225,867 Commits over 3,714 Days - 2.53cph!

32 Days Ago
BaseCombatEntity.Hurt uses pooling for HitInfo
32 Days Ago
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32 Days Ago
merge from qol_rotate_vending_machine
32 Days Ago
merge from tutorial_gun_unlock
32 Days Ago
merge from mission_improvements_may_24
32 Days Ago
restore 96033 mission_improvements_may_24
32 Days Ago
Add Rick's spaceship model
32 Days Ago
Fixed bullets colliding with dead players, collision problems w/ players
32 Days Ago
Don't show health bar if at max
32 Days Ago
This all sucks but pushing it to have it as back up
32 Days Ago
Add ability to scope input hints https://files.facepunch.com/devultj/1b1811b1/sbox-dev_05o2cfn6aa.png
32 Days Ago
ComponentTypeSelector: don't allow left arrow navigation if trying to name component
32 Days Ago
Compile fix
32 Days Ago
Reduce parallel cubemap updates on load, we allocate a new lightbinner for each new parallel view and each of them allocates a lot of new GPU buffers when they should be shared, I'll revisit this after shadowcache
32 Days Ago
Item / ItemManager use pooling
32 Days Ago
Remove zones
32 Days Ago
Add player damage FX, health bar
32 Days Ago
subtract mission_improvements_may_24 - compile fix
32 Days Ago
Remove all atlas downsampling bullshit, not even being used Backport shadowcache from CS2
32 Days Ago
merge from mission_improvements_may_24
32 Days Ago
merge from ai_zone_leak
32 Days Ago
Use assets folder when collecting files for manifest Don't add asset browser node for projects without assets Don't collect assets from projects with no assets folder Don't save the project list in editor, only save the project list when adding from launcher Fix ProjectSettings path resolution, rename Project.Path to Project.ConfigFilePath Error fix
32 Days Ago
merge from minigun_fixes_may_24
32 Days Ago
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32 Days Ago
Added profiling and stat command to investigate potential zone leaking.
32 Days Ago
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32 Days Ago
Add TryUnstuck to Player movement
32 Days Ago
merge from patrol_helicopter_health_reset
32 Days Ago
Moved Editor folder, updated .gitignore to reflect new changes
32 Days Ago
Eliminated BaseCombatEntity.Hurt GC alloc
32 Days Ago
Fixed BaseProjectile.DelayedModsChanged profiler sample mismatch
32 Days Ago
Content > Assets
32 Days Ago
some walkways set model fixes (sg's, holes) better staircases for radtown storage building large s2p
32 Days Ago
GPU Shadow Culling (#1523) --------- Co-authored-by: Matt Stevens <matt@mattstevens.co.uk>
32 Days Ago
Remove all atlas downsampling bullshit, not even being used Was accidentally creating new lightbinner (without light info I needed too) every frame :S CSceneSystem::GetLightBinnerStandard() is "FindOrCreate" while from CSceneView actually gets the actual one GPU Shadow Culling POC: Don't render shadows that are not visible by GPU depth bounds sc_show_rejected_lights enum support for VFX HLSL We dropped DX11 support so we can support it without a worry microsoft/DirectXShaderCompiler/wiki/Language-Versions#hlsl-2017 r_gpu_shadow_culling cvar, parallelize static light visibility tests Cone intersection for tiled light culling Bloat cones a wee bit, still do sphere culling for point lights Move culled lights list for shadow culling to lightbinner rather than shadowcache, lightbinners are guaranteed to be per view (first order, first served though), this lets multiview work for culled lights https://i.imgur.com/JwxhgOJ.png Only show the considered lights in the debug view, we don't cull the unconsidered lights so it'd show them as unculled Cast shadows of non culled lights, not culled lights.. wtf? Only debug draw actual shadow casters, add spot light debug drawer Fix debug views for dynamic lights, update comments
32 Days Ago
Fix debug views for dynamic lights, update comments
32 Days Ago
Leaderboard backup, run #11130
32 Days Ago
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32 Days Ago
Fix target detection triggers for turrets on nexus ferry being very far away from the turrets
32 Days Ago
Fix foundation not replacable under a roof - ensure foundation can't be placed clipping into roofs https://files.facepunch.com/jakerich/DiEvbg8FtDsQvCkQ/ZXt1WMKFWMUmUu0d.png https://files.facepunch.com/jakerich/ba6PAFGqdbJdQgs8/xFa89R274Dbx7H8o.png
32 Days Ago
Fixed reload option when selecting a minigun in the inventory not translating properly
32 Days Ago
Adjust prompt on minigun reload tip to mention workbench lvl 2/3
32 Days Ago
Award tutorial gun achievement when opening the rate rather than via physics trigger, should be more reliable?
32 Days Ago
S2P both stables and fishing villages
32 Days Ago
Fix 'Saved = true' being set for the new function
32 Days Ago
Add `refresh_nickname_cache` to force manual refresh of steam nicknames
32 Days Ago
Force the nickname cache to refresh when connecting to a server to give steam every chance in the world to download nicknames
32 Days Ago
Script setup on tools
32 Days Ago
More map marker size adjustments
32 Days Ago
Remaining throwables w/ script setup