130,566 Commits over 4,232 Days - 1.29cph!
    
    
    
        
            
            
            
                
                DrawInspectorTextureAttribute folds with the field name
 
                
                
                
                
                
             
         
        
            
            
            
                
                initial coarse height baking
 
                
                
                
                
                
             
         
        
            
            
            
                
                Imported and implemented sounds for the plank item
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix burst compile issues by bringing back `DamageRegion` struct
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Add a delay before invoking the deep sea server tick after a server restart
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                boat_fixes -> naval_update
 
                
                
                
                
                
             
         
        
            
            
            
                
                Potential fix for IsDriverDead
- Don't rely on a reference to dead driver (work with nulls)
- Gate checks between has spawned
 
                
                
                
                
                
             
         
        
            
            
            
                
                updated vm rpg skin anims
 
                
                
                
                
                
             
         
        
            
            
            
                
                Prevent on killed from firing an nre during server restarts
Dont save boat ai
 
                
                
                
                
                
             
         
        
            
            
            
                
                Post merge fixes:
- Fix phrase conflict
- Rebuild manifest
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Restore /rpg folder in RocketLauncher, fixes broken vanilla rocket launcher caused by 
133429 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from floating cities
 
                
                
                
                
                
             
         
        
            
            
            
                
                FC1,2,3 HLOD refresh and S2P
 
                
                
                
                
                
             
         
        
            
            
            
                
                re-enabled some shadows in med barge
 
                
                
                
                
                
             
         
        
            
            
            
                
                disabling shadow casting on prefabs, floating city walkways prefabs and casino barge shadow casters
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from scene_holster_tools
 
                
                
                
                
                
             
         
        
            
            
            
                
                Move the scene based holster tool buttons into the scene view and not the inspector
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from water_pump_power_fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                Removed a couple of server allocations when firing events on Water pumps and Fluid Switches
 
                
                
                
                
                
             
         
        
            
            
            
                
                Another potential fix for sprinklers still spraying when connected to a water pump with a large height difference and the pump loses power
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix scientists moonwalking on ghost ships
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix InfoZone NRE from scientists on ghostships
 
                
                
                
                
                
             
         
        
            
            
            
                
                Mark two more collision meshes r/w
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge npc parenting to naval update.
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge back cannon and player animator fixes to naval_update
 
                
                
                
                
                
             
         
        
            
            
            
                
                Embed playable graph tooling
 
                
                
                
                
                
             
         
        
            
            
            
                
                Reset base animator layer weight whenever we're not playing one shots.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Try to fix black bars on RHIB (that can show up at certain angles)
 
                
                
                
                
                
             
         
        
            
            
            
                
                mounted_turret_reloading -> naval_update
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                naval_update -> mounted_turret_reloading
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix some more dodgy angles on the front seat
 
                
                
                
                
                
             
         
        
            
            
            
                
                - Swap front turret to correct mount pose (standing)
- Fixed problems with front turret being unable to progress its reload bar properly
- Adjust eye position on front turret
- Remove logs
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Add server convar to allow mounting the cannons outside of boats
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed AI turrets not shooting at the players (incorrect dot calculation)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Better driver caching, prevents a random other npc on the boat from being marked as the driver
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Fixed ai mounted weapon controller so it points at the right location again
 
                
                
                
                
                
             
         
        
            
            
            
                
                prevent rear turret clipping checks from failing right at the corners
 
                
                
                
                
                
             
         
        
            
            
            
                
                - AI's can now reload turrets if they are empty
- Extra profiling in a bunch of turret methods
- Run at randomised time to keep the thread clear
 
                
                
                
                
                
             
         
        
            
            
            
                
                Now disable their canvas when invisible:
- Team ui
- Fog overlay
- Wounded screen
Some fixes to other screens not disabling themselves by default
 
                
                
                
                
                
             
         
        
            
            
            
                
                Setup swap RPG component on viewmodel
 
                
                
                
                
                
             
         
        
            
            
            
                
                Marked remaining floating city collision meshes r/w