reporust_rebootcancel

97,294 Commits over 3,653 Days - 1.11cph!

35 Days Ago
vm minigun - removed old asset in prefab, re-linked gameobjects for effects, removed ironsight scripts and conditions in animator
35 Days Ago
Cargoship / added cutouts for side doors and ladders Improved cargoship hull lods Fixed materials in the prefab and added ladder triggers
35 Days Ago
Change nexus favorites to use favorites.cfg
35 Days Ago
Fixed off centre harbor 2 incoming path Fixed swing bridge partly opening
35 Days Ago
Second screen light & AmbientLightLOD
35 Days Ago
Merge from main
35 Days Ago
Cargo now steers with its front rather than pivot point when docking: This prevents: -clipping with geometry -turning too fast/too slow -Innacurate movements
35 Days Ago
64px instead of 128px
35 Days Ago
Canvas fix
35 Days Ago
Top screen & icon optimization.
36 Days Ago
Reposed burlap shirt to match updated player rig
36 Days Ago
Reactive target will now only reset itself after being knocked down. Powering the lower aux input will keep it lowered It will not generate and pulse 1 power when lowered manually When both aux inputs are powered, the one with the highest power taakes over
36 Days Ago
minigun viewmodel exported with ammo belt
36 Days Ago
Removed a bunch of throttle lerps and rotation lerps when docking
36 Days Ago
Fixed deferred decal not blending specular
36 Days Ago
edited minigun world model anims
36 Days Ago
snow effect asset - updated color alpha value to be 1.0
36 Days Ago
Deploy & recall smoke grenade usage (convar'd)
36 Days Ago
Screen stuff & related shader+files.
36 Days Ago
backup
36 Days Ago
Shorten large gamemode tags (monthly, vanilla, etc) down to a two characters (^a^b^c) Expand tags back to full values when creating ServerInfo struct
36 Days Ago
fixes
36 Days Ago
Updated UI/Default ASE template to avoid name clashes with existing properties
36 Days Ago
Move hash & status from server tags -> rules
36 Days Ago
Reposed burlap pants to match updated player rig
36 Days Ago
Minigun ammo backpack fixes/cleanup
36 Days Ago
setting up asset zoo scene for snow setup ahead of time
36 Days Ago
exported latest minigun ammo backpack
36 Days Ago
MonumentIsland_Bradley test scene
36 Days Ago
Added Minigun 4K Textures
36 Days Ago
deleting unused coaling tower models/prefabs that were redundant
36 Days Ago
Updated snow effect material config
36 Days Ago
added dynamic_container_style 1/2/3 prefabs
36 Days Ago
Merge from harbor_tweaks_4_cargoship
36 Days Ago
Compile fixes
36 Days Ago
Update harbor_1 movement prefabs Add a debug visualisation to the harbor proximity manager
36 Days Ago
Subtract 94449, causes ships to get stuck when docking Hooked up the sunken crates animation on harbor_2 Angle the ship directly at the target in TriggeredEventSpawnDockingTest to reduce excessive turning
36 Days Ago
Adjusted parenting layers on swing bridge to support ragdolls, dropped items and other vehicles
36 Days Ago
Tried to fix broken swing bridge animation
36 Days Ago
Fixed weird cargo movement bug
36 Days Ago
Merged electricity_power_fixes/randswitch to Aux2
36 Days Ago
Added cargoship save support Ran protobuf
36 Days Ago
Merged electricity_power_fixes to Aux2
36 Days Ago
Flipped harbor 1 path Adjusted swing bridge animation Smoothed approach path Still broken spawn nearby command
36 Days Ago
Fixed wire tool not clearing active wire when right-clicking while looking at another IO entity
36 Days Ago
Set up proximity manager for harbor 2 First pass swing bridge
36 Days Ago
Harbor 1 ladder and parent triggers
36 Days Ago
Cranes reset to their starting angle after a move Cranes now adjust the height during the move if placing the container on a really high destination Setup harbor_2 cranes and container spawn points Applied new container spawn point decal art, removed placeholder white cube
36 Days Ago
Initial docking path for harbor_2
36 Days Ago
First attempt at spawn near for docking command