254,385 Commits over 3,990 Days - 2.66cph!

1 Year Ago
1 Year Ago
IGraphInputAttribute to replace variable passing hack
1 Year Ago
Screens display protected time, resource cost per 24h and building block count LOD setup
1 Year Ago
Add SkinnedModelRenderer.AnimationGraph to override animgraph
1 Year Ago
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1 Year Ago
Can a connection create objects? Send network destroy even if DestroyImmediate is called Ownership authority flags Let GameObject have [Sync] too (test) Reorder enum, add [Expose] Change up logic for can create objects - only check if we have a source Default CanCreateObjects to true for now (this is current behavior) Initial implementatior for ownership authority Use NetworkAccessor for changing ownership authority. (Temp? Depending on review) don't use TL for set prop for Sync Vars Initial implementation of Rpc authority
1 Year Ago
Fix a couple of invalid cases for compute shaders when viewport is very small but not zero
1 Year Ago
Remove poolable
1 Year Ago
Remove some now unused client code. Increase the source timeout duration.
1 Year Ago
Applied the bulk of the changes from rework
1 Year Ago
Minigun folder setup wip
1 Year Ago
VersionUpgraderAttribute Upgrade parameter format, all tests pass
1 Year Ago
Remove save/load
1 Year Ago
Nicer assert for invalid vk compute shaders, and don't actually dispatch invalid ones otherwise we'll probably crash Fuck this test for now, a full end to end test for opening a project would be better
1 Year Ago
Limit networking. Enable debug rendering.
1 Year Ago
Test to ensure schema can be serialized
1 Year Ago
Re-organise launcher projects
1 Year Ago
Fixed signal parameters of generated sub-graphs
1 Year Ago
Collider removed component changes
1 Year Ago
Fix missing member tests Fixed input / output node parameters
1 Year Ago
Add Reset to Default support for ControlSheet properties https://files.facepunch.com/tony/1b1411b1/sbox_KIMZGVsIH7.mp4
1 Year Ago
Fix empty test warning. Test OpenProject directly
1 Year Ago
Add EditorHandle for TextRenderer https://files.facepunch.com/tony/1b1411b1/sbox_QaTjrkmULD.png
1 Year Ago
Child classes / to . More method info Can parse the documentation to plain text
1 Year Ago
1 Year Ago
Remove File -> New Game Project... Make project opening code more predictable, move to Sandbox.Tools, fix compiling before dependant packages are installed, kill more content mode shit.
1 Year Ago
Enable read/write on a couple of colliders that would have resulted in incorrect navmesh generation in standalone
1 Year Ago
Very slightly moved power building so the navmesh can generate nicely without needing to increase resolution
1 Year Ago
Minor cleanup
1 Year Ago
Api listing fixes
1 Year Ago
Remove unused component
1 Year Ago
Removed keyboard and mouse interaction (not needed in the current iteration)
1 Year Ago
Merge from main
1 Year Ago
Support multiple SkinViewer objects at once
1 Year Ago
Merge from main
1 Year Ago
Vendor compile fixes
1 Year Ago
Merge from Main
1 Year Ago
merge from new_vendor_map_ui
1 Year Ago
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1 Year Ago
Backups
1 Year Ago
WIP tutorial ending cinematic - updated with new animations and timeline
Leaderboard backup, run #9604
1 Year Ago
Adding documentation for the api page
1 Year Ago
strip unused Remove unused
1 Year Ago
Store chunkId in header file
1 Year Ago
Fixed tutorial npc crossfades not working Use cinematic avatar when putting a player model into cinematic mode, no need for state machine behaviours
1 Year Ago
Fix HLOD generator failing if it finds a RendererLOD with a renderer that is missing a mesh/material Adjusted harbor_2 hlod settings to include roads Added a DebugMode option on the HOLDBounds asset, this will print out each asset while processing so it's easier to track down specific objects that are causing problems