130,566 Commits over 4,232 Days - 1.29cph!
    
    
    
        
            
            
            
                
                Delay visual chickens enabling for a second, seems to fix the distorted skinned mesh renderers
S2P floating city 1+2
 
                
                
                
                
                
             
         
        
            
            
            
                
                Removed the three GameUI.Hud.Buffs prefabs in GameUI.Hud
Unused legacy stuff
 
                
                
                
                
                
             
         
        
            
            
            
                
                Now disable their canvas when invisible:
- Build cost indicator
- Repair cost indicator
- Game tip
- Voice chat
- God and invis overlays
- All full screen overlays (9 canvases)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Sleeping screen, AI designer, pie menu, progress bar and sleeping screen now disable their canvas when invisible
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from optimize_water_body_culling -> main
 
                
                
                
                
                
             
         
        
            
            
            
                
                Unshelved Jake's printCanvases command changes: it now shows canvases as a hierarchy
 
                
                
                
                
                
             
         
        
            
            
            
                
                Re-add support for world and local space inputs (mouse delta vs aim angles)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixes to ensure the server representation is updated properly
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▍▆▅▍▉ ▄▋▆▊▋▉ ▍▅▌▇▋▄ ▅▌ ▊▌▊▄▍▇▅▇▌ ▋█▉▇▉▄▉▌▌▅▇▋
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▇▍█▋▄▅ ▇▋▉█▌▅█▇ ▊▅ `▉▉▌▆▊▇▌▊▆█▉▆█▊▅▅▅▄`, `▆▌▄█▅▆▉▅▍▅▊▄▄▅▆▍▆▅▇▇` ▆▄▄ `▌▉▊▊▅▆▌▆▋▍▇▅▌▄▅▇▉▊`
 
                
                
                
                
                
             
         
        
            
            
            
                
                Rewrote cmounted turret client prediction
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixes for Lumberjack and Outpost scientist NPC's
 
                
                
                
                
                
             
         
        
            
            
            
                
                Handle edict limit Lua errors in some Sandbox dupe functions
Sandbox entity spawning adjustments
* Do not store the NPC/Vehicle table in the duplications or on the entity itself. This increases dupe sizes, and we already store the spawnname so that should be enough to link into associated lists
* Use list.GetEntry where possible, avoid copying the entire list and cleans up code
Fixed list.GetEntry erroring when used
Fixed duplicator support for HL2 entities as non admin
* Sandbox now stores the EntityName on created entities and through duplicator, like NPCs and Vehicles do
* Non admins can now duplicate HL2 entities from spawnmenu, and they call appropriate hooks
* Portal cores now duplicate properly
Added resistance-hacked combine mine to spawnmenu
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                re-exported hmlmg from blender and split off ammo box
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Update VRAD limit output
Relates to gamelump limits (detail props, static props, etc), instead of 1/memory usage, it will now correctly display used memory with a maximum of 0.
For static props, added a counter with a maximum value to let the user know when approaching the limit that the game client will not be able to handle. (16k static props)
Make .properties parsing code same on win/linux
Fixes certain strings not loading correctly on Linux
Update localization files
Merged Pull Requests
* Optimized Widgets system
* Server rating penalty for outdated servers
* Localization for chat message prefixes (dead/team messages)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Added very placeholder direction arrows to sail deployment guide. Arrows point FORWARDS. Point these to the front of your boat.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added female prefab to all Skinnables, now shows proper male/female prefab in workshop scene
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Cannon deployment improvements/fixes, works nicely with cannon wall.
Enabled pickup for cannons.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                ValidBounds checks cleanup
 
                
                
                
                
                
             
         
        
            
            
            
                
                Smalle engine deploy guide fixes/no collision.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed IsInsideOuterBounds returning false when in the deep sea, bricking all LOS checks
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Finish building from steering wheel now shows the same error messages as when trying to finish building from the station.
 
                
                
                
                
                
             
         
        
            
            
            
                
                RPG7 - updated viewmodel and textures, added worldmodel and LODs
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Progress & proper hierarchy structure on 3
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                IBoatPropulsion compile fixes
 
                
                
                
                
                
             
         
        
            
            
            
                
                Jobify the damage region scanning for instance data
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Small engine can now be picked up
 
                
                
                
                
                
             
         
        
            
            
            
                
                Revert cannon prefab to before it exploded
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed broken material on roof_support_a_end
Added culling volume to casino interior lights
 
                
                
                
                
                
             
         
        
            
            
            
                
                Bugfix(editor): StoreBundleTool - handle invalid paths
This can happen if the serialized path now points to renamed or deleted resource.
Tests: none, don't have a case like that right now.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Hide reamining, non-deployed, required category item icons in boat building UI if one item has already been placed and only one is required. Eg, hide engine in UI if one isn't placed, but a sail is.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Update(editor): StoreBundleTool - stage timings emit volume of work
Makes it easier to confirm if it's doing anything when there are no dirty changes
Tests: ran the tool
 
                
                
                
                
                
             
         
        
            
            
            
                
                Clean(editor): remove Tools/Menu2
Checked both the editor pref by variable and by value, they're not used anywhere
Tests: none, trivial change
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix deployment warning for BBS
 
                
                
                
                
                
             
         
        
            
            
            
                
                Update(editor): StoreBundleTool - scan scriptable objects
- fix assembly scanner skipping public fields if it's type is nested
Tests: created a dummy scriptable object, ran a scan - it got picked up
 
                
                
                
                
                
             
         
        
            
            
            
                
                exported updated vm rpg skin rig and anims
 
                
                
                
                
                
             
         
        
            
            
            
                
                Reduced number of point light on all string lights prefabs 
Cleaned up the lighting setup in the casino and setup Light At Time groups
Disabled shadow casting on all casino light except one
Static prefabs for trophies used in the casino 
CH47 rusty material variant to better match the rest of the environment 
Various minor tweaks
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                - Add mission relating to underwater labs, given by fishing village Divemaster
- Some small improvements to existing Divemaster dialogue
- Fix dialogue graph node connections not being deleted with the node
- Add string identifier field to mission event payload
- Dialogue graph now saves before closing due to an assembly reload
- Fix NPCMissionProvider releasing the wrong list to pool
Some fixes for the boombox as it relates to the new mission:
- Boombox play phrase no longer refers to a cassette tape if there is no valid tape inserted
- Microoptimizations to boombox distance checks