130,426 Commits over 4,201 Days - 1.29cph!

12 Months Ago
sculpting progress - corrected offset to align pivot to bottom of block - basic carving, takes a small radius chunk out on-hit with piercing damage - corrected mesh update to clear previous data correctly - corrected physics mesh bake to assign collider back correctly
12 Months Ago
Update: Synthesize missing OnEnter profiling marks This restore the profile's structure Test: opened snapshot in perfetto
12 Months Ago
Added GraphicsSettings convar factory. Added commented out list of all Unity graphics quality setting variables ready to start adding as convars.
1 Year Ago
Update: first export of profiling snapshot - Also filtering out System and System.Core from annotation (otherwise we produce too much data, even for 1 frame) - Also added timestamp utility functions (as trace format requires micros) Not super reliable - need to post-process gathered data to get rid of torn marks Tests: opened trace in perfetto - although wonky, it's there
1 Year Ago
▊▆▇▋▄ █▌▊▍ ▅▊▄▉
1 Year Ago
More checks to small rock formations Increased radiuses on all small rock formation checks
1 Year Ago
Fix wolves dying when stranded in an environment they don't like (eg seaside) Fix wolves roaming too far from their territory, potentially straying from their pack Halve wolf territory size
1 Year Ago
- Fixed weird starting health of doors - Healing any door heals them all
1 Year Ago
Update: minor improvements to ServerProfiler - Added a smidge more debug to track the growth of per-frame lazy storage - Added output of how long each frame took Tests: ran the perfsnapshot command
1 Year Ago
Ensured main door isnt able to be picked up
1 Year Ago
Update: add profile.perfsnapshot command Currently just outputs gathered marks telemetry for sanity checking - will expand more once happy with results. Tests: ran the command and confirmed output
1 Year Ago
Update: more improvements and debug to ServerProfiler - Added tracking of thread IDs - Only gather main thread marks (have thread races in my lock-free approach, so delaying this till later) - Add tracking of assemblies to which the method belongs - Filter our mscorlib assembly from instrumenting - rewrote code to use ref semantics Still chasing why consecurtive snapshots seem to double-up in size on frames 2-10. Tests: ran a bunch of profile snapshots (next frame) and looked at the output. It works but has above weird behavior.
1 Year Ago
▋▆█▄█ ▉▆▅▌▍▄▋▌▅▆ ▇█▍▌ ▋ ▆▆▌▊▉▋▅▄ ▅█▅▍█ ▋▋ ▆▋▅▇▄▉█▋ ▉▅ ▄▅▄▉▊▊▉ ▇▋▅▉█▌▉ ▊▇▅▍█▋▄ ▇▅▇▄▉ ▆▊ ▋▆▋ █▇█▉▊ ▅▉ ▉▋▊ ▊▊▊▆ ▌▍▊▋▊██▇▋ ▄▊▄▋▉▅█▌ ▊█ ▇▄▅█▍▍▆ (▉█▊▄█)
1 Year Ago
Battering ram back door wheels logic
1 Year Ago
Convert timestamps to double to prevent precision loss if the server runs for a long time
1 Year Ago
Fix wolf being unable to switch target
1 Year Ago
sculpture changes and cleanup - controls for scaling and offset - mesh collider has correct mesh assigned - removed rpc for switching between native/managed (only native now)
1 Year Ago
Fix wolves not fleeing when hit from far away with molotov or fire arrows
1 Year Ago
- █▋▄▉▍ ▄▌▅▇█▆█▊ ▌▌▌▇▉▉ ▅▊ ▆▋█▇▄▌ ▊▌▋▋▌▉ █▊▋▌ ▍▆▆▇▅▌▅▌ █▄▌▇▅▆▅▊ ▆▋▅ ▍▊▅▍▆▆ ▆▊▋ ▇ ▌▅▆▅ ▍█▆▆▌█ █▊ ▉▍ ▄▄▇▋█▊▅▇ ▋█▋▅▌▇ ▄▅▌ ▆██▉▍ - ▉▆▅▌▌▇█ ▆▋ ▇▄▆ ▍▆▌ █▅▅▆▉ █▌▇▌▉▍▆▊▊▅, ▆▅▇▄█▅ ▊▉ ▋▋▌ ▉▊█▅ ▊█▌▆▇▅▇▆ ▄▉ ▋▌▆▆▍▅▋▊ ▊▅▍▌▌▋ ▋▌ ▉▇█ ▊▌▆▌▊▍ █▇ █▆▍▍▌▆▉▋▆▇ ▆▌ ▊▄▍▍ ▇ ▅▋▊▄█▉▉▍▋▇
1 Year Ago
merge from main
1 Year Ago
fixed cctv gibs not receiving proper materials
1 Year Ago
Separated digger arm scoop to submesh
1 Year Ago
assigned wooden shield viewmodel animator to improvised shield
1 Year Ago
Merge from main
1 Year Ago
Merge from main
1 Year Ago
▉▋▅▌▇ ▆▆▊▆ ▆▋▅▍▄▍▆▆▍▄_▉▇▅▍_█▋▅▆▅▅▄█_▇▋▄
1 Year Ago
▄██▊▌ ▇▌▅▅ ▌▍_▇▆▉▆_▉▋▇▄▅▆▌▋_▅▊▉█▉
1 Year Ago
▉▅▋██ █▇▊▄ /█▆▉▉▍▉▍/▇▋▄▋▄▊▉/
1 Year Ago
S2P cave_small_hard & cave_medium_hard - resolves oversized rock
1 Year Ago
merge from save_260
1 Year Ago
Added store icon
1 Year Ago
Merge from main
1 Year Ago
Merge from gesturepack
1 Year Ago
Icon quality improvements
1 Year Ago
Fix shields hud merge
1 Year Ago
Target normal orientation implemented.
1 Year Ago
merge from qol_io_arrows -> main
1 Year Ago
Fix IO arrows casting shadows
1 Year Ago
Fix the sound DLC "sound light entity" IO arrows appearing in the wrong place because the renderering component was attached to the MeshRenderer child Transform instead of the DeployableGuide parent Transform
1 Year Ago
Merge from main (for target normal align)
1 Year Ago
Merge from qol_io_arrows -> main
1 Year Ago
Merge from main (discard GameUI.HUD changes, will need to rebuild)
1 Year Ago
▄▋▇▋ █▆█ ▉▆▇▄██▉▅▆▅ ▄█▆▅ ▆▌▄▇▋ ▊▆▉ ▋▊▄▄█▆ ▍▌▄▆ ▍▌▋█▉▆▇
1 Year Ago
▉█▊▉▄ ▇ ▄▄▅.▄▆▊▋▄█▉ ▋█▇▌▄▍▊▋▆▄ ▋▊▆▍▆▋ ▊█ ▍▍▄▇ ▄█▄ █▌▇▋... █▋▆
1 Year Ago
Fixed new rocks not being included in the water treatment plant and sewer branch HLOD meshes S2P both
1 Year Ago
Merge from gesturepack
1 Year Ago
Added a token to the rps gesture description
1 Year Ago
Disable hand IK while gesturing, fixes broken gestures when in passenger seat of vehicles with IK (pedal trike)
1 Year Ago
Fixed being able to join a game of RPS when you would otherwise not be able to do a gesture (in another gesture, mounted to something that doesn't allow gestures, etc)
1 Year Ago
Updated item store previews - better RPS display