reporust_rebootcancel

127,568 Commits over 4,109 Days - 1.29cph!

2 Months Ago
Merge from large_demolishing
2 Months Ago
merge from erosion
2 Months Ago
Item fixes
2 Months Ago
debug command wrapped in proper infdef + codegen
2 Months Ago
merge from main
2 Months Ago
all caves S2P
2 Months Ago
increased draw distance on the cave segment prefabs by 25% to limit this happening inside the same culling group purely on distance
2 Months Ago
merge from main
2 Months Ago
Updated the culling group in cave_large_sewers that may have culled segments still in LOS
2 Months Ago
aux rebase
2 Months Ago
Merged from naval update
2 Months Ago
merge from main
2 Months Ago
trawler - checking in pending files
2 Months Ago
Merge from main
2 Months Ago
Merge from foliage_instancing
2 Months Ago
Correct invalidation offset calculation error
2 Months Ago
2 Months Ago
Settings graphics tab
2 Months Ago
Settings experimental tab
2 Months Ago
Buncha fixes/compensations for overbrightness bug.
2 Months Ago
Settings image effects tab
2 Months Ago
2 Months Ago
Restored bootstrap fonts on bootstrap scene texts
2 Months Ago
first pass at floor triangle and guide mesh
2 Months Ago
merge from main
2 Months Ago
Fixed pirate english language not working
2 Months Ago
Settings menu: Some layout fixes Opening transition
2 Months Ago
Tracking more client performance data: - Draw Calls, Cull Jobs, Scripts, Update, Late Update, Fixed Update, Physics, Precull, Render
2 Months Ago
fix missing billboard clouds if vclouds are initially off
2 Months Ago
merge from bee_catapult_bomb
2 Months Ago
2 Months Ago
wind shear animation, fix shadow map when vclouds off
2 Months Ago
Catapult admin reload supports the bee bomb as a possible ammo type
2 Months Ago
merge from fix_outbreak_death_icon -> main
2 Months Ago
Fix outbreak scientist loadout losing the DeathIconPrefab reference as well
2 Months Ago
Fixed OnPointerUp being fired instantly when starting to drag a RustButton in a scroll view
2 Months Ago
Jungle biome is centered in tier 0, with temperate biomes to the sides of it
2 Months Ago
merge from fix_oil_rig_invisible_collider -> main
2 Months Ago
2 Months Ago
Fix invisible collider on top level of large oil rig
2 Months Ago
2 Months Ago
merge from main
2 Months Ago
made blue light more blue, tweaks to emissive to make as bright as red
2 Months Ago
merge from main
2 Months Ago
fix missing shore vector texture in ocean vface calc
2 Months Ago
Fixed settings toggle NRE Fixed some sliders using the wrong formatting Tweaked scroll view
2 Months Ago
`fixcars` now works for hot air balloons
2 Months Ago
merge from qol_chainsaw_ammo_count -> main
2 Months Ago
Refactor Item.ammoCount -> Item.clientAmmoCount - was confusing as the code was setting the item's ammo count but also reading ammoCount from the entity when being networked to make it reliable - this worked for client but caused the server's item ammoCount to not always be correct - remove server assigning ammoCount to the item since it's redundant - switch VendingMachine to look directly for HeldEntity instead of looking at item's ammo count
2 Months Ago
Wallpaper floor & ceiling pack - added WIP metal floor, fixed materials and icons