254,394 Commits over 3,990 Days - 2.66cph!

1 Year Ago
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1 Year Ago
Backups
1 Year Ago
WIP tutorial ending cinematic - updated with new animations and timeline
Leaderboard backup, run #9604
1 Year Ago
Adding documentation for the api page
1 Year Ago
strip unused Remove unused
1 Year Ago
Store chunkId in header file
1 Year Ago
Fixed tutorial npc crossfades not working Use cinematic avatar when putting a player model into cinematic mode, no need for state machine behaviours
1 Year Ago
Fix HLOD generator failing if it finds a RendererLOD with a renderer that is missing a mesh/material Adjusted harbor_2 hlod settings to include roads Added a DebugMode option on the HOLDBounds asset, this will print out each asset while processing so it's easier to track down specific objects that are causing problems
1 Year Ago
WIP support for showing multiple 3D models at once in the skin viewer, each going to a separate rendertexture
1 Year Ago
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1 Year Ago
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1 Year Ago
Merge store-ui -> Main
1 Year Ago
Parent merge
1 Year Ago
Parent merge
1 Year Ago
Plugins manifest
1 Year Ago
Slight air control Improve ground detection
1 Year Ago
Fix conveyors affecting player velocity twice
1 Year Ago
Merge from main -> full_server_demos
1 Year Ago
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1 Year Ago
Merge from tutorial_island
1 Year Ago
Minor changes to tutorial island network bounds checks
1 Year Ago
Abs the radius in Gizmo.Draw.LineCylinder so it isn't all fucky
1 Year Ago
Allow multiple ShowIfAttributes, will show property if any of them are true
1 Year Ago
Formatting
1 Year Ago
Conveyor push cleanup
1 Year Ago
Remove debug code Fix conveyor player push
1 Year Ago
Add necessary player components Tighten up movement a bit
1 Year Ago
Add SerializedProperty.GetAttributes, will be needed if we want to get multiple attributes
1 Year Ago
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1 Year Ago
Fix triggers activating when collision default is set to ignore
1 Year Ago
Fix bugs with attack heli rocket/flare firing lockouts
1 Year Ago
Merge from tutorial_island
1 Year Ago
Fixed clothing mission step not working (merge issue)
1 Year Ago
merge from htx
1 Year Ago
merge from main
1 Year Ago
Make a deep copy when getting common inputs Remove NetAttribute, LocalAttribute, PredictedAttribute (unused)
1 Year Ago
Iterating Wood bullethole decal tweaks.
1 Year Ago
Get rid of OrderedDictionary WIP big refactor to move graph parameter definitions Create default input / output nodes in Create( delegateType ) Fixed some tests
1 Year Ago
More fixes/iterations
1 Year Ago
Fixed efitor refl probe blinking occasionally in scene view
1 Year Ago
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1 Year Ago
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1 Year Ago
Tweaked Rust/Standard template input ordering and show/hide port by link ID
1 Year Ago
Updated Workshop scene to have night time lighting
1 Year Ago
Fix tests
1 Year Ago
Added Rust/Standard template inputs for "Vertex Offset" (e.g. vertex animation), "Vertex Tangent" and "Vertex Normal"
1 Year Ago
Added template ability to set port actions via LinkId instead of Id or Name
1 Year Ago
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1 Year Ago
Binds create mixer - can play sounds! strip vmixtool Remove unused args Add some more c# compatible funcs to CAudioMixBuffer Add AudioBuffers, MixBuffer Audio processor basics Route SoundHandle through managed system, use speaker volumes etc Play sounds from the point of view of the scene camera if we're not playing the game, and this window is focused Strip as much as I dare right now Add steam audio Update steam audio binaries Add steam audio binds Add BinauralEffect processor Steam audio scene system Apply direct Create phonon.pdb Reflection works! 😅 Latest Clean up Fix menu sounds not playing Refactoring, making internal Fix warning