254,395 Commits over 3,990 Days - 2.66cph!
Animation polish pass for end tutorial cinematic
Working well on the Arctic page
When there's no PropRender script and we're calculating the ideal camera position ourselves, put it on an angle above the model instead of level with it
only show camera controls for current camera
Ignore zero-volume renderers
Add support for vehicles in the skin viewer (e.g. Tomaha in Arctic pack)
Create a skin viewer per info model, only while opened. Since we can now have more than once, it makes less sense to have a single static one there.
Remove Canvas component from CloudDemos root, seems to fix interaction issues
Denmo UI doesn't want to catch mouse pointer events
Anchor the kayak on the x and z axis so it doesn't float away while the cinematic is running
Add cinematic option to hide first person player legs
ProjectList: fix NRE on Project.Current
First implementation of client browser for cloud demos
Fix cinemachine component not getting added and removed during cinematic
WIP system for showing 3D model icons on the skin pack screens
Fix InputRouter not passing to game when no menudll is loaded
Fix launch settings, remove bullshit ones
Added IMetalDetectable interface and implemented for MetalDetectorSource.
Limit full scan updates based on distance moved
Treat warnings as errors so I stop pushing shit code and having CI fail
Fix warning
Backup save file right after the server saves
Correct beep/light behaviour when first deploying
Initialize these engine classes outside of MenuDll now that editor doesn't run menu dll
Null check a bunch of IMenuDll.Current calls
Make sure action graph inputs / outputs are sorted
Target value simplification
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Slight chance of a very slight increase or decrease on rocket clip per strafe
Piston texturing
Merge branch 'main' of sbox-industrial-platformer
minigun wip
- re-exported base viewmodel file (w/ meshes)
- re-exported viewmodel anims
- clip naming updates
- updated masks
- added worldmodel prefab and setup
Heli will drop out of strafe at a random distance threshold rather than a constant one
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Variable rocket aimcone now placed in a varied range
Nicer start/stop detection logic.
Remove the ghost flag effect prefab and related code.
Misc cleanup.
Mirror [GraphInput] parameters in sub-graphs
Added a chance that the heli will go to random map positions over cycling monuments
Remove a test log
CodeGen static array for attributes on a CodeGenerator method/prop now marked as [SkipHotload] and readonly, so they do update when changed
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