198,677 Commits over 4,140 Days - 2.00cph!

2 Months Ago
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2 Months Ago
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2 Months Ago
small sails deployable blockout and preliminary blendshape work for testing
2 Months Ago
filters styling
2 Months Ago
Moved to new project -> Rust.SourceGenerators.SyncVar Fix legacy shelter mini example
2 Months Ago
Server List design
2 Months Ago
merge from vclouds
2 Months Ago
performance tweaks, block sun by clouds in reflection probe
2 Months Ago
Reduced speed of fade to black(ish)
2 Months Ago
Initial test changes: Reduce movement speed duration from 6->4 seconds (vision is already at 4 seconds) Reduce vision blackout from 1 to 0.997
2 Months Ago
merge from main
2 Months Ago
Merge from junkpile_bush_los
2 Months Ago
Updated AI LOS blockers for Junkpiles a, g, h and i
2 Months Ago
Update to third person boomerang animations so that the empty hand isnt so straight down
2 Months Ago
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2 Months Ago
Fixed F7 report UI again, restored input field settings
2 Months Ago
Scientist RHIB blockout
2 Months Ago
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2 Months Ago
Fixed wicker_barrel.corpse gibs missing script warning on warnup
2 Months Ago
merge from qol_crosshair_interaction
2 Months Ago
storage_monitor_rotate_fix -> main
2 Months Ago
Change client rotate method to also check for storage monitor
2 Months Ago
Added interaction crosshair mode setting in the option menu
2 Months Ago
Updated Jungle berry biome types
2 Months Ago
Can't rotate the TC if a storage monitor is attached
2 Months Ago
vending_machine_storagemonitor_rotate_fix -> main
2 Months Ago
Don't allow Vending Machine rotation if the storage monitor is attached (breaks wire connections)
2 Months Ago
storage_monitor_container_io_rewrite -> main
2 Months Ago
Small layout tweaks Fixed the offcentered 'open_door' icon
2 Months Ago
Added support for Container IO to Storage Monitor Resolves issues of storage monitor not working correctly with the new Vending Machines
2 Months Ago
Cherrypick(hackweek_procgen_async) Optim: PrefabPreProcess.FindComponents is now using GetComponentsInChildren With profiler, this ended up 2x faster than old way (lighthouse monument goes from 96ms to 46ms) Tests: used old code inline to validate outputs of new code
2 Months Ago
Cherrypick(hackweek_procgen_async) Optim: PrefabPreProcess - replace GetComponent with TryGetComponent Those are cheaper since they do less allocations and text formatting. Saves ~35s (but new flow is still slower). Tests: ran procgen with early out
2 Months Ago
Merge from main
2 Months Ago
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2 Months Ago
Added lookattooltip.crosshairMode convar to change the interaction crosshair visuals 0 = default 1 = no texts 2 = no texts, no icon https://files.facepunch.com/Flavien/default.png https://files.facepunch.com/Flavien/1.png https://files.facepunch.com/Flavien/2.png
2 Months Ago
merge from main
2 Months Ago
boomerang_hand_up_fix -> main
2 Months Ago
main -> syncvars
2 Months Ago
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2 Months Ago
network++
2 Months Ago
Added the src and dst alpha blend shader properties to the original decal shaders so that the values can be serialized on the materials and updated the poster materials to have these new properties
2 Months Ago
New folders, moved crosshair UI prefabs around
2 Months Ago
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2 Months Ago
merge from inputfield_rtl_fix
2 Months Ago
Fixed RTLTMP_InputField not preserving vertical alignement
2 Months Ago
merge from main
2 Months Ago
upped vending machine workshop res to 2k