243,189 Commits over 3,898 Days - 2.60cph!

11 Months Ago
Rounding pixels to get rid from 1 pixel abnormal shift (#2034)
11 Months Ago
Fix can't inspect prefab files
11 Months Ago
Moved some stuff to engine
11 Months Ago
Add sprite shader Move some editor stuff into Sandbox.Tools
11 Months Ago
Rename Entity to HammerEntityDefinition, make it internal, delete some other things and mark lots of attributes as internal
11 Months Ago
player update, exported edited unarmed idle pose and edited rock and 2handed melee anim sets
11 Months Ago
Added optional vertical fade controls for quick wind attenuation (based on local space height)
11 Months Ago
Attempted to fix incorrect screen resolution when in editor
11 Months Ago
NetRead doesn't exist Lets run unit tests without a window
11 Months Ago
Fixed build errors on BRZone shader
11 Months Ago
Fixed shiny stuff and reduced Rust/Standard variants another 23%
11 Months Ago
Unit tests shutdown
11 Months Ago
Remove decal_renderer from allshaders.txt
11 Months Ago
Stability when deserializing variables Survive missing variable types
11 Months Ago
Stability when deserializing variables Survive missing variable types
11 Months Ago
Ensured objects are enabled by default with optional disable Optimised cache lookup Added danger checks to objects in cache
11 Months Ago
Keep unknown inputs / outputs if linked
11 Months Ago
Keep unknown inputs / outputs if linked
11 Months Ago
Lets make tests verbose
11 Months Ago
rename pipeline to renderingpipeline_standard Remove remaining VR references from pipeline, remove specialized viewmodel, monitor and 3d skybox rendering paths from it Remove scenemonitor and dota planar reflection stuff
11 Months Ago
Move a bunch of stuff into Sandbox.Tools
11 Months Ago
Move a bunch of stuff into Sandbox.Tools
11 Months Ago
Give test-managed a 10 min timeout
11 Months Ago
This test relied on Entity properties
11 Months Ago
Fix tail/current seeking for files stored in VPK TTT: Fix Turkish translation file Added ENT:TranslateSchedule and ENT:OnStateChange for ai sents
11 Months Ago
Set default bind of "focus map" to `F` Move bind to different realm so it doesn't overwrite flashlight button
11 Months Ago
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11 Months Ago
Expose SceneNetworkSystem Hack: Skip rendering to pixmap if framebuffer is 0x0 Move SceneFile to Engine (from Game) Manually define RPCs Ensure Paint is only ever used in main thread Replace connect, disconnect, status commands
11 Months Ago
TTT: Fix Turkish translation file
11 Months Ago
Delete tons more Entity & Networking code
11 Months Ago
MethodBinder bug fix Graph serialization determinism Add MissingNodeDefinition, WIP guarentee round-trip serialization
11 Months Ago
GameObject tests moved to engine
11 Months Ago
Move GameObjects unit tests into engine, update unit test init code (actually opens the game window now, might fuck up CI)
11 Months Ago
Added ability to foldout main sections Adding pass will foldout passes section automatically RenderPass errors are now parsed and a popup dialog is presented Stopping preview cannot be done unless a pass preview is ongoing Processing parses is now handled by button
11 Months Ago
Strip C# Entity IO Delete big chunks of entity networking, and stub a bunch of entities Delete entities that will be prefabs Delete base/Obsolete Delete Net codegen
11 Months Ago
Remove old game templates (except minimal which won't work yet either)
11 Months Ago
Setup warning system Display warnings for basic unset values
11 Months Ago
Get rid of newlines/tabs/returns when outputting logs to status bar
11 Months Ago
Moved Scene, Component, GameObject into engine
11 Months Ago
Move WorldPanel and WebPanel to engine Remove Game.SceneWorld Add GameNetworkSystem.IsActive TypeLibrary: Expose properties if get is public, disable setting if set is not public Add Game assembly to editor typelibrary Add Scene, GameObject, Component system Remove TypeForwardedTo's Remove physics step from Task Delete unused Only skip non public property set if not dynamic assembly Tick GameManager from GameMenuDll Mark GameTags as expose
11 Months Ago
Added dithered "Angle Fade" option to Core/Foliage (e.g. multi-card stationary billboards) Changed blue noise texture to uncompressed
11 Months Ago
Merge main
11 Months Ago
Remove decal references in skin shader, thought I had that sorted :S
11 Months Ago
Adjusted import settings for noise textures
11 Months Ago
player update, edited rock anim set
11 Months Ago
Support for multiple suns and fog on atmosphere_sky, code for this still sucks since this came from the first days of development
11 Months Ago
Add a second label for the `...` so the dots are aligned from left to right
11 Months Ago
Fix components not starting disabled
11 Months Ago
Get light culling render buffer from rendercontext rather than from layer Fix compilation of tiled_light_culling on vulkan (wtf?) Transpose matrices on d3d11
11 Months Ago
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