130,443 Commits over 4,201 Days - 1.29cph!
    
    
    
        
            
            
            
                
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                removed copied crossbow files from blowpipe folder, added/set up worldmodel prefab
                
                
                
                
             
         
        
        
            
            
            
                
                anim import options for drawbridges
                
                
                
                
             
         
        
            
            
            
                
                clipped the open anims on the drawbridges to be the correct span
                
                
                
                
             
         
        
            
            
            
                
                New view model and 3rd person blowpipe animations set up
                
                
                
                
             
         
        
            
            
            
                
                Bugfix: fixed incorrect time scale in reports
- Also replaced the debug dll with a release one (interestingly, this also removed quite a lot of scopes in the report)
Tests: exported snapshot from Craggy in editor
                
                
                
                
             
         
        
            
            
            
                
                Merged battering ram gibs
                
                
                
                
             
         
        
            
            
            
                
                Updating catapult rig with new mesh LODs
                
                
                
                
             
         
        
            
            
            
                
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                cherrypicking aux2 ice_sculpture fixes
                
                
                
                
             
         
        
            
            
            
                
                Bugfix: various issues that snuck in during rewrite
- Turns out unmanaged threads get destroyed by engine, so needed to add deferred clean up of collected telemetry - this fixed editor crashes and crashes in export thread
- I accidentally recorded allocations for worker threads only - flipped to record main thread only
- I was emitting methods for MethodExit and MethodException marks, which is unnecessary - cleaned up
Still need to fix timestamp conversion on export, that'll be next
Tests: exported snapshot from Editor's Craggy
                
                
                
                
             
         
        
            
            
            
                
                fixed 3rd person cake to display corredct birthday number, also tweaked materials for better SSS and jam colour/height
                
                
                
                
             
         
        
            
            
            
                
                Fixed offset battering ram scoop
                
                
                
                
             
         
        
            
            
            
                
                Merge from december24_art_fixes/tutorialcleanup
                
                
                
                
             
         
        
            
            
            
                
                Moved the tutorial island scene to the Test subfolder so it is separate from actual scenes used in the game or S2P
Created a new TutorialIslandSceneDressing nested prefab that contains all of the content from the scene. Some of this set dressing had been updated just in the prefab and not in the scene so this resolves some issues
Added a big written note to the top of the Tutorial Island scene to discourage edits, we still need the scene in order to rebake out the terrain mesh or foliage
                
                
                
                
             
         
        
            
            
            
                
                Added missing texture maps for catapult. Added battering ram hardware gibs.
                
                
                
                
             
         
        
        
            
            
            
                
                PSA -- Please do not duplicate content. Use nested prefabs instead -- moved cliffs and overgrowth content in tutorial island scene in release folder to nested prefabs since the actual tutorial island is a manual reconstructed prefab copy in the missions folder, this at least saves us from manually rebuilding the target prefab when it comes to these objects and it can be updated externaly. kthx
                
                
                
                
             
         
        
        
            
            
            
                
                merge from skin-bundles-2024-11
                
                
                
                
             
         
        
            
            
            
                
                 merge from rfbroadcaster_powerloss_fix
                
                
                
                
             
         
        
            
            
            
                
                 merge from tod-dithering-disable
                
                
                
                
             
         
        
            
            
            
                
                collider fixed on barge 3600
                
                
                
                
             
         
        
            
            
            
                
                Merging .editorconfig from main/StandardCodeFormatting
                
                
                
                
             
         
        
            
            
            
                
                Don't load the keys_default.cfg file if a keys.cfg file already exists
                
                
                
                
             
         
        
        
            
            
            
                
                Generate manifest
Fix cake vm missing viewmodel renderer component and using a LOD
                
                
                
                
             
         
        
            
            
            
                
                Merge from monument_scenes_renderlod_fix
                
                
                
                
             
         
        
        
            
            
            
                
                Show the translated gesture name when displaying a cinematic gesture in the gesture picker
                
                
                
                
             
         
        
            
            
            
                
                Cleaned up some leftover server logs ("Bump" and "Hurt")
                
                
                
                
             
         
        
        
            
            
            
                
                merge from main -> biome_visuals_2
                
                
                
                
             
         
        
            
            
            
                
                Fixed pickup notices spawning in the wrong place
                
                
                
                
             
         
        
            
            
            
                
                Fixed colliders on all shield world models to match their entity counterparts
                
                
                
                
             
         
        
            
            
            
                
                Marked shields as equip on pickup
Fixed improvised shield incorrect world model mesh
                
                
                
                
             
         
        
            
            
            
                
                Merge from fix_leather_gloves_no_fingers -> main
                
                
                
                
             
         
        
            
            
            
                
                Fixed picking up unrelated items would put away equipped shield
                
                
                
                
             
         
        
            
            
            
                
                Fix leather gloves having invisible fingers by ensuring all child renderers are spawned in the viewmodel
                
                
                
                
             
         
        
            
            
            
                
                Adjusted holster offsets for all shields, mostly fixes them sticking out the side of the camper
                
                
                
                
             
         
        
            
            
            
                
                Fixed exception when rapidly switching back and forwards from a shield compatible weapon to an incompatible weapon
                
                
                
                
             
         
        
            
            
            
                
                More RCON security
- Seperate out manual bans and failed login autobans
- Allow manual bans with rcon.ban_ip to include CIDR formatted network addresses (e.g. 55.55.55.0/24 to include the entire subnet)
- rcon.unban_ip will remove any permanent bans, or any failed attempts
New convars:
- rcon.logfailedattempts - Debug.Log all the various failed password / ban connects. Defaults to true, but large servers may want to disable due to spam
- rcon.permanentbanfailedips - Permanently ban IPs that exceed the failed password theshold (default false)
- rcon.print_rcon_bans - List the permanent IP/network bans
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Update: moved profiler code to unmanaged assembly
- submitting debug DLL for now, will ship release once ready
Can take snapshot, but export doesn't finish - likely an exception on export thread.
Tests: taken snapshot in editor on Craggy - saw logs of data accumulated, but no final "compressed" message
                
                
                
                
             
         
        
            
            
            
                
                Try to fix link issue on Linux