128,537 Commits over 4,201 Days - 1.27cph!

24 Days Ago
Fix fields that escaped the first time - SpacialBiomeFog - VolumeClouds
24 Days Ago
Update: break ItemStoreTakeover links to sprites - Added warmup-cooldown to relevant UI screens Doesn't work correctly - menu spawns, but uses wrong assets. This is due to warm-up logic running before storetakeover warmup Tests: navigated to Store and Inventory pages. Inventory is okay, but store is derped
24 Days Ago
Compile fixes
24 Days Ago
Merge from naval_update
24 Days Ago
- Finish objectives for oil rig mission, assigned as new available mission from Outpost scientist - Optional objectives are now prefixed as optional in the mission preview conversation dialogue - Fix some issues with new reward choices - Remove ShowIf attribute, was not working well enough across the board - Add TryGetEntity to EntityRealm, works like Find but a little neater
24 Days Ago
Additional types - UI_Hero_QuickJoin_Entry - UI_Hero_Store - UI_ServerBrowserPage - UI_TutorialModal - UI_SkinViewerControls - UI_Store - UI_WorkshopItemList
24 Days Ago
Teleporting on the map via enable_marker_teleport while having the underground map layer selected will now attempt to teleport you to the deepest valid position (train tunnels, caves etc.). Falls back to regular behaviour.
24 Days Ago
Misc block fixes
24 Days Ago
Fix serialized fields defined inside SERVER or CLIENT causing reimports - HotAirBalloon - Client - Projectile - InstancedDebugDraw - AutoTurret - PanelLight - SpatialBiomeFog - VolumeClouds - WorkshopWeather - FPSLogger
24 Days Ago
Missing plank item changes from earlier
24 Days Ago
Add support for spawning the new scientists, but lets stay with the old ones for now
24 Days Ago
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24 Days Ago
Swap avoidance Physics.Spherecast to GamePhysics.TraceAllUnordered, should be a bit more reliable Further simplification to avoidance code, not 100% sold on it so im commenting out for now
24 Days Ago
Replaced the original wall collision mesh rather than importing a copy so I dont break static wallls using the original. Tests fine in editor on deployable and bandit town walls
24 Days Ago
Make the cannon handle spin depending on the height of the back block, raise/lower the back block as the cannon rotates
24 Days Ago
Replace old model with the new LODed model. Adjust: cannon hand IK, pitch clamping to fix the cannon clipping into itself, mount anchor offsets.
24 Days Ago
Update: UI_StoreTakeover.AssignStoreBundle utility to assign it's icons to ui/store.bundle - Ran Assign Store Bundle on all takeovers Tests: inspected meta changes
24 Days Ago
Rebase on /main
24 Days Ago
Speed up motion list execution 30x by caching matrices and checking them for changes.
24 Days Ago
Update: ItemStoreTakeover - stores paths to icon textures - Updated StoreTakeoverDrawer to visualize sprites from paths instead of ItemStoreTakeover fields - ran update paths on relevant prefabs Not decoupling sprite fields from ItemStoreTakeover just yet - gonna do it as a separate submit Tests: interacted with prefabs in the editor, confirmed that it's rendering correct images and paths are present
24 Days Ago
merge from deployable_cannon
24 Days Ago
Suppress warning in prefab preprocess for when we're running in CLIENT and SERVER, otherwise it shows up as unreachable code.
24 Days Ago
Rework cannon reloading: - Don't start reloading if we have no ammo - Cancelling a reload restarts reload progress
24 Days Ago
Anchor icon
24 Days Ago
network++
24 Days Ago
meta_shift/loot -> /main
24 Days Ago
Fix NRE when shooting ballistas and canons
24 Days Ago
fixed missing blueprint fragment world model outlines
24 Days Ago
Toggle all the cart button animators when the store is not visible
24 Days Ago
Fix tile being added on background thread instead of main thread after refactor, fix tile being added twice
24 Days Ago
Advanced BP fragment typo fix
24 Days Ago
meta_shift/loot -> main
24 Days Ago
Updated hackable crate loot table, more variance Reduced slots, dynamic loot container Added title
24 Days Ago
Sails and anchors can not be raised or lowered during boat building.
24 Days Ago
created 3p chainsaw idle breathing anim and applied to its override controller
24 Days Ago
4k sail textures
24 Days Ago
Added debug.printanimators to print the status of all the animators in the scene
24 Days Ago
merge from naval_update
24 Days Ago
Use timers for anchor/sail
24 Days Ago
Manifest
24 Days Ago
Merge from parent
24 Days Ago
broom flag for sail
24 Days Ago
Merge from main
24 Days Ago
/meta_shift/loot -> main