reporust_rebootcancel

138,618 Commits over 4,505 Days - 1.28cph!

5 Months Ago
Update(tests): emit valid timestamps when running profile exporter tests Tests: confirmed seconds-scale ranges in perfetto
5 Months Ago
Mannequin poses
5 Months Ago
Fix a few shader compilation errors with rare variants
5 Months Ago
Make mortar 3 functional: - swap out the script to allow for overriding behaviour. (empty for now) - hook up mortar shells as ammo - fix missing references for animator, ammo, fuse
5 Months Ago
Bugfix: handle cases where main thread doesn't have any profiling marks Veeeeeeery unlikely event to happen, but should be supported Tests: ran ExportEmptyMainThread test - it now passes
5 Months Ago
Fix animals looking behind unnaturally, bring back the fix from previous implementation
5 Months Ago
added a bunch more boat layouts for testing
5 Months Ago
Reduce guaranteed slots from defensive to 1
5 Months Ago
New(tests): ProfileExporter unit tests Synthesizes basic profile streams and sees if it sucesfully exports them, without checking contents. Tests: ran tests, 2 fail. inspected some outputs of passing ones
5 Months Ago
merge from render_pipeline_testing (reflection fix)
5 Months Ago
fix vclouds not showing up in water reflections in BiRP
5 Months Ago
basis of test to print table of front-on drag of a set of different copypaste boats, going to be used for retuning drag-by-angle values
5 Months Ago
5 Months Ago
Industrial Autoturret - Updated textures
5 Months Ago
Fixing skinning for lumberjack hazmat
5 Months Ago
New gesture animation polish pass
5 Months Ago
merge from waterwheel_deployable
5 Months Ago
fix label of new io info on item
5 Months Ago
Workbench level 2+3 loot panel assignment
5 Months Ago
fixed missing texture on tier 2 workbench
5 Months Ago
Add a workbench vitals prefab with the new setup, replace existing ones with it.
5 Months Ago
drag consistency fix - track generated rays on each drag projection plane, in some situations it could result in generating an extra ray and alter drag values - all tests now passing
5 Months Ago
Mannequin fbx update
5 Months Ago
Merge from vital_icons
5 Months Ago
merge from main
5 Months Ago
Ton of general workbench client/server compile fixes
5 Months Ago
Merge from chainsaw_hotspot_gathering
5 Months Ago
Merge from main
5 Months Ago
Fix server log when throwing items at trees and ore nodes
5 Months Ago
Add a convar to gate the icon display behaviour.
5 Months Ago
Switch to FacepunchBehaviour. Reduce icon tick and move it to invokes.
5 Months Ago
merge from main
5 Months Ago
stripped back workbench 2, added new corpse
5 Months Ago
Cleanup
5 Months Ago
Move all standard shader inputs into one cbuffer, guard other files with #ifdef (included through `Standard.cginc`)
5 Months Ago
Update prefab MetalIceVest
5 Months Ago
IceMetalChestplate and IceMetalFacemask setup
5 Months Ago
updated workbench tier3
5 Months Ago
workbench tier 1 corpse update
5 Months Ago
WIP show icons of equipped upgrades in workbench vital panel
5 Months Ago
Bugfix: protect network group networkables access since it's lazy initted now Tests: opened deepsea on craggy, ran `deepsea.printentitycount`, flew around craggy and open waters, entered and left deep sea, killed scientists from far away
5 Months Ago
added test case to retest specific known-failing drag consistency tests - adjust TestFixture to allow it to run non-public test methods so my dodgy BoatRotFailSetup test parameter struct doesn't need to be public
5 Months Ago
Merge from main
5 Months Ago
Merge from main
5 Months Ago
Undo of 147532 - Subtract 147512, 147798, 147486, 147475 (networkgrid_iterationspeed_changes)
5 Months Ago
Merge: from main Will need to subtract some stuffs
5 Months Ago
Remove conflicting shader directory
5 Months Ago
Fix shader errors
5 Months Ago
Set up layer structure in new prototype shader
5 Months Ago
Split StandardLayers into types and functions