254,395 Commits over 3,990 Days - 2.66cph!

1 Year Ago
Binds create mixer - can play sounds! strip vmixtool Remove unused args Add some more c# compatible funcs to CAudioMixBuffer Add AudioBuffers, MixBuffer Audio processor basics Route SoundHandle through managed system, use speaker volumes etc Play sounds from the point of view of the scene camera if we're not playing the game, and this window is focused Strip as much as I dare right now Add steam audio Update steam audio binaries Add steam audio binds Add BinauralEffect processor Steam audio scene system Apply direct Create phonon.pdb Reflection works! 😅 Latest Clean up Fix menu sounds not playing Refactoring, making internal Fix warning
1 Year Ago
Skin prefab setup, screens showing tc information
1 Year Ago
Add joint break strengths to modeldoc
1 Year Ago
Refactoring, making internal Fix warning
1 Year Ago
switch decal_wall_damage a + b to static_overlay also updated damage_a color
1 Year Ago
Remove redundant cancellation token source in server manager Add some more guards to try and prevent exiting out when not actually cancelled Gracefully stop the Rust server when closing server manager with Ctrl+C
1 Year Ago
Clean up Fix menu sounds not playing
1 Year Ago
decal_stain_c + d color adjustments
1 Year Ago
plaster_d normal fix
1 Year Ago
added decal_stain_d
1 Year Ago
Added softer whispy mat. Dev concrete mat fix. Prefab iteration.
1 Year Ago
Ignore EntityPosition & DisconnectReason when incrementing inbound count as those packets are unordered
1 Year Ago
Rock & concrete iteration/fixes
1 Year Ago
Fixed containers being changed on merge
1 Year Ago
Tutorial bear AI design update
1 Year Ago
We can add extra information to api listings Add contest table
1 Year Ago
1 Year Ago
Concrete hits
1 Year Ago
Clear watcher var after dispose
1 Year Ago
Fix tests
1 Year Ago
Add ApiDocService
1 Year Ago
Fixes Facepunch/sbox-issues#4725 - Fixes a bunch of issues with SCSS hotloading. Style sheets weren't actually being removed when deleted or changed. Clear previously loaded style sheets properly on hotload. Properly update when stylesheet is added after it had tried to be loaded before.
1 Year Ago
Terrain: 4 layer paintable splatmap, weighted blending, better normals, better tooling Shitty layer selection, need to GetPixels on a mip or something instead Import heightmap dialog, support different resolutions Put all terrain editor code in its own namespace Auto shading by slope Ao texture is excessive
1 Year Ago
Add GetPlayer (by slot) and separate internal player list and players enumerable
1 Year Ago
Switch in new header and footer Fix api listing speed Iterate the api pages
1 Year Ago
added decal_dirt_a switched decal_stain assets to static_overlay
1 Year Ago
Change lobby time temp. Comment out respawn effect for now Use BombRoyale.Players where possible. Fix IResettable. Make AddPlayer method instead
1 Year Ago
Delete CMaterialSystem2AppSystemDict::CreateMainConsoleWindow (dx9 hack) Whitelist Delegate.GetInvocationList() and Delegate.DynamicInvoke( System.Object[] )
1 Year Ago
Merged main
1 Year Ago
Change mount logic in OnPostCompileFinished, call SceneMap.OnMapUpdated regardless. Make async and add short delays
1 Year Ago
Chicken AI design update
1 Year Ago
Scope to active scene time when ticking panels
1 Year Ago
Truck prefabs update
1 Year Ago
added decal_stain_a + b + c also adjusted decal_wall_damage_a + b
1 Year Ago
"disconnect" now behaves closer to Source, by closing your game if it's not networked
1 Year Ago
Fix possible undefined variables for expression graphs
1 Year Ago
1 Year Ago
merge from youtooz_deployables
1 Year Ago
merge from sled_repair
1 Year Ago
merge from default_nudity
1 Year Ago
merge from binoculars_rangefinder
1 Year Ago
More variable tests Expose Node.UpdateParameters() Little refactor of ExpressionBuilder.WrapPrepareVariablesExpression Test reproducing "variable ... referenced from scope '', but it is not defined"
1 Year Ago
Progress/backups
1 Year Ago
Potential UpdateHolsteredOffset nre fix
1 Year Ago
Protobuf, codegen
1 Year Ago
Merge from main
Leaderboard backup, run #9580
1 Year Ago
Attack heli: Reset flare and rocket timers if new inventory is loaded in
1 Year Ago
Attack heli: Added off-state dashboard lights so they don't visually appear suddenly when the light comes on green or red.
1 Year Ago
- Attack heli flares can now only be fired once every 30 seconds - Added small lights to the heli pilot controls that indicate rocket and flare readiness - Added a little ding sound when flares become available again - Improved attack heli rocket hit pos prediction marker accuracy slightly - If the attack heli hit projection doesn't hit anything, move the marker to the middle of the UI instead of taking the end point of the last ray - Added a couple of useful methods to ItemContainer