242,986 Commits over 3,867 Days - 2.62cph!
Updated large backpack with a better placeholder (tinted arctic hazmat bag)
Added Nacho's small backpack art
Add face override support to model viewer
https://files.facepunch.com/louie/1b1211b1/sbox-dev_nyrwL0MWcn.jpg
Citizen/animgraph: attacking/firing does not force a non-overridable angry face anymore
Citizen/animgraph: added face_override enum parameter (currently valid options, starting from 0, are: no_override, smile, frown, surprise, sad, angry)
Fixed sampler limit reached on some standard cloth variants; reduced sampler count on other shaders
Fixed creating ActionGraphs from the asset browser
Reverted de-duplication cleanup for breaking variant stripping (will try again later w/ manual stripping) => fix for current shader issues
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viewmodel prefab updates, skinned wires & updated base model, added admire anim
Add wireframe button to scene toolbar
bed_frame_02 added and filing_cabinet_03 tweaked
Fixed bugs with marker display.
Old markers are now resused.
Internal default shelter count stored.
Removed various debug checks.
Cleaned up code.
Fixed implementation of RandomNodes.Int
Try to avoid reporting errors on shutdown - because there's a billion of them
Fixed RandomNodes.Int return type
Don't stomp sceneobject flags if passed an invalid override material
Fixes glass etc.
sbox-issues/issues/4461
player update. exported/set up spas12 shotgun anim set and popoluted its holdtype override ctrl with the new anims
Fixed dropping connection only a PlugIn with a const value / variable
Fixed phantom connections when using plug context menu
Extra logging when out of order connect
Don't match subcategories if we're not looking for one
Try to enforce a single voice recorder
Remove Thread_DrawDrawList mutex, seems to cause some issues on testing, working on a proper solution for it anyway
Cleaned up on destroy code.
Fixed marker display.
Markers are now updated on destroy correctly.
Fixed issues with double adding to limited list.
fix clothing not being re enabled after coming out of first person
MapComponentMapLoader: prop_static is never in entity lump
SceneMapLoader: don't create disabled lights
MapComponentMapLoader: Static prop_physics are static
Fix steam lobbies not networking
Made "parachute" solid ground checks & underwater checks only apply to parachutes
Fix typo in GetGameObjectNodeDefinition name
Fixed bugs with direct variable inputs
Clear entries in StringTable.Reset
Check for null in GetRepresentativeTextureSize (speculative fix)
Handle stack overflows in a different thread
Redone limited shelter list setup for removal/addition
Fix diving tank not right clicking to equip when wearing chest armor (will correctly unequip armor & equip diving tank)
SourceType / GetBindingSurface fixes
Removed reliance on owner id
Prevented client error on join. Ensured key exists in list before checking count.
SceneSunLight -> SceneDirectionalLight - consistent with component and native name
Terrain: Brush strength/invert to compute shader
Revert "Imply console apps want rendersystemempty, maybe revisit this in the future if we want them to do any kind of GPU compute"
This reverts commit e9ddbb31c58de3596aeecacae6f1b77d45c2c338.
CI or whatever should opt out of this, Hammer running resourcecompiler
and probably other stuff needs a valid one.
Null check model in AssetVideo
WIP GetGameComponentNodeDefinition
Fix filtering available nodes by context type
Implement GetGameComponentNodeDefinition.BuildExpression
https://files.facepunch.com/ziks/1b1211b1/sbox-dev_eARGP4qKRz.png
WIP 3rd person anim code.
RPC tweaks/checks.