reporust_rebootcancel

129,521 Commits over 4,140 Days - 1.30cph!

5 Months Ago
Rework vine spawning locations, now just spawns at a given height and radius
5 Months Ago
Assign player specific damage values for the rest of explosives - convert blunt + bullet + explosive -> explosive damage for players only
5 Months Ago
Added the ability for ladders to require the player to look at the vine to climb it, prevents player going into ladder climbing mode if they strafe into a vine swinging tree
5 Months Ago
▋▇ ▌▍ ▅▍▋▋▄▍.
5 Months Ago
Update F1 grenade, HV rocket and HE grenade with their player specific damage values
5 Months Ago
Attempt #2: Instead of adding a new damage type, allow explosives to provide player-specific lists of damage - similar to how salvaged hammer has a separate damage list for deployables vs walls - pass in normal damage vs player damage depending on what is hit - default to normal damage if player damage is unassigned - allows better control when trying to untangle the web of melee + bullet + explosive damage from explosives than a single PlayerExplosive damage type provided
5 Months Ago
▄▅▆▊▅▇: ▌▅▊▌▇▅▇▅ ▋██▅ █▉▄▄▉▊ ▊▋ ▇▌▄▇▆▇▋▇▊▅▊█▌ ▄█▌ ▆▋▍▍▋▌▊▆▆▇▄▉█▍▉▉▍ - █▄▍▅ ▇▊▍▇▍█▊ ▋▄▇█▅▅▌▌▋▊▍ █▅▋▄▍ ▇▆▌▋▉ ▅█▇▍█ ▋▌▅▍▉▌▇▄█▆.▄▉█▇▅▋ ▋▇▉▉▋: █▇▋▊, ▅▄▋▄▊▉▍ █▊█▍▋▋▄
5 Months Ago
▄▉▌▆▆: ▊▍▅█▅▌▊▍▅▇▆▉▍█▋▌▉ - ▆▍█ █▊▊█▊▉▌.▍▇▍▄▄▄█▌▍▇▅▉▌▆▄▌█▍▄█▉ ▅▄ █ ▇▌▋▌▄▆ ▋▋▊▄▊ - ▊▅▇ ▅▉█ ▉▌ ██▋▄▆▇▋ ▅█▊▄▆▌▆ ▉▋ ▅▇▊▌▊▊ ▇▌▌▉█▊ ▅▋█▄▄ - ▆▊▍▉▋▉█ ▆▅▆▄▉▋▌ █▉▉▍ ▆▋▊▆▌▅▌ ▆▊▌▅ ▍▋▅ ▄▅▉▊ ▊▅█▋▅ ~▊█▇, ▆▇▄▋->▄▄▊▌. ▆▆▇▄▋ ▌▋ ▉▌▊▅ ▆▉▍█▉▆ ▌▍█▉█▊▄▌█▌█ ▅▌▌▄▇▌▍ ▌▌ ▉▌'▌ ▇▍▍▉ █▆ ▌▇▌▉ ▉▆▅▅▆▌▉▆▆ ▆▍▆▇. ▍▋▅▌▊: ▄▊▋▋ ▍▅▄▉▉ + ▄▊▉▊▉▊▊ ▇▊▍▅ ▊▄▆▉▆▊▌ ▅▉▍▋
5 Months Ago
canRequireAuthIfNotLocked convar default to false
5 Months Ago
Feedback changes to piper nigrum kit
5 Months Ago
Baseline
5 Months Ago
▇▄▇▅▍: ▆▊▊▌▆▅▋█▉▌▄█▌▆▌▅▇ - █▆▍▆▇ ▉▄▊▊▉▍▅▆▌▌▊.▊▄▄▍▆▍▆▌▇▋▍▇█▅ ▍▅▄ ▄ ▊▄▅ ▋▍▅▊▅▊▊▋▇▆▄▆ ▌▅ ▆▋▆▅█ ▍▅▌▉▉▋▆ █▉▌▄▆ ▅▌█▌▄▍ ▇.▄▇▉ ▄▄█ ▍▅▊ ▄▋▇▌▍▆▅, ▄▍▇▊▌▍▅▄ ▍▆.▄▌▇->▇▇▅▌. ▌▄▅▇▄: ▋▅▉▊ ▊█▌█▆ ▆▌▋ █▌▊▆▉▅▅ ▉▅▌▇ ▄▋▆▊▉▉▄▌
5 Months Ago
bee_analytics_fix -> main
5 Months Ago
Cleanup
5 Months Ago
merge from obsidianknife_setup
5 Months Ago
merge from jungle_update
5 Months Ago
fixed mesh in projectile
5 Months Ago
MaxDelta lerp speed test
5 Months Ago
jungle number decals
5 Months Ago
▄▍▉▅▊: ▄▇▊▄▅▌▋▌▆▄▇▊▅▍█▆▍ - ▄▇▉ ▆▆▌ ▆▇▉▌▇▌▇▆▆▅▆▄ ▇▄ ▆ ▇▌█▊▉▊ █▌▌▋▆ ▆▅▍ ▅▉█ ▋▉█▋ ▊▄█▄▍ ▌▄% █▍ ▌▄▆ ▊▊█▅ ▉▋ ▆▋▉▊▄▄▉▅, ▆▅▉▋->▇▋▊▉. ▋▌'▄▉ ▊▋█ ▇▍ ▍▅▄█▆▋ █▌▄▇ ▊▅▄▍▇▉ (▋▉▍▍) ▅█▇▊▅: ▍▊▄▄ ▅█▇▆▊ + ▄▌█▋▍▇▄ ▌▇█▍ ▇▋▌▊▄▍▆█
5 Months Ago
obsidian bone knife prefab setup and skin setup
5 Months Ago
Add 180 PlayerExplosion damage to HV rocket (30 explosion + 150 blunt)
5 Months Ago
