254,390 Commits over 3,990 Days - 2.66cph!

9 Months Ago
Recreated the pool ball entity structure. Ball 1 is now the base prefab, all others variants
9 Months Ago
Split vm crude gestures into individual fbx files. Various anim tweaks - scaled down middle fingers a bit
9 Months Ago
Tests for a standalone LOD baker using the UnwrapBaker system
9 Months Ago
merge hackweek_combat_playground -> aux2
9 Months Ago
Better colliders so the holes aren't blocked
9 Months Ago
Visual studio automatically adding incorrect using statements
9 Months Ago
Manifest rebuild for pool table entity
9 Months Ago
Created pool table entity. Set up convex colliders so it can be used on tugboats. Set up comfort and preventbuilding zone, icon, resource cost etc. Added a rack of pool balls that come with the table.
9 Months Ago
merge from hackweek_combat_playground -> aux2
9 Months Ago
Network++
9 Months Ago
Loadouts now save ammo count of weapons
9 Months Ago
Shadergraph: Add tint color to render options https://files.facepunch.com/layla/1b1011b1/sbox-dev_ELn53pVfKS.png
9 Months Ago
Manifest build, add the pool ball entities
9 Months Ago
Merge main -> hackweek_pooltable
9 Months Ago
Restore fast manifest-only updates
9 Months Ago
Shadergraph: Add Tint node to grab the tint of the sceneobject
9 Months Ago
jackhammer new material and textures
9 Months Ago
New Crowdin translations by GitHub Action
9 Months Ago
Fix CSV parsing handing quotes TMP_ButtonIconAnimator handles multiple SDF materials better
10 Months Ago
audio, spacing and styling tweaks
10 Months Ago
Merge from hackweek_combat_playground -> aux2
10 Months Ago
Fix bunch of CLIENT & SERVER compilation errors
10 Months Ago
sidebar styling, shrunk a few fonts & spacings
10 Months Ago
Fixed collider issues on sentrys again
10 Months Ago
Merge from hackweek_combat_playground -> aux2
10 Months Ago
Add game jam view, use Page component
10 Months Ago
Fix Save() and Load()
10 Months Ago
Fiannly got turrets working on vendor
10 Months Ago
Add commands to add spawnpoints to the server at runtime & load different spawn points
10 Months Ago
Page Header, Button styles and Game Category buttons
10 Months Ago
Merge main
10 Months Ago
merge from hackweek_combat_playground -> aux2
10 Months Ago
First rough version of player pouches
10 Months Ago
Loads of random work trying to make the interaction system less shit
10 Months Ago
add support for multiple scene views, orthographic scene views, and configurable grid axis add keybind to cycle camera plane around selection refactor bits into SceneEditorViewport, re/store gizmo settings alongside viewport cookie
10 Months Ago
Page Header restyling game category styling
10 Months Ago
Shove test
10 Months Ago
Fix broken reading delta protos (player ticks) Game seems to run fine in the editor now
10 Months Ago
Fix writing incorrect padding for len prefixes
10 Months Ago
more tests
10 Months Ago
vm sks movement tests - added mask for bolt - updated anims (landing, sprinting) - stopped camera bone inheriting transforms - removed camera offset in prefab - set head bob run to 0 for improved sprinting - added conditions in animator to return to idle faster if landing and in ironsight
10 Months Ago
Fixed EntityRef warning during server startup
10 Months Ago
Compile fix
10 Months Ago
Wanderer enemy, difficulty progression
10 Months Ago
push wip test
10 Months Ago
Refactor NetRead/NetWrite to use BufferStream underneath to properly support buffer resizing
10 Months Ago
Refactor to make BufferStream a class and support resizing the backing buffer automatically
10 Months Ago
Allow server to specify a default loadout with `defaultServerLoadout` Allow server to overwrite start HP with `spawn_hp_override`
10 Months Ago
More updated spawnicons New spawnicon editor options Move speed customization, FOV precise control, camera position copy/paste SetCookieName support for DNumSlider, DCheckbox(Label) Added DAdjustableModelPanel:Get/SetMovementScale Spawnicons for HL2 models shipped with the game Fix citadel pods not advancing their animation force spawnlist file names to lower case
10 Months Ago
Create Vulkan graphics binding for OpenXR, pass to session Declare OpenXR graphics requirements for render devices Temp - environment variables for openxr validation layers Properly init XrGraphicsRequirementsVulkanKHR Fetch required extensions