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129,521 Commits over 4,140 Days - 1.30cph!

4 Months Ago
edited tiger run animation
4 Months Ago
Added night eye FX to crocs, wolves (disabled until code) Moved tiger protection file to the right folder. Adjusted night eye color on the different species to be a little different.
4 Months Ago
merge from main
4 Months Ago
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4 Months Ago
Missing file
4 Months Ago
Moved bear protection file to the right folder too.
4 Months Ago
Moved the croc protection file to the correct folder.
4 Months Ago
merge from invalidlanguage_fix
4 Months Ago
merge from server-subscribe-nre
4 Months Ago
merge from condition_bar_repair_fix
4 Months Ago
merge from fix_backpack_safezone_suicide
4 Months Ago
merge from frontier_unlock_fix
4 Months Ago
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4 Months Ago
Reduce buffer time
4 Months Ago
Experiment with turning the renderers off on client projectiles when spawned locally for a few frames Should prevent projectiles from clipping into the players eyes for the first few frames
4 Months Ago
Merge from rw_enable_fix
4 Months Ago
Switch some more colliders over to the proper collision version (cranes) S2P both harbors
4 Months Ago
Fixed errors with handling has clothing under checks
4 Months Ago
- Rename scripts - Setup wood armor pants
4 Months Ago
Setup code system for conditional over/under clothing to be displayed if existing clothes are under it - Used notify system to keep logic to a minimum - Setup wooden chest plate
4 Months Ago
Missed files
4 Months Ago
Fixed condition bar on item icon not displaying correctly for items that have been repaired
4 Months Ago
Merge from rw_enable_fix
4 Months Ago
Possibly fixed the read/write errors on some colliders
4 Months Ago
main -> conditional_armor_meshes
4 Months Ago
Add some lerping
4 Months Ago
Rough direction pointing code
4 Months Ago
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4 Months Ago
More natural vine swinging: - Peak function dictates if bezier curve is following a sagging mid point or a flat midpoint (Mid way through the swing the vine is more straightened out) - More dampening and springing on end rotations - Custom mid point support
4 Months Ago
Fallback to 'en' when setting global.language to a non supported language Fixes some CultureNotFoundException errors
4 Months Ago
Fixed potential GroundWatch NRE when loading old saves
4 Months Ago
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4 Months Ago
merge from blurrybeefix
4 Months Ago
merge from stretchyfishesfix
4 Months Ago
merge from fix_keylock_link
4 Months Ago
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4 Months Ago
Find furthest away destination point and set the length via that
5 Months Ago
Placement price checks, pickup gives you back cloth instead of the wallpaper item
5 Months Ago
Further refinments to visual vine. Uses local position fake physics rope and adjusts vine visual rotation according to a spring
5 Months Ago
Merge from blowpipe
5 Months Ago
Dart modifier effects are now also applied in BaseProjectile.ServerUse. Blowpipe can now be used in turrets (need to add dart effect scaling for turrets...)
5 Months Ago
More skin tests
5 Months Ago
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5 Months Ago
Add wind to new vines - Swap to having existing component rather than adding it dynamically
5 Months Ago
erosion tuning and fixes - tweaked values again, bit more prominent - splitting slope calc into its own job with tiling for better caching - corrected error with flux calc where water was tending to flow in one direction
5 Months Ago
Add some extra length to loosen the rope
5 Months Ago
Swap vine over to using fake physics rope instead
5 Months Ago
LOS test and small refactor.
5 Months Ago
blockout finalisation
5 Months Ago
add line renderer caps