242,926 Commits over 3,867 Days - 2.62cph!

10 Months Ago
Updated texture bundle splits to avoid 4GB limit
10 Months Ago
Some safety in DeserializeExpected
10 Months Ago
10 Months Ago
Softer depth comparison for subsurface scattering Implement Depth::GetWorldPosition properly, document it nicely Recompile sprite with depth feathering
10 Months Ago
Multiplayer capable
10 Months Ago
Fixed the layout - now works with flexbox
10 Months Ago
Basic swimming
10 Months Ago
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10 Months Ago
merge from main
10 Months Ago
reworked padding on oilrig trims, disabled crunch compression (texture only changes)
10 Months Ago
Make gizmos use DynamicSceneObject, add CMeshBuilder2::WithInstancedTransforms to flag mesh to use transform system without changing vertex layout, fix transforms on dynamicsceneobject in native
10 Months Ago
Merge from main
10 Months Ago
Spawn point gizmo tweaks Better define what happens when host leaves (destroy their shit) Tweak network transform lerp
10 Months Ago
Added shovel script and set it up on the shovel, incase I need to add any extra functionality later. Improved shovel item check. Flags set to require shovel.
10 Months Ago
Added Input.SetLink( source, index )
10 Months Ago
10 Months Ago
Merge fuckup
10 Months Ago
Merge from main
10 Months Ago
Add PhysicsBody.SmoothRotate Expose TimeSince, TimeUntil, so they're usable in RPCs and Sync vars Connection.Local.IsHost should make the right noises now, fixed some id confusion Update parent and owner during network updates Remove Game.Server Delete EngineRpc Add Networking.FindConnection Draw owner next to GameObject Give players a unique display name when joining (if there's a clash)
10 Months Ago
Sod that, remove Input.VR.IsActive
10 Months Ago
Obsolete Input.VR.IsActive since it's grabbable via Game (and this code path hasn't been working for ages)
10 Months Ago
Fix vertexobject reusing on gizmos
10 Months Ago
StyleSheet String Table (#1437) * Initial commit * Make it better * Clear entries in StringTable.Reset * Remove unused method * Remove unused using statement * .scss and .prefab both valid small network files * Send .prefab_c instead of .prefab
10 Months Ago
Send .prefab_c instead of .prefab
10 Months Ago
Include "vr" in connection userdata
10 Months Ago
Remove ManagedSceneObject/SceneCustomObject, only causes problems now, use DynamicSceneObject if you use it Fix transforms on dynamicsceneobject Move VertexSceneObject to use SceneDynamicObject, upload queue to GPU when it wants a new instance Add MeshBuilder2::WithInstancedTransforms to add per-instance transform info to the input layout, does not change the data structure of the layout but makes transforms be ellegible with them programatically
10 Months Ago
Terrain: Move mode selection to EditorTool overlay, component inspector is settings only dotnet format
10 Months Ago
10 Months Ago
Retire link shorthand format
10 Months Ago
10 Months Ago
Squashed commit of the following: commit 8ea836943c704abec109199ac718ef388fc615c9 Author: James King <james.king@facepunchstudios.com> Date: Tue Jan 16 10:05:20 2024 +0100 Implemented UpgradePropertyVariableReferences commit f787e89df0b9a17f48cfa6831869d51c604532a6 Author: James King <james.king@facepunchstudios.com> Date: Mon Jan 15 22:10:29 2024 +0100 Action graph JSON upgrading commit 31da86f7d310a26d031f78e5b10072044858230e Author: James King <james.king@facepunchstudios.com> Date: Mon Jan 15 20:22:35 2024 +0100 Don't include version in test JSON, let it get upgraded commit e0aa5cf47db1b97c617cf457fbefda4066f69a7d Author: James King <james.king@facepunchstudios.com> Date: Mon Jan 15 20:20:06 2024 +0100 Revert "Fixed expected JSON for missing type tests" This reverts commit 3f1d256a629fa84b8b102d85e6d3e310ccbad376. commit d7143a5d0bcb5e6879bfc9bd6fdd883366a424e0 Author: James King <james.king@facepunchstudios.com> Date: Mon Jan 15 20:04:42 2024 +0100 Include format version in serialized ActionGraph commit 3f1d256a629fa84b8b102d85e6d3e310ccbad376 Author: James King <james.king@facepunchstudios.com> Date: Mon Jan 15 19:56:54 2024 +0100 Fixed expected JSON for missing type tests commit f938d0d4b9d95911f79733faf41c4a9a4567a157 Author: James King <james.king@facepunchstudios.com> Date: Mon Jan 15 19:52:34 2024 +0100 Fixed VariableParameterNotAssigned test commit fa75dec5e621516e249db6bd9d147b5a58ae7a21 Author: James King <james.king@facepunchstudios.com> Date: Mon Jan 15 19:39:51 2024 +0100 Fixed non-output-sourced links not getting serialized commit e97cc8aab7998114ef74fd6183f191dd8ce3d20e Author: James King <james.king@facepunchstudios.com> Date: Mon Jan 15 17:44:25 2024 +0100 Fix stack overflow commit 4b0d5d07a74c4cb045a05f2be9566468fe3c6d7b Author: James King <james.king@facepunchstudios.com> Date: Mon Jan 15 17:42:09 2024 +0100 WIP big refactor, store constant values / variable references in Links
10 Months Ago
Implemented UpgradePropertyVariableReferences
10 Months Ago
merge from shelter_limit
10 Months Ago
Show player model to the right of the UI When the backpack UI is open lerp player model 180 degrees, move to the right & lock rotation Backpack UI 6 slots wide -> 4 slots wide Add "backpack" label on top of inventory grid
10 Months Ago
Leaderboard backup, run #8908
10 Months Ago
New NPC idle animation
10 Months Ago
Added a cameraModifyBone field to the viewmodel, when a transform is assigned to this its rotation will be added additively to the final camera position Eg. if this bone is rotated 2 degrees on the x and raised 0.1m the camera will do the same Could be used for authored camera animations on viewmodels since the bone could be assigned to a helper bone in the animated hierarchy The bone needs to start at a neutral pos/rot (0,0,0 on both)
10 Months Ago
Initial commit
10 Months Ago
Player will now look at a designated point during the tutorial cinematic (see postRotationLook and postRotationLook in PlayerEyes)
10 Months Ago
Incendiary ammo additive
10 Months Ago
Set player eye bodyRotation on the server to match their transform rotation on spawn. Fixes spawned players not having their rotation set on the server, causing their corpse ragdolls to not match their angle.
10 Months Ago
Removed all unused tutorial videos
10 Months Ago
Remove descriptions from tutorial missions, they're not used
10 Months Ago
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10 Months Ago
Updated spawnpoint component + friend https://files.facepunch.com/louie/1b1611b1/sbox_41XbHHS4lb.jpg @DanduwFP
10 Months Ago
Citizen: new Swim_N animation
10 Months Ago
Let blackjack dealer hit on a soft 17
10 Months Ago
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10 Months Ago
Merge from main
10 Months Ago
Player clothing is now rechecked for changes when a demo is scrubbed, fixes cases where scrubbing past clothing changes woudl result in the player not having the correct clothing equipped visually