198,652 Commits over 4,140 Days - 2.00cph!

1 Year Ago
Fixed server projectile visibility check sometimes returning false when it shouldn't
1 Year Ago
Change WorldSerialization to deserialize into a NativeArray (NativeMemoryStream) instead of MemoryStream - reduces heap reserved memory by 500MB when deserializing map due to many MemoryStream allocations - add `loadmap` test command to load local map when profiling deserialization
1 Year Ago
Add NativeMemoryStream (MemoryStream backed by a NativeArray<byte> instead of byte[])
1 Year Ago
Merge from parent
1 Year Ago
merge from monument_scenes -> aux2
1 Year Ago
Generate manifest with new string pool
1 Year Ago
Get rid of checking for scene in standalone build - asset bundles don't want to tell you if scene is there - rare error: won't occur once build process is normal
1 Year Ago
IK trike passenger's hands when they're not holding anything
1 Year Ago
Enabled 'allow crouching' for rock paper scissors gesture
1 Year Ago
Merge bikes -> Main
1 Year Ago
Fixed pedaltrike not working with spawn command
1 Year Ago
Merge main -> Bikes
1 Year Ago
Fixed minicopter front wheel collider position
1 Year Ago
Adjust heli sleep threshold
1 Year Ago
Enforce delay between engine off and sleep checks
1 Year Ago
Parent merge
1 Year Ago
Mrege from main
1 Year Ago
textures that plastic forgot to commit in 99328
1 Year Ago
(more) final textures, deleted wip textures, set up materials correctly, added lights to prefab
1 Year Ago
Enable batching on low container walls
1 Year Ago
Use cdn hosted icons for Rust+ items instead of exporting them separately
1 Year Ago
Fix render batching not refreshing after color is changing Pass color to batching directly instead of pulling from MeshRenderer Fix batching not resetting detail color MaterialPropertyBlock when returning to pool
1 Year Ago
Merge scripts/talker/* with episodes
1 Year Ago
view model handcuff animation wip
1 Year Ago
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1 Year Ago
Motorcar sidecar - updated lod group settings
1 Year Ago
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1 Year Ago
Motorbike - updated ik positions on hands & legs - tweaked mount position to avoid mesh clipping & Ik locking out issues
1 Year Ago
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1 Year Ago
Power boost to stop struggling on hills Logs removed
1 Year Ago
work on LODs for radtown storage warehouse
1 Year Ago
Do wheel rotations in quaternion space to avoid gimble lock Further clientside angle adjustments
1 Year Ago
Clientside axle and wheels now follow serverside position FX effects added for different terrain types Wheel and axle rotation setup for the correct axis All references now swapped over to use VisualCollider WheelColliders now shared
1 Year Ago
Fixed some more compile warnings Bump game_text max duration to 1 hour Block scriptenforcer.net as it's being abused now Default "skill" to 2 (normal) Fixed a crash to do with soundscapes after map cleanup Fix "skill" cvar affecting non NPC damage to player
1 Year Ago
Added and Setup Vintage Wardrobe Prop Prefab Added and Setup Vintage TV Stand Prop Prefab Adjusted Tileable Vintage Wood Textures to have more roughness
1 Year Ago
merge from spawnview_command
1 Year Ago
Removed console command descriptions truncation to max length 100, the UI already truncates them when theres no space left
1 Year Ago
Fixed spawnview command ignoring the debug camera roll
1 Year Ago
merge from main
1 Year Ago
Fixed dynamic pricing not being applied
1 Year Ago
radtown apartments check in
1 Year Ago
merge from main
1 Year Ago
test scene changes
1 Year Ago
some initial balanced values for some cloth assets
1 Year Ago
improved burstcloth - replaced hard positional constraints for length and shape to force based spring system approach, aiming to give artists more control over the bounciness of joints but also allows motion to propegate better - sibling constraints are also treated as length forces - removed now-unused fields from material - other small improvements to reduce overhead
1 Year Ago
Fixed incorrect tangent when checking pull over position validity
1 Year Ago
Reference wheel colliders through VisualCarWheel VendorVisuals initial setup
1 Year Ago
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