254,395 Commits over 3,990 Days - 2.66cph!

1 Year Ago
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1 Year Ago
Backups
1 Year Ago
WIP tutorial ending cinematic - updated with new animations and timeline
Leaderboard backup, run #9604
1 Year Ago
Adding documentation for the api page
1 Year Ago
strip unused Remove unused
1 Year Ago
Store chunkId in header file
1 Year Ago
Fixed tutorial npc crossfades not working Use cinematic avatar when putting a player model into cinematic mode, no need for state machine behaviours
1 Year Ago
Fix HLOD generator failing if it finds a RendererLOD with a renderer that is missing a mesh/material Adjusted harbor_2 hlod settings to include roads Added a DebugMode option on the HOLDBounds asset, this will print out each asset while processing so it's easier to track down specific objects that are causing problems
1 Year Ago
WIP support for showing multiple 3D models at once in the skin viewer, each going to a separate rendertexture
1 Year Ago
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1 Year Ago
Merge store-ui -> Main
1 Year Ago
Parent merge
1 Year Ago
Parent merge
1 Year Ago
Plugins manifest
1 Year Ago
Slight air control Improve ground detection
1 Year Ago
Fix conveyors affecting player velocity twice
1 Year Ago
Merge from main -> full_server_demos
1 Year Ago
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1 Year Ago
Merge from tutorial_island
1 Year Ago
Minor changes to tutorial island network bounds checks
1 Year Ago
Abs the radius in Gizmo.Draw.LineCylinder so it isn't all fucky
1 Year Ago
Allow multiple ShowIfAttributes, will show property if any of them are true
1 Year Ago
Formatting
1 Year Ago
Conveyor push cleanup
1 Year Ago
Remove debug code Fix conveyor player push
1 Year Ago
Add necessary player components Tighten up movement a bit
1 Year Ago
Add SerializedProperty.GetAttributes, will be needed if we want to get multiple attributes
1 Year Ago
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1 Year Ago
Fix triggers activating when collision default is set to ignore
1 Year Ago
Fix bugs with attack heli rocket/flare firing lockouts
1 Year Ago
Merge from tutorial_island
1 Year Ago
Fixed clothing mission step not working (merge issue)
1 Year Ago
merge from htx
1 Year Ago
merge from main
1 Year Ago
Make a deep copy when getting common inputs Remove NetAttribute, LocalAttribute, PredictedAttribute (unused)
1 Year Ago
Iterating Wood bullethole decal tweaks.
1 Year Ago
Get rid of OrderedDictionary WIP big refactor to move graph parameter definitions Create default input / output nodes in Create( delegateType ) Fixed some tests
1 Year Ago
More fixes/iterations
1 Year Ago
Fixed efitor refl probe blinking occasionally in scene view
1 Year Ago
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1 Year Ago
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1 Year Ago
Tweaked Rust/Standard template input ordering and show/hide port by link ID
1 Year Ago
Updated Workshop scene to have night time lighting
1 Year Ago
Fix tests
1 Year Ago
Added Rust/Standard template inputs for "Vertex Offset" (e.g. vertex animation), "Vertex Tangent" and "Vertex Normal"
1 Year Ago
Added template ability to set port actions via LinkId instead of Id or Name
1 Year Ago
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