Convert PlayerExplosion damage -> Explosion damage when players are attacked - functions as "player specific explosion damage" while keeping normal explosion resistances of armor Scale PlayerExplosion damage to zero for all other entities (so PlayerExplosion doesn't anything other than players)
5 Months Ago
All ProtectionProperties get reserialized after adding new damage type
5 Months Ago
Add "PlayerExplosion" damage type
5 Months Ago
Add `setwornarmorslots` command to change the amount of armor insert slots your worn armor has - default to setting all worn items to max slots, can provide number after
5 Months Ago
▋▌▋▅▇: ▋▅▊▇▍▉▌▆▍▆▊▋█▉▍██ - ▊█▆▅▆▅▇ ▅▇▅ ▋██▊▊▉▌▅▉▅▆▋█▅▌▇▆▊▅▉▊ ██▆▆▆ ▍▅ ▉▍▆ ▆▊▇▅▋▉▊▍▅▊▇█▆▆▌▍▄▇▍ ▍▋▍▋▉ ▆▍▅ ██▊ ▊▉▊▌▍▅ ▄▄▄▌ ▊▊▄▍▆ ~▄▆% ▄▇▇▌▌ ▊▄ ▉▇ ▌▌▌▋▇▆, ▉▉▍▋▌->▇▆▋▌ ▄▆ ▅▆▄▌ ▌▇▆▋▅: ▄▄▋▌ ▍▉▇▊▆ + ▆▅▇█▇▅▉ ▍█▆▌ ▋▉█▌▉▉▋▉
5 Months Ago
- Compile Errors - Codegen
5 Months Ago
Attempted fix for bee analytics not working clientside
5 Months Ago
Merge from jungle_update (fix tiger being stuck when spawning in river)
5 Months Ago
Instead of relying on path failed event, rely on states failing
5 Months Ago
Fix tiger not moving when spawning in water bodies (even though they shouldn't naturally)
5 Months Ago
Update: adding HandleIgnoreTerrain that works on a batch of positions - also ninja-fixing a bug in batch overload of HandleIgnoreCollisions that screwed layermasks - good thing it wasn't used anywhere Tests: ran unit tests
5 Months Ago
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5 Months Ago
swapping to using aimingHeld when changing to and from ADS
5 Months Ago
▋▅▊▆▍▊ ▌▄▉█▉ ▌█▍▅▆▄ ▅▌▄▇▌▋ █▍██ ▍▍ ▉▌ ▄█ ▍█▊▊▌ ▌▄▍▋▄'▅ ▇▍▄▍ ▄▉▉▆▌▋▌▌▇▆, ▆▉▆▍ ▅▍▊▉█ ▉▉ ▉▉▅▇ ▌▅▉▋▊ ▄▄ ▇▉ ▍█▄▊▅▋▄ ▉▆▇▊▇▌ ▄▊▅▉▌██_▇█▍▇▍▄▉▆ ▅▋▅ ▆▅▋▍▊▌▄ ▇▋▉▄▆▆ ▉▍▍▅▍▊▄▆▉ ▌▅ ██▋▋▅ ▅▋█▉▅'▇ ▅▅▄▍ ▆▉▉▋▍ ▇▆
5 Months Ago
merge from main
5 Months Ago
Merge from parent
5 Months Ago
Merge from parent
5 Months Ago
wip backup
5 Months Ago
Anim debugging
5 Months Ago
Fixed RPC error when attempting to reskin high wall blocked by something (cherry picked from 118231)
5 Months Ago
Updating out break scientist skinning
5 Months Ago
Animation updates to blowpipe viewmodel content
5 Months Ago
Added thinner diamater radial piper nigrum kit pieces
5 Months Ago
merge from main
5 Months Ago
phrases
5 Months Ago
trawler ship - onboard hardware greyboxed props set dressed the ship accordingly
5 Months Ago
Updated workshop OBJ models - Deer Skull Mask, Crossbow, Coffee Can Helmet, Chair, Burlap Pants, Burlap Shoes, Burlap Shirt, Burlap Headwrap, Leather Gloves, Bucket Helmet
5 Months Ago
range_visuals_reconnect_fix -> main