198,677 Commits over 4,140 Days - 2.00cph!

1 Year Ago
Move notification step to deploy job, propagate to other branches as well Gravity Gun doesn't delete Physics Objects it didn't create Give debug name to physics objects created via Lua & models scaling For Lua functions, will be the function name that created it, for scaled physics objects - model name + scale Fixed NPCs spawning sprites sometimes causing artificial refs on the material Hammer support for sent_ball To serve as another example of Lua entity in Hammer
1 Year Ago
Fixed doors returning wrong total line anchors count
1 Year Ago
Fixed a pooling issue with destroyed doors not clearing their line anchors + minor code cleanup
1 Year Ago
Setup most of the base to handle indicator blinking
1 Year Ago
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1 Year Ago
merge from main
1 Year Ago
Change default door prewarm count from 100 -> 1 - monument doors were warming up 100 -> 1 now Added ability to override an individual prefab's warmup count via the Poolable component - garage door & sheet metal doors = 10 - wood & armored door = 5
1 Year Ago
Extra map markers
1 Year Ago
Light setup in vendor client Setup VehicleLight to support setting transmittance VehicleLight now supports using the brake colour as a seperate off colour rather than just black Merge conflicts
1 Year Ago
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1 Year Ago
texturing updates
1 Year Ago
latest handcuff viewmodel animations
1 Year Ago
further burstcloth modifications - collisions resolved with spring forces - added dirty broadphase to collision resolving - capsules colliders reinterpreted as sets of spheres, cheaper testing outweighs increased collider count - added collections packaged for better native containers
1 Year Ago
Fixed gamemode resetting after playing and leaving Sandbox, and starting a new server on a different gamemode Let's try adding a Discord webhook on build finish
1 Year Ago
uv2 tweaks for emissive
1 Year Ago
Updated Vintage Wood Furniture Textures Updated and Changed Vintage Wood Furniture Models to be more Damaged/Dilapidated
1 Year Ago
fixed the following: jerrycan reactive target semi-fixed prefab values on the secretlab chair (prefab x/y/z position) this will need checking as it already uses meshlod script also fixed avanced loot box
1 Year Ago
fixed and updated the following prefabs: handsaw horseyoke rake metalsign tarpsign kettle milkchurn moonshine plantpot plantpotSET1 BookPile1/2/3/4 clothes line assets
1 Year Ago
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1 Year Ago
Also allow hood to be removed from sleeping players via the radial menu, for consistency.
1 Year Ago
removed a lot of old wip files, fixed front indicator material, turned of refraction on them, made barbed wire bigger, fixed skinning issue on front wheel
1 Year Ago
Added Gesture.WoundedFromCrawlingHandcuffed override controller, is used if a player is handcuffed, injured and on their back Already hooked up on player model, just needs new animations to be assigned
1 Year Ago
Function rename
1 Year Ago
Added AddToHeight to all coastal cliffs
1 Year Ago
fixed rotation and scale issues with the following: tabledoorPOKER handsaw updated prefabs going through the rest now
1 Year Ago
some terrain sculpting to accentuate grassy areas
1 Year Ago
Changed slope cuttoff value in GenerateCliffTopology to expand cliff topology in proc map
1 Year Ago
Missing files
1 Year Ago
Coastal cliff progress / generated all coastal cliffs File cleanup
1 Year Ago
fixed culling side wrong on light fixture transparent materials
1 Year Ago
fixing some materials switches that were the result of meshlod changes
1 Year Ago
Can now use the radial menu option to remove handcuffs from a sleeping player
1 Year Ago
merge from black bin fix
1 Year Ago
backup
1 Year Ago
Fixed small and medium non-animated neon signs culling issue
1 Year Ago
Fixed sleeping handcuffed players not being fully lootable. Moved some existing code to an interface.
1 Year Ago
Merge from main
1 Year Ago
blackbin model gap fix + rotation fix
1 Year Ago
merge from serverevent_commands
1 Year Ago
Fixed server build errors
1 Year Ago
Re-exporting shipping container wall corner pieces with vertex alpha channel filled
1 Year Ago
Compile fix
1 Year Ago
1 Year Ago
Renamed CargoShipTest to CargoShip Renamed TestRidableHorse to RidableHorse
1 Year Ago
deleted ShipLightTest.prefab - old, outdated, loadtime impact
1 Year Ago
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1 Year Ago
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1 Year Ago
.mat missing fix
1 Year Ago
merge from savas_cull - minor loadtime and memory savings
1 Year Ago
Formatting fix