244,570 Commits over 3,898 Days - 2.61cph!

1 Year Ago
Re-use stack frames
1 Year Ago
Fixed deferred decals becoming unresponsive in edit-mode
1 Year Ago
Link type checking fixes
1 Year Ago
Add SceneTree, GameObject inspector
1 Year Ago
Linked the Prefab Context Editing Scene in the right field in Project Settings so all artists can use
1 Year Ago
Prefab context editing scene (contains Main Camera and Skydome)
1 Year Ago
Add internal BakeResourceAttribute until we can phase out tool objects and the bake resource shit Experiment with rendering cubemaps for SceneCubemaps Set renderToCubemap and environmentMaps pipeline attributes from camera attributes CCameraRenderer::RenderToTexture uses msaa value from attributes Fix dstStride in GetPixels
1 Year Ago
Protocol::Network++ because I removed CEnvVolumetricFog classes earlier
1 Year Ago
v_mp5: protect sprint transitions against input mashing
1 Year Ago
Some shorthands for common types
1 Year Ago
Finish renaming "Metadata" to "UserData" Simplified generic serialization
1 Year Ago
Tools replaces and uses GameMenu PackageLoader/HotloadManager Add TypeIcon, TypeName, TypeTitle to SerializedObject, Clean layout separator style
1 Year Ago
added decal prefabs to relevant building blocks
1 Year Ago
concrete decals polish pass, resized, added some cracks decal
1 Year Ago
Delegate deserialization (via ActionJig)
1 Year Ago
Working version for testing
1 Year Ago
Players can't place things in the supply box
1 Year Ago
Build navmesh for islands loaded from a save
1 Year Ago
debug for testing
1 Year Ago
Implemented ActionJig<T>.Invoke()
1 Year Ago
bunch of new decals
1 Year Ago
more wip
1 Year Ago
Serialize / deserialize ActionJig<T> Fixed serialization tests
1 Year Ago
Refactoring, test case for ActionJig<T>
1 Year Ago
Started documentation, some conversions to/from Delegate
1 Year Ago
Bike wheel Merge branch 'main' of sbox-assets
1 Year Ago
very WIP island loading
1 Year Ago
Ambient occlusion proxies made by SceneSystem instead of entity system
1 Year Ago
Additional work, some in previous commit, changing IronSights so Enabled isn't a public var that can be set in inspector. This was often being set to default to True, when it should have always defaulted to False and let the player's ADS input fully control it.
1 Year Ago
Nice transition for ADS into fullscreen UI
1 Year Ago
Merge from main
1 Year Ago
OOG Volumetric Fog * Added SceneCamera.VolumetricFog and SceneFogVolume * Fog volumes are part of SceneSystem instead of managed separately * Delete volumetric fog gamesystem, game entities and fgd entries, replace with C# game entities for volumetric fog controller & volumes * SceneMapLoader loads SceneFogVolumes and light_rect
1 Year Ago
removed previous textures
1 Year Ago
updated brutalist skin textures
1 Year Ago
UV mapping fixes post texture update Redo of some gibs post texture update
1 Year Ago
Make these entities internal, no need for public use in legacy entity system Make sure entities have default values in Hammer Remove IsMaster from volumetric fog controller entity, it doesn't do anything VolumetricFogVolume use BoundsHelper
1 Year Ago
Fix editor sometimes loading base tools package in the wrong order
1 Year Ago
icons Merge branch 'main' of sbox-sausagesurvivors2 update offered upgrade when level increases by other means enemy wander timeout, tweaked player detection dash repeat tweak
1 Year Ago
▍▉▉▌▊▅▅ ▋▌▄▆█▆ ▆▄▉▇▄▅ ▋█▋▉▌▍
1 Year Ago
Updated deploy guide and fixed short LOD distances for siren light.
Leaderboard backup, run #6077
1 Year Ago
WIP tracking when a player has either completed the tutorial or declined it, still pretty broken
1 Year Ago
Revert initial resource objectives
1 Year Ago
Conflict fix
1 Year Ago
NavigationMesh available out of game * Supports runtime generation * Pathfinding all in c# * Save/Load navmesh * Added Triangle struct
1 Year Ago
Fixed conveyor Filter AND mode outputting the filter success output if no items passed the filter
1 Year Ago
NavigationPath is in engine now
1 Year Ago
Add NavigationPath
1 Year Ago
Fixed player potentially getting stuck in the skydiving pose when stuck between two objects and considered non grounded Skydiving animations will now only play if the players velocity is > 10, should also fix some reports of the animation triggerring while climbing ladders Fixed some IK weirdness during parachute deploy animation in third person introduced in 87586
1 Year Ago
Fixed minicopter push behaviour regression from last month Wheels weren't being updated all the time anymore and most of the minicopter push movement is via the wheels, so now we let the wheels run while we're pushing