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129,254 Commits over 4,232 Days - 1.27cph!

45 Days Ago
Merge from parent
45 Days Ago
lighting pass on floating walkways docks
45 Days Ago
merge from naval_update
45 Days Ago
manifest network++
45 Days Ago
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45 Days Ago
meta_shift -> main
45 Days Ago
All Catapult ammo fires further (SO GOOD) catapult now reloads 3 seconds faster (WOW!) catapult crafting reduced by 1 gear and 1 rope battering ram sheet metal cost reduced by 2 (DAMN YOU GOT TO USE IT NOW) Balista reduced by 1 gear Propane explosive bomb deployed and thrown damage increase, slightly (USE ME) Bee bomb reduced by 1 bee grenade ballista.bolt.incendiary low grade fuel reduced by 10 Pitchfork bolt reduced by 100 wood
45 Days Ago
merge from charity_plushies
45 Days Ago
merge from main
45 Days Ago
merge from main
45 Days Ago
mat tweaks
45 Days Ago
shaders in bundle
45 Days Ago
hook into construction guides, configurable backface blend, neutral material
45 Days Ago
Play recoil anim on the mounted player model, push up missing protobuf files
45 Days Ago
Clear one shot layer once the clip is done playing, add a full body mask.
45 Days Ago
Sync mounted player references to clients
45 Days Ago
Mannequin visibility
45 Days Ago
Swap mannequin models
45 Days Ago
- New turret setup - Can now mount turret - Server inputs passed as normal through the seat to the mounted weapon - Can setup the mounted weapon with any in game BaseProjectile weapon (m249 for now) - Backend like the attack helicopter gunner, echo out server movements to the client - String pool gen - Manifest
45 Days Ago
Turn player model into a playable graph, implement one shot animations layer with additive blending and avatar masks.
45 Days Ago
Backup 2
45 Days Ago
Add a third submission mode to indirect instancing which works through `Graphics.DrawMeshInstancedIndirect` and avoids copying to a command buffer. Enable `indirect_instancing.command_buffer` to switch back to the old way.
45 Days Ago
spacing out light sources more evenly on floating walkways prefabs
45 Days Ago
bird crap pass
45 Days Ago
merge from modding_custom_vitals -> main
45 Days Ago
Ensure all custom vitals are cleaned up when community UI is destroyed (aka left the server)
45 Days Ago
Display "crafting quality" stat for consumables in description
45 Days Ago
supply barge signs added
45 Days Ago
Implemented a way for the client to countdown a time so server isn't sending network updates to update vitals every 1s - use {timeleft:***} in RightText to use TimeSpan.ToString() formatting - test_custom_vitals commands accepts more parameters: {amount} {seconds} {formatting}
45 Days Ago
Adding boatBuilding station rig
45 Days Ago
Update: reimplementation of UI dynamic bundle Only bundles 2 prefabs - Store and Inventory. This removed the need for editor-users to worry about what should be in which bundle. Doesn't work yet - inventory is borked, scrolling in store as well, and not unloading as much as I expected. Going to try to tweak it to see if it's usable. Tests: built standalone and took snapshots
45 Days Ago
merge from detailed_inventory_error_messages -> main
45 Days Ago
Codegen
45 Days Ago
Fix the merge + existing implementation, add changes not included in cherrypick - move vitals logic inside CommunityEntity instead of creating a new entity specifically for vitals
45 Days Ago
Implement code review feedback
45 Days Ago
Cherrypick hackweek custom_vitals branch
45 Days Ago
merge from fix_max_hp_tea -> main
45 Days Ago
Fix client showing 100 HP when using max hp tea
45 Days Ago
merge from analytics_puzzle_reset -> main
45 Days Ago
some weak artificial separation forces between boats for a short period, needs more work and some mass involved as it's too simple
45 Days Ago
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45 Days Ago
merge ghostship_npcs to naval_update
45 Days Ago
MountedWeaponSeat is now a generic style of seat that can be used with any attached turret Create ServersideMountedWeapon, borrowing a lot of code from the attack helicopter turret Setup interfaces to facilitate the generic seat Add Check.IsValidWeapon to check if an Item is a valid weapon
45 Days Ago
Setup enemy spawners for all ghost ship variants
45 Days Ago
Merge from main