136,096 Commits over 4,444 Days - 1.28cph!

55 Days Ago
Also cache and apply scale for upgrade visuals . Applied to all workbenches.
55 Days Ago
merge from main auto-resolve VendingMachine.cs and proto
55 Days Ago
Merge from parent
55 Days Ago
Mortar animation polish and clip updates
55 Days Ago
updated crypt building skin icon
55 Days Ago
Merge from main
55 Days Ago
merge main -> rust_relay_server
55 Days Ago
Adding low fences LOD0's Updated playground fences
55 Days Ago
Merge from heightmap_bake_fix
55 Days Ago
Merge from main
55 Days Ago
adjusted surplus upgrde position
55 Days Ago
Revert TerrainHeightMap from bad merge
55 Days Ago
merge from main
55 Days Ago
mannifest
55 Days Ago
update from main
55 Days Ago
Merge from main
55 Days Ago
merge from main, will rebuild mainifest
55 Days Ago
Use meshes for hole shapes Switch to using CommandBufferManager to keep hole and terrain render order Add cylinder mesh that matches radius of terrain modifiers Hole editor clean up
56 Days Ago
vendingmachine_ui_refresh -> main
56 Days Ago
main -> vendingmachine_ui_refresh
56 Days Ago
Add condiiton and slot support to fake inventory
56 Days Ago
Support skins on collapsed shop view
56 Days Ago
Check skin ID before allowing a purchase
56 Days Ago
Fix a couple of bugs with cost skin id not being detected properly
56 Days Ago
Added independent skin support to cost item (was only supported for selling item before)
56 Days Ago
Merge from main Cannon.cs and PlayerModel.cs conflicted, auto merged
56 Days Ago
Fixed remaining light fixture issues.
56 Days Ago
Added another female/light player seed
56 Days Ago
Merge from main
57 Days Ago
Fix submesh bypass per prefab being inverted
57 Days Ago
Enable submesh batching on shipping container
57 Days Ago
Only enable submesh batching on certain assets instead of every single one
57 Days Ago
Add `paste_auth` option to copy paste (default true) so admins are authed on every turret & door when pasting
57 Days Ago
Fix color being inconsistantly set inside editor because it was hitting client & server entities with the physics queries
57 Days Ago
When using `skin_radius` with the shipping container skin use the last color that the player used with the spraycan instead of randomly skinning the shipping container
57 Days Ago
Delete unused Combine() overload from MeshRendererData
57 Days Ago
Fix RendererLOD not working with colored RendererBatch because it was looking for the batching component attached to the renderer instead of on the parent - until we fix the LOD2 container wall having mismatched material order compared to the other lods
57 Days Ago
Add support to RendererBatch for submeshes - RendererBatch will send each submesh to the batching system separately with it's own material and track them both - update batching system to use submeshes when merging meshes
57 Days Ago
Added female/light player seed Female/light body material updates PlayerModelMouth balance pass
57 Days Ago
network++
57 Days Ago
Setup engineering bench filler/item visuals
57 Days Ago
Crypt building skin store page baseline
58 Days Ago
Add sell order skin support to the marketplace terminals in outpost
58 Days Ago
charm position tweaks
58 Days Ago
Fix all the compile errors
58 Days Ago
main -> vendingmachine_ui_refresh
58 Days Ago
TMP compile fix
58 Days Ago
merge from unity_6.3.11/new_inputsystem
58 Days Ago
Compile fix
58 Days Ago
Minor cleanups Make spawnmenu APC indistructible * Adds new ability for vehicles in spawnmenu to set health. Make APC gibs actually despawn like intended Add fixed APC gibs models * Fixed light origin and hitboxes for the fire effect Move prop_vehicle_apc string to .properties