254,395 Commits over 3,990 Days - 2.66cph!

1 Year Ago
Animation polish pass for end tutorial cinematic
1 Year Ago
Working well on the Arctic page
1 Year Ago
Tidy up
1 Year Ago
Better angle
1 Year Ago
When there's no PropRender script and we're calculating the ideal camera position ourselves, put it on an angle above the model instead of level with it
1 Year Ago
only show camera controls for current camera
1 Year Ago
Ignore zero-volume renderers
1 Year Ago
Add support for vehicles in the skin viewer (e.g. Tomaha in Arctic pack)
1 Year Ago
Create a skin viewer per info model, only while opened. Since we can now have more than once, it makes less sense to have a single static one there.
1 Year Ago
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1 Year Ago
Remove Canvas component from CloudDemos root, seems to fix interaction issues
1 Year Ago
Denmo UI doesn't want to catch mouse pointer events
1 Year Ago
Anchor the kayak on the x and z axis so it doesn't float away while the cinematic is running
1 Year Ago
Add cinematic option to hide first person player legs
1 Year Ago
ProjectList: fix NRE on Project.Current
1 Year Ago
First implementation of client browser for cloud demos
1 Year Ago
Fix cinemachine component not getting added and removed during cinematic
1 Year Ago
WIP system for showing 3D model icons on the skin pack screens
1 Year Ago
Fix InputRouter not passing to game when no menudll is loaded Fix launch settings, remove bullshit ones
1 Year Ago
Parent merge
1 Year Ago
Added IMetalDetectable interface and implemented for MetalDetectorSource.
1 Year Ago
Compile fix
1 Year Ago
Limit full scan updates based on distance moved
1 Year Ago
Treat warnings as errors so I stop pushing shit code and having CI fail Fix warning
1 Year Ago
Backup save file right after the server saves
1 Year Ago
Correct beep/light behaviour when first deploying
1 Year Ago
Initialize these engine classes outside of MenuDll now that editor doesn't run menu dll Null check a bunch of IMenuDll.Current calls
1 Year Ago
Make sure action graph inputs / outputs are sorted
1 Year Ago
1 Year Ago
Target value simplification
1 Year Ago
1 Year Ago
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1 Year Ago
Slight chance of a very slight increase or decrease on rocket clip per strafe
1 Year Ago
Piston texturing Merge branch 'main' of sbox-industrial-platformer
1 Year Ago
minigun wip - re-exported base viewmodel file (w/ meshes) - re-exported viewmodel anims - clip naming updates - updated masks - added worldmodel prefab and setup
1 Year Ago
Heli will drop out of strafe at a random distance threshold rather than a constant one
1 Year Ago
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1 Year Ago
Variable rocket aimcone now placed in a varied range
1 Year Ago
Nicer start/stop detection logic. Remove the ghost flag effect prefab and related code. Misc cleanup.
1 Year Ago
Mirror [GraphInput] parameters in sub-graphs
1 Year Ago
1 Year Ago
Added a chance that the heli will go to random map positions over cycling monuments
1 Year Ago
Remove a test log CodeGen static array for attributes on a CodeGenerator method/prop now marked as [SkipHotload] and readonly, so they do update when changed
1 Year Ago
Deploy timer
1 Year Ago
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1 Year Ago
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1 Year Ago
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1 Year Ago
minigun prefabs wip
1 Year Ago
Fade in explanation
1 Year Ago
Fix game test