242,945 Commits over 3,867 Days - 2.62cph!
Cleanup & refactor anim sync.
Codegen.
Motion blur post-processing component
Color adjustments post-processing component (saturation, hue rotate, brightness, contrast)
Blur post-processing component
Adjust new post-process component orders
Remove unused attributes & clean up post-processing shaders
Broke layout
Fixed spacing
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Remove ManagedSceneObject/SceneCustomObject, only causes problems now, use DynamicSceneObject if you use it
Fix transforms on dynamicsceneobject
Move VertexSceneObject to use SceneDynamicObject, upload queue to GPU when it wants a new instance
Pass per transform index data to SboxVertex_t, I still don't like how this is not easily templateable though
Terrain: Import heightmaps PNG 8bit :( or RAW 8 or 16 bit
WIP big refactor, store constant values / variable references in Links
Delete deprecated anim nodes
fixed holster offset issue
Delete unused network related functions
Fixed bug if markers list was 0 and was trying to be accessed,
Main merge - resolved conflicts
Protobuf
Map Instance additions
Soundscape box/ radius (local for the moment)
Gradient Fog
Prop scaling
Additional check on server destroyed
Removed pointless import
Pooled server postions vector
Delete IsNetworkAuthority
Delete anim node network mode
Delete PropagateNetworkMode
IsNetworkAuthority always true until I remove this
3p anim and override controller updates
Start removing networking from animgraph (BindNetworkedVars, BindNetworkVariables, BindNetworkedParameters)
disabled spec override on concrete_cracks_a decal mat to get rid of halos
compound scene update
S2P
helipad final art
colliders, baked LOD and prefab setup
merge from 3p_speargun_offset_fix/
setup for viewmodel script (off by default for now as test sphere's for visual feedback don't work with it)
Use TextAreaAttribute for TextRenderer
player update. exported edited crossbow reload anim
Cherrypicked all shader-related changes from /main/shader-memory-review2
player update. edited spas reload anim, set the holster position and removed spas rootbone transfroms from the gun animations via a mask so the player holds it correctly
Cherry picked shader changes from main
Terrain.RayIntersects transforms ray into local space
Move brush list out of component editor, popup menu on brush preview
Terrain: transform local normal by terrain world transform
Editor tools can use SkiaSharp
ActionGraph: Fixed nodes calling methods returning Task<T>
Enable laughter detection on lipsync, add laughter score property
Add Material.RepresentativeTexture, some tools want to know the main color texture of a material
Get rid of this, I hate it actually, should have a better way
Codegen Engine assemblies (#1438)
Remove unused codegen units
Update CodeGen.Targets
Don't report shutdown exceptions (proper)
New native sentry dsn so we don't get entity branch errors
Fix CodeGen attributes missing in CodeGen
Updated DecalRenderer to use MakeDirty
Fix decals being recreated every frame, scale properly with transform, light origin is projection point
Use MakeDirty in a bunch of places, now we can
Remove CreateWrappedMethod bs. Have VoiceComponent use [Broadcast] now. Remove manual RPC stuff from GameObject.Network.
Set map physics shapes collider to map collider component so they get collision events
Fix collider overriding shape surface with default surface when model has already set it
PhysicsShape.SurfaceMaterial updates the cached surface so it doesn't get into a situation where native and managed surface is out of sync
Play impact sound from the impact surface, not the shape surface (they can be different on meshes!)
Initialize native physics shape material to default so there's always a valid surface
Initialize material.. but properly this time
Fix BoxCollider not positioning properly
Fix BoxCollider not positioning correctly
Fix Sphere Collider fuck up
Fix GameObject.Clone not setting parent
Merge branch 'master' into stylesheet-stringtable
.scss and .prefab both valid small network files
Open + GetDependants from rect
helipad wip
asphalt_b texture set
merge from turret_attachments_unpowered_fix