244,583 Commits over 3,898 Days - 2.61cph!
Merge Main -> Homing Missile Launcher
Save custom class when setting it as an active class
New class modal style
https://files.facepunch.com/tony/1b0311b1/sbox-dev_6CDGC1kRXe.png
Don't allow multiple attachments to be active if they're in the same category
Citizen/animgraph: improved jumping feel by making the body & legs lean towards the landing direction
This exploits the system used to partially reflect your input while airborne, but it now *reverses it* once the initial jump impulse is over. https://files.facepunch.com/maxlebled/1b0311b1/2023-09-03%2021-51-46.mp4
Redo team scoring system, should fix winner decision logic. Remove use of INetworkSerializer while we're at it
merge from ch47_protection
homing launcher durability tweaks
reduced scrap transport heli damage V antivehicle
added brighter skin for dirt_pile assets
cctv_manpad added (missing file)
cctv_manpad profile added
Add WeaponViewer.FlipYaw, use for KillFeedEntry
First draft of the launcher digital display, prefabbed like the AH cam.
Redone KillFeed to provide clients and weapon info, use WeaponViewer to show weapon image instead of name, add IsHeadshot
Assume a death that isn't from a weapon as suicide for now
Add WeaponDefinition.EmptyReloadTime
Loading screen adjustments
Remove m_flVrChaperoneAreaRadius
Lets get CCameraRenderer in its own file
Strip unused fog convars
Leaderboard backup, run #5673
Leaderboard backup, run #5671
Leaderboard backup, run #5670
v_mp5: added Reload_Empty animation
https://files.facepunch.com/maxlebled/1b0311b1/2023-09-03%2005-47-44.mp4
added trash_a tileable material + trash_pile_c_05
https://files.facepunch.com/jason/1b0311b1/sbox_YonXpWPV9u.png
Add SteamInput manifest file for deck
At the moment, all it does is make the right trackpad work
Fixed GunfightWeapon NRE on death
Sorted out ammo text wrap bug
Changed SwitchWeapon action bind from Q to 2
Fixed loadout sys starting the player on their secondary weapon
Fixed Loading Screen not fetching map correctly - also support finding map from Game.Server.MapIdent
Fixed holster fucking up weapon deploy on next respawn
Reduced base menu UI scale
Add MatchmakingSystem.CreateLobby, add quick-start to matchmaking page
GameServerFrame low-res improvements
Trace from eyepos to vault end pos to make sure we can't jump through world geometry and shit like that
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vpc, include in vphysics2
wrap v32, conflicts with mathlib
Fixed mesh compression issues.
NVG overlay mask properly round instead of having four pinched corners.
merge from HomingMissileLauncher
merge from Attack Helicopter
Leaderboard backup, run #5646
Attack Helicopter menu background video