_swing_fix
10 Months Ago
Merge from main
10 Months Ago
Min/max item counts. Test loot update.
10 Months Ago
merge from door_vehicle_phys_changes
10 Months Ago
Support biome/topo specific loot
10 Months Ago
Fix crash in ComputeMass
10 Months Ago
Send ClientReady after snapshot load Fix not waiting for OnLoad when joining server Trim debug output
10 Months Ago
Refactor SteamLobby Update SteamLobbyConnection id from ConnectionInfo
10 Months Ago
Leaderboard backup, run #8956
10 Months Ago
Speed up open & close inventory animation
10 Months Ago
Fix NRE when reporting project errors
10 Months Ago
Reduce strict time limit back down to x3 frame budget