254,394 Commits over 3,990 Days - 2.66cph!
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WIP tutorial ending cinematic - updated with new animations and timeline
Leaderboard backup, run #9604
Adding documentation for the api page
strip unused
Remove unused
Store chunkId in header file
Fixed tutorial npc crossfades not working
Use cinematic avatar when putting a player model into cinematic mode, no need for state machine behaviours
Fix HLOD generator failing if it finds a RendererLOD with a renderer that is missing a mesh/material
Adjusted harbor_2 hlod settings to include roads
Added a DebugMode option on the HOLDBounds asset, this will print out each asset while processing so it's easier to track down specific objects that are causing problems
WIP support for showing multiple 3D models at once in the skin viewer, each going to a separate rendertexture
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Slight air control
Improve ground detection
Fix conveyors affecting player velocity twice
Merge from main -> full_server_demos
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Merge from tutorial_island
Minor changes to tutorial island network bounds checks
Abs the radius in Gizmo.Draw.LineCylinder so it isn't all fucky
Allow multiple ShowIfAttributes, will show property if any of them are true
Remove debug code
Fix conveyor player push
Add necessary player components
Tighten up movement a bit
Add SerializedProperty.GetAttributes, will be needed if we want to get multiple attributes
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Fix triggers activating when collision default is set to ignore
Fix bugs with attack heli rocket/flare firing lockouts
Merge from tutorial_island
Fixed clothing mission step not working (merge issue)
Make a deep copy when getting common inputs
Remove NetAttribute, LocalAttribute, PredictedAttribute (unused)
Iterating
Wood bullethole decal tweaks.
Get rid of OrderedDictionary
WIP big refactor to move graph parameter definitions
Create default input / output nodes in Create( delegateType )
Fixed some tests
Fixed efitor refl probe blinking occasionally in scene view
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Tweaked Rust/Standard template input ordering and show/hide port by link ID
Updated Workshop scene to have night time lighting
Added Rust/Standard template inputs for "Vertex Offset" (e.g. vertex animation), "Vertex Tangent" and "Vertex Normal"
Added template ability to set port actions via LinkId instead of Id or Name
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Binds
create mixer - can play sounds!
strip vmixtool
Remove unused args
Add some more c# compatible funcs to CAudioMixBuffer
Add AudioBuffers, MixBuffer
Audio processor basics
Route SoundHandle through managed system, use speaker volumes etc
Play sounds from the point of view of the scene camera if we're not playing the game, and this window is focused
Strip as much as I dare right now
Add steam audio
Update steam audio binaries
Add steam audio binds
Add BinauralEffect processor
Steam audio scene system
Apply direct
Create phonon.pdb
Reflection works! 😅
Latest
Clean up
Fix menu sounds not playing
Refactoring, making internal
Fix warning