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129,254 Commits over 4,232 Days - 1.27cph!

44 Days Ago
subtract 132290
44 Days Ago
Send steamId of teammate when sending player name (should only network to teammates / self) & lookup name with NameHelper if steam id is provided on client - allows steam nicknames to show instead of server names
44 Days Ago
report error, abort rendering if shader missing
44 Days Ago
add guide mesh shaders to always included list
44 Days Ago
merge from marker_teleport_reset_fix
44 Days Ago
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44 Days Ago
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44 Days Ago
merge from fix_custom_item_icon_description -> main
44 Days Ago
Fix NRE when joining server with custom icon due to CommunityEntity not being networked yet
44 Days Ago
Fix custom item icon from modding not showing the custom icon in the item's description
44 Days Ago
subtract 132264 mesh-guide-shader-improvements
44 Days Ago
Updated livestock textures. added new materials and renamed a livestock material. Updated model with rigged version
44 Days Ago
Implement cannon reloading animations
44 Days Ago
Implement animation handles for code driven player model animations, basically the same as one shots but with a way to control them after they get added to the mixer.
44 Days Ago
added thumb bolt pullback anim to hc revolver shoot anims
44 Days Ago
Floating city S2P, fixes a OOB error with static water catcher
44 Days Ago
Merge from naval_missions
44 Days Ago
Fix compile error
44 Days Ago
Add mission to hunt deep sea RHIB scientists, given to placeholder floating city mission provider
44 Days Ago
Fix all of the weird rotation issues
44 Days Ago
Swap to quaternions - getting gimbal lock already
44 Days Ago
Stop the turret from flipping the equipped weapon
44 Days Ago
updates to apple visuals and mat settings on model
44 Days Ago
merge from boat_stability
44 Days Ago
compile fix
44 Days Ago
updated jungle storage horizontal barrel collision and volumes to be consisten with the other horizontal barrels
44 Days Ago
merge from retrotc_lod_distancefix
44 Days Ago
merge from marker_teleport_reset_fix
44 Days Ago
mereg from boat_stability
44 Days Ago
merge from bed_icon_fix
44 Days Ago
use the same buoyancy sleeping behaviour as tugboat
44 Days Ago
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44 Days Ago
merge from meta_shift
44 Days Ago
merge from mesh-guide-shader-improvements
44 Days Ago
Using Syncvars - raw move the turret to be pointing the intended directin of the user
44 Days Ago
merge from main
44 Days Ago
merge from deployguidecolourtweaks
44 Days Ago
client guards
44 Days Ago
tweaked neutral guide colours to be more orange
44 Days Ago
reduce anti-beaching accel
44 Days Ago
- Adds additional mission from Lumberjack to pay a visit to a floating city - Update Lumberjack to support dispensing more mission types - Update Lumberjack dialogue tree, slightly better responses for having recently completed missions and having no missions available - Add temp new NPC on floating city for new missions - Update mission list dialogue tree node to support having different dialogue depending on the selected mission - Add option for kills from team members counting towards kill entity type mission objectives (does not affect existing missions)
44 Days Ago
blunderbus 3p aim attack anim clip edited
44 Days Ago
tweaking light int and radius, killing shadows
44 Days Ago
Eoka anim updates
44 Days Ago
assorted small fixes: - fix workshop weather spamming log - fix gun information header padding - fix "GUID is empty" error in workshop
44 Days Ago
merge from deployguidecolourtweaks
44 Days Ago
checking in floating city 2
44 Days Ago
initial lighting pass on security prison barge
44 Days Ago
Merge: from main
44 Days Ago
added prop render script and aligned to old bed icon, re-rendered icon