242,945 Commits over 3,867 Days - 2.62cph!

10 Months Ago
Cleanup & refactor anim sync. Codegen.
10 Months Ago
Motion blur post-processing component Color adjustments post-processing component (saturation, hue rotate, brightness, contrast) Blur post-processing component Adjust new post-process component orders Remove unused attributes & clean up post-processing shaders
10 Months Ago
Broke layout Fixed spacing
10 Months Ago
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10 Months Ago
Compile fix
10 Months Ago
Remove ManagedSceneObject/SceneCustomObject, only causes problems now, use DynamicSceneObject if you use it Fix transforms on dynamicsceneobject Move VertexSceneObject to use SceneDynamicObject, upload queue to GPU when it wants a new instance Pass per transform index data to SboxVertex_t, I still don't like how this is not easily templateable though
10 Months Ago
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10 Months Ago
Update terrain scene
10 Months Ago
Terrain: Import heightmaps PNG 8bit :( or RAW 8 or 16 bit
10 Months Ago
WIP big refactor, store constant values / variable references in Links
10 Months Ago
Delete deprecated anim nodes
10 Months Ago
fixed holster offset issue
10 Months Ago
Delete unused network related functions
10 Months Ago
Merge main
10 Months Ago
Set Fog opacity
10 Months Ago
Fixed bug if markers list was 0 and was trying to be accessed, Main merge - resolved conflicts Protobuf
10 Months Ago
Map Instance additions Soundscape box/ radius (local for the moment) Gradient Fog Prop scaling
10 Months Ago
Additional check on server destroyed Removed pointless import Pooled server postions vector
10 Months Ago
Delete IsNetworkAuthority
10 Months Ago
Delete anim node network mode
10 Months Ago
Delete PropagateNetworkMode
10 Months Ago
IsNetworkAuthority always true until I remove this
10 Months Ago
3p anim and override controller updates
10 Months Ago
Delete animnetvarbinding
10 Months Ago
Start removing networking from animgraph (BindNetworkedVars, BindNetworkVariables, BindNetworkedParameters)
10 Months Ago
Anim test
10 Months Ago
pad color tweaks
10 Months Ago
disabled spec override on concrete_cracks_a decal mat to get rid of halos
10 Months Ago
pink mat go
10 Months Ago
compound scene update S2P
10 Months Ago
merge from backpacks
10 Months Ago
helipad final art colliders, baked LOD and prefab setup
10 Months Ago
merge from reload_nre
10 Months Ago
City hall backup
10 Months Ago
merge from 3p_speargun_offset_fix/
10 Months Ago
setup for viewmodel script (off by default for now as test sphere's for visual feedback don't work with it)
10 Months Ago
Use TextAreaAttribute for TextRenderer
10 Months Ago
player update. exported edited crossbow reload anim
10 Months Ago
Cherrypicked all shader-related changes from /main/shader-memory-review2
10 Months Ago
player update. edited spas reload anim, set the holster position and removed spas rootbone transfroms from the gun animations via a mask so the player holds it correctly
10 Months Ago
Preview window
10 Months Ago
Cherry picked shader changes from main
10 Months Ago
Terrain.RayIntersects transforms ray into local space Move brush list out of component editor, popup menu on brush preview Terrain: transform local normal by terrain world transform Editor tools can use SkiaSharp
10 Months Ago
ActionGraph: Fixed nodes calling methods returning Task<T> Enable laughter detection on lipsync, add laughter score property Add Material.RepresentativeTexture, some tools want to know the main color texture of a material Get rid of this, I hate it actually, should have a better way Codegen Engine assemblies (#1438) Remove unused codegen units Update CodeGen.Targets Don't report shutdown exceptions (proper) New native sentry dsn so we don't get entity branch errors Fix CodeGen attributes missing in CodeGen Updated DecalRenderer to use MakeDirty Fix decals being recreated every frame, scale properly with transform, light origin is projection point Use MakeDirty in a bunch of places, now we can Remove CreateWrappedMethod bs. Have VoiceComponent use [Broadcast] now. Remove manual RPC stuff from GameObject.Network. Set map physics shapes collider to map collider component so they get collision events Fix collider overriding shape surface with default surface when model has already set it PhysicsShape.SurfaceMaterial updates the cached surface so it doesn't get into a situation where native and managed surface is out of sync Play impact sound from the impact surface, not the shape surface (they can be different on meshes!) Initialize native physics shape material to default so there's always a valid surface Initialize material.. but properly this time Fix BoxCollider not positioning properly Fix BoxCollider not positioning correctly Fix Sphere Collider fuck up Fix GameObject.Clone not setting parent Merge branch 'master' into stylesheet-stringtable
10 Months Ago
.scss and .prefab both valid small network files
10 Months Ago
Control mode
10 Months Ago
Align preview better
10 Months Ago
Open + GetDependants from rect
10 Months Ago
helipad wip asphalt_b texture set
10 Months Ago
merge from turret_attachments_unpowered_fix