225,867 Commits over 3,714 Days - 2.53cph!

32 Days Ago
Fixed one of the cake candles getting blown out out when you run far
32 Days Ago
Leaderboard backup, run #11125
32 Days Ago
Don't allow missions to end if the player doesn't have enough slots in their inventory for all of the rewards (includes any applicable bonus rewards) Show an error toast in this case Toasts can now appear while the player is in a conversation
32 Days Ago
Shrink vending machine clusters that are too close to mission marker clusters
32 Days Ago
Conversation screen can now be closed with escape
32 Days Ago
Change "build" naming to "export", makes more sense Wizard cleanup Share wizard code between publish/standalone
32 Days Ago
Gizmo.Control.BoundingBox
32 Days Ago
Constant roam Get random point closer to agent Use a bounding box for npc spawn
32 Days Ago
Initial standalone build wizard Standalone player exe Export into `data\` Copy all the stuff we want from core, base, citizen, bin Application.IsStandalone, don't try to load menu project if standalone Load from manifest, un-hardcode paths Fix paths, temporarily copy sbproj We should be able to get away with not copying these manually, asset system should handle it We need a few files from core, though Clean up, slightly improved wizard Don't hard-code these paths, do all setup inside StandaloneAppSystem Standalone wizard shows basic ETA Better ETA Mount everything we need, gets us as far as at least loading scenes (even if they're missing all content) Include gamecontrollerdb.txt in standalone build Build queue before copying (so we get compiled assemblies) Temp copy video.json (because I'm sick of it launching in fullscreen) Split out data dir and game data dir Don't need to save off absolute game data path, just use relative path Temp copy some more stuff data/ conflicts with existing path, use export/ instead Load assembly, filesystem Copy base UI textures and fonts Cleanup Move standalone-specific stuff into StandaloneGameInstance Test fetching all code manifests Interop as array Safe copy Log copies Use code resources where we can Only copy compiled code resources Don't copy tool dlls Cleanup Standalone games that don't use citizen won't copy or mount content (saves 1GB, builds faster) Clean up, try to get as much of this standalone stuff as contained as possible Copy all core models too (mainly for box, sphere models) Wizard UX improvements Paths cleanup Rebase fixes Fix paths for new folder layout
32 Days Ago
Remove keycard on use Destroy fire if lasts too long NPC now roam
32 Days Ago
Fix nexus map not filling the screen when zoomed out on ultrawide displays
32 Days Ago
Added support for 'AssetModificationProcessor' interface, which now keeps track of added and removed assets, allowing the tracker to process those entries
32 Days Ago
Refresh list of nicknames every 30s for the first 2 minutes of gameplay, then move to refreshing steam nicknames every 5min
32 Days Ago
Fix client crash when loading clan score events
32 Days Ago
Citizen/animgraph: added WalkFast_NW & WalkFast_W + updated animgraph
32 Days Ago
Fix minigun deleting ammo when it runs out of durability and deletes itself (by putting ammo into inventory)
32 Days Ago
Shadergraph: Add depth node
32 Days Ago
These two clothing icons were missed in the layout change
32 Days Ago
Add `breakheld_almost` command to put the held item to 1 durability
32 Days Ago
Update Facepunch.ActionGraphs Use ActionGraphCache when cloning / instantiating GameObjects
32 Days Ago
Test scene for benchmarking cloning objects with ActionGraphs attached
32 Days Ago
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32 Days Ago
Clamp navmesh heightfield size to sane values to avoid alloc crash
32 Days Ago
Move editor addon .cs files to Code directories Update .git-blame-ignore-revs
32 Days Ago
Fix unable to replace foundation under half height floor after the foundation is destroyed - exclude floors from normal deploy volume - add smaller build volume the exact size of the foundation specifically for floors https://files.facepunch.com/jakerich/8JGYPyRbYbgdmtWo/5QcMFMEycMJf4bG7.png
32 Days Ago
Merge from unity_2022.3.24
32 Days Ago
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32 Days Ago
Ability to auto join full servers when they get a free slot https://files.facepunch.com/rubat/2024/April17-7-UnwittingManta.png The selected updates every 10 seconds now. Ability to add servers to favorites by IP https://files.facepunch.com/rubat/2024/April17-11-PinkIvorybackedwoodswallow.png
32 Days Ago
Benchmark cached vs uncached
32 Days Ago
Wizard UX improvements Paths cleanup
32 Days Ago
Don't use 4 players lol Refactor projectiles to not require a collider
32 Days Ago
Add GameStateManager.PlayerCount for debug
32 Days Ago
Refactor player movement a bit, turn rate does stuff now, boost reduces turn rate drastically
32 Days Ago
Shoot projectiles instead clean up
32 Days Ago
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32 Days Ago
Extend projectile lifetime when a shield deflects
32 Days Ago
NPC can do damage now
32 Days Ago
Projectile colors are based off player color (https://files.facepunch.com/devultj/1b1711b1/sbox-dev_mphdzgYk4J.mp4)
32 Days Ago
Refactor shields to be directional, 90 degree angle coverage
32 Days Ago
Ai tag for abilities
32 Days Ago
Reorganized electric wire shaders and added optional per-vertex culling based on arbitrary/OBB volume
32 Days Ago
Copy all core models too (mainly for box, sphere models)
32 Days Ago
Fix ReSharper error Simplify ToDictionaryExpression ActionGraphCache first pass
32 Days Ago
32 Days Ago
Standalone games that don't use citizen won't copy or mount content (saves 1GB, builds faster) Clean up, try to get as much of this standalone stuff as contained as possible
32 Days Ago
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32 Days Ago
Pigtail Hair + Eyelashes Update + Fixes to .clothing files https://files.facepunch.com/daniel/1b1711b1/sbox-dev_KgSKudxKhV.jpg
32 Days Ago
Safe copy Log copies Use code resources where we can Only copy compiled code resources Don't copy tool dlls Cleanup
32 Days Ago
Forgot Editor folder moved
32 Days Ago
Add shooting hint Add input hints for all mechanics