130,591 Commits over 4,232 Days - 1.29cph!
    
    
    
        
            
            
            
                
                Decrease craft time of the following items from 30s to 15s
- Wood shutters
- All types of window bars
- Window glass
 
                
                
                
                
                
             
         
        
            
            
            
                
                Use -4.5 instead for a 25% reduction in penalty
 
                
                
                
                
                
             
         
        
            
            
            
                
                Horse armour now reduces horse speed by only 4, was 6
 
                
                
                
                
                
             
         
        
            
            
            
                
                Bone fragments are now compostable into fertiliser at a ratio of 10:1. No bait value.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add comments (it actually was not spawning on bottom as frequently, top was fine)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix oilrig not spawning on the top of the map as often as expected
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Tuned back salvaged hammer because it's a T1 item, not T2
- 3x original DPS -> 2x original DPS against deployables (60% of jackhammer DPS)
- destroys every barrel 2 hits -> destroys 35hp barrel in 1 hit, 50hp barrel in 2 hits
- better than every other melee tool at breaking deployables, outclassed by jackhamer
 
                
                
                
                
                
                    
    
        
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                merge from main -> qol_salvaged_hammer_buff
 
                
                
                
                
                
             
         
        
            
            
            
                
                Headlight improvements & flare fixes.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Main cannon attack prefab
 
                
                
                
                
                
             
         
        
            
            
            
                
                Attack stuff.
Organized files for merge.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix mixing table resetting to the top of the scrolling menu of recipes every time you access one
https://files.facepunch.com/jakerich/m2pBAkIZ6ElU7yHx/JkdhwA88p25hlpI2.mp4
 
                
                
                
                        
                
                
             
         
        
            
            
            
                
                Various material, PFX and lighting perf optimizations.
New firing, traversal & damage FX.
Texture tweaks; Got rid of the Desert Storm Coalition markings. Less noisy bare metal scratches and stuff.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Possible fix for parented players getting teleported far off the vehicle after a nexus transfer and probably getting killed
Might have only affected players with admin permission because antihack should have prevented it
 
                
                
                
                
                
             
         
        
            
            
            
                
                Remove redundant player rotation set after swapping a passenger to the driver seat
Add some code to dump nexus transfer requests to a file as JSON
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                merge from main -> analytics_server_profling
 
                
                
                
                
                
             
         
        
            
            
            
                
                Allow barricades to decay the same speed indoors or outdoors
- barricades still won't decay when inside building privledge
 
                
                
                
                
                
             
         
        
            
            
            
                
                Can override deploy tickrate for entities with faster decay rates
- set decay tickrate of barricades from 10min -> 1min
 
                
                
                
                
                
             
         
        
            
            
            
                
                Do not show IOEntity UI information panel for generic IO type items (fixes signs and frame showing power usage 0)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Added attachments, and slots to outpost/bandit marketplaces icons
 
                
                
                
                
                
             
         
        
            
            
            
                
                Change decay of all 4 barricades to 15 minutes
 
                
                
                
                
                
             
         
        
            
            
            
                
                Use existing `PreventBuildingMonumentTag` to detect what `prevent_building` volumes are attached to monuments & convert them to flags that DeployVolume understands
- manually search for `MonumentInfo` in the editor since the prefab scenes don't have components added by S2P
 
                
                
                
                
                
             
         
        
            
            
            
                
                Stone barricade protection value didn't save
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from fix_ping_estimation_lag_spikes
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from optimize_sqlite_fastmode
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from optimize_sam_site_air_vehicles
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from horse_ragdoll_material_fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from mediumbattery_size
 
                
                
                
                
                
             
         
        
            
            
            
                
                Allow horses to be able to walk backwards at half the speed of normal walking
 
                
                
                
                
                
             
         
        
            
            
            
                
                Display an error in console when addon file list has failed to be read completely
Removing dead/redundant code from SENTs
 
                
                
                
                
                
             
         
        
            
            
            
                
                player update. Exported 3p military flame thrower anim set and set up in unity
 
                
                
                
                
                
             
         
        
            
            
            
                
                Allow barricades to be placed anywhere in monuments
- melee damaged increase against barricades: same damage as normal deployables
- bullet & explosive damage against barricades stays the same as before
- split building volumes of barricades and bypass "prevent_building" tagged with monument
 
                
                
                
                
                
                    
    
        
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                Use string builder instead
Publish attachments list to tooltip
https://files.facepunch.com/ianhenderson/1b2411b1/Unity_91TpvFeD1c.mp4
 
                
                
                
                        
                
                
             
         
        
        
            
            
            
                
                sound.Generate now accepts table of samples, or direct binary data as a string
The table input should have float values from -1 to 1 (index starting with 1), and is about 4 times faster than using a function
string input must be raw 16bit sound data (each sample is a signed short), and is much faster than the 2 other methods.
EmitSound handles registered sounds a bit better clientside
You could, and still can add `.wav` to the end of the registered sounds to make them work with EmitSound, which is still useful for serverside, but clientside this is no longer necessary.
Added optional argument to sound.Generate - loopStart (sample ID)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed bug causing attachments to not be registered
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Refresh sell order stock no longer frees attachment list
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed ground watch and colliders
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Deploy sound, placement tweaks and guide mesh scale
 
                
                
                
                
                
             
         
        
            
            
            
                
                lod and prefab setup for corrugated sheets and radtown shed.
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Now forward attachments on shop listings over the network
Added slots to map vendor
 
                
                
                
                
                
             
         
        
            
            
            
                
                Art implementation, blinking light behaviour