243,191 Commits over 3,898 Days - 2.60cph!

11 Months Ago
Get light culling render buffer from rendercontext rather than from layer Fix compilation of tiled_light_culling on vulkan (wtf?) Transpose matrices on d3d11
11 Months Ago
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11 Months Ago
Delete old particles Delete ViewDesc.cs Delete IPostProcessEntity
11 Months Ago
Citizen/animgraph: improved Land_Standing_Movement_S
11 Months Ago
Update component template to match new API
11 Months Ago
Cherry pick 90919
11 Months Ago
Fix for GetEntityDecayDuration NRE
11 Months Ago
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11 Months Ago
Remake game in Scene Mostly as it was before, missing a few features but will add back as we go.
11 Months Ago
youtooz positions
11 Months Ago
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11 Months Ago
Merge LessSinkableBoats -> Aux2
11 Months Ago
Unit test fixes
11 Months Ago
delete GameObjectTypeSelector
11 Months Ago
delete PrefabLibrary, Prefab, IPrefabObject, PrefabAttribute
11 Months Ago
RHIB updated, now 4x the mass as well. Other stats updated to match old behaviour.
11 Months Ago
Remove GameManager Delete MoveHelper (in scene system now, this uses the wrong trace classes) Remove Trace, TraceResult Move Time and TimeSince into Engine Delete old navmesh code Remove MapSchema, DamageInfo, LifeState, LightQuery
11 Months Ago
Rowboat and kayak updated (both increased from 50kg to 200kg, all stats rebalanced to match old behaviour).
11 Months Ago
Remove EntityComponents + EntityPrefabEditor (fixes Sandbox.Component namespace conflict)
11 Months Ago
Compat update
11 Months Ago
ResourceLibrary is a global static, ClothingContainer is in engine
11 Months Ago
Compat update
11 Months Ago
delete AutomaticRenderHook Remove DepthOfField Remove ScreenEffects Remove RenderHook system
11 Months Ago
merge from xmas_2023
11 Months Ago
Merge from main
11 Months Ago
Remove all native game code, client, server, host
11 Months Ago
Leaderboard backup, run #7948
11 Months Ago
Fixed some pings not appearing after disconnecting and reconnecting Fixed final kayak destination ping not appearing properly
11 Months Ago
Fixed bad merge on kayak item def
11 Months Ago
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11 Months Ago
Initial changes to make Rowboat 4x as heavy, while keeping it feeling the same (to reduce the effect of ragdolls). Feels nearly there but acceleration is a bit too fast.
11 Months Ago
Furnace, workbench, kayak updates
11 Months Ago
More punchy shell ejection. Faster, less delay, slightly larger.
11 Months Ago
A few bonus comments
11 Months Ago
Tweak some SQL queries to try and fix DB server pegged at 100% CPU usage
11 Months Ago
Delete ClientEntity
11 Months Ago
Minor edit
11 Months Ago
Little bit of parenting debug code
11 Months Ago
Reduced new help volulme log spam Fixed crafting category help prompts staying visible once a mission is completed Fixed cook chicken stages starting visible Help prompts for bear kill missions
11 Months Ago
Component selector arrow key navigation improvements - first time you press down arrow while in the search box doesn't get eaten - fix scroller stepping after clicking it then using up/down arrow navigation - scroller scrolls to selection when going up/down with arrows
11 Months Ago
Merge CorpseRagdollParentingFix -> Aux2
11 Months Ago
Heightfield shape collision (collide directly with heightmap values to save memory and construction time) https://files.facepunch.com/layla/1b2711b1/sbox-dev_te9aXdBHk6.mp4 Co-authored-by: Matt Stevens <matt@mattstevens.co.uk>
11 Months Ago
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11 Months Ago
Merge from tutorial_island/new_help
11 Months Ago
Copied over chicken prefab from main. merge seemed to delete the AnimalBrain component
11 Months Ago
Manifest, protobuf, codegen, compile fixes
11 Months Ago
Izabu fix
11 Months Ago
Merge from main
11 Months Ago
Use world space for the bone copy again, it seems okay now
11 Months Ago
Add some MainMenuSystem profiling