126,088 Commits over 4,171 Days - 1.26cph!
Update error handling for FP account notices so it handles Steam errors better (and if there is an error then don't disconnect from the server)
Fix egg suit removing the skin color from the first person legs
PixelLit Advanced shader tweaks from Diogo
Scene backup & related files.
Merge from main -> gameplay_metrics
Accurate terrain matching.
Added cpu_priority & cpu_affinity console commands
Merge from main -> cpu_affinity_test
Fix single wood door not using deploy whitelist
ferry ramp flaps texture redo
Merge from main -> door_deploy_fix
subtracting
80250 - player reported issues with deployment
More accurate heightmap baking
merge from facepunch_pool_2
manual merge & fix from
80221
Cache the MonumentInfo OBB
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More explosion stuff (subbranched because spam)
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Minor edit, fix misplaced bracket
Merge ScreenshotConsoleBlur -> Main
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Alternative spike atlas method & related files.
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6 point normals, gradient normals & standard planes with halved UVs
merge from gameplay_metrics
Fix crafting ingredients being marked as produced instead of consumed
Diogo's refraction shader fix.
Explosion test files & scene backup
Fix error when logging server performance
Check if AnalyticsSecret is empty rather than null
Using the staging api for server analytics
Merge from nuclear_missile_silo
Resolved remaining scene errors (hopefully) - namely MissingComponentException resulting in DeferredMeshDecal NRE on nuclear_silo_room_j.prefab
S2P
Assign missile_silo monument bundles
Created additonal control_panels prop variants
Added them to the scene
Scene2prefab
merge from nuclear_missile_silo
Removed deferred decal script from an object that shouldn't have it
Fixed material mismatch on room prefabs
Fixing terrain sampling issues
merge from gameplay_metrics