reporust_rebootcancel

139,451 Commits over 4,352 Days - 1.34cph!

19 Days Ago
Merge from main
19 Days Ago
Adjust viewmodel camera lerp time on beancan grenade Fix issue where viewmodel camera lerp would start when there is still items in the held item stack
19 Days Ago
Update: replace couple managed accesses with BasePlayer.CachedState Tests: none, trivial change
19 Days Ago
Fix junkpiles spawning on sleeping bags
19 Days Ago
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19 Days Ago
Shelve tool for adding viewmodel camera lerp animation events automatically Fix issue with viewmodel camera lerp duration not taking into account the current animator state speed
19 Days Ago
Fix water junk piles spawning too close to water monuments
19 Days Ago
Added basic support for occlusion culling to indirect instancing
19 Days Ago
Fixed hack test not correctly skipping single draw renderers
19 Days Ago
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19 Days Ago
Various tweaks to Rust Relay config and transport
19 Days Ago
Fixed issue with foliage stones normals being incorrect after the non-uniform vertex normals toggle was added
19 Days Ago
exported 3p stand driving animation and updated pt boat driver mount and steering wheel ik hand positions
19 Days Ago
Tweaked watchtower placement distance
19 Days Ago
Adjusting pivot position of trinagle ladder hatch collider mesh
19 Days Ago
triangle frame
19 Days Ago
edited mount position on car driver/passenger seat prefabs and exported 3p driver animations
19 Days Ago
armoured ladder hatch triangle frame
19 Days Ago
corrected suare frame
19 Days Ago
Skinning fix for krieg hazmat backpack straps
19 Days Ago
Re-enable RW on 5 meshes used by particle systems
19 Days Ago
merge from hackweek_server_mesh_cull
19 Days Ago
progress on the damaged wing, some set dressing
19 Days Ago
apartment bulding concrete debris prefabs and models
19 Days Ago
set up special render pipeline for player preview camera, instead of using default which renders too much stuff we don't need
19 Days Ago
subsurface birp wrap
19 Days Ago
Switch to easter event UI Fix exception on egg LOD component
19 Days Ago
Merge from wiretool_rpcflood_fix
19 Days Ago
Merge from shipping_container_skin_frames_fix
19 Days Ago
Merge from storage_box_dlc_corpse_references
19 Days Ago
Shields now switch to a smaller collider when RMB isn't being held
19 Days Ago
Merge from auto_particle_cinematics
19 Days Ago
Added a new cinematic particle toggle in editor preferences (Edit>Preferences>Facepunch>Cinematic that automatically sets any particles dragged into the scene as looping and scaled by hierarchy Added a menu item (Tools>Cinematic>Apply Cinematic Settings to Selected Particle Systems) that applies the same modification to all selected particle systems (this can also be hotkeyed via the editor shortcuts window)
19 Days Ago
Update prefab with latest model, still has issues
19 Days Ago
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19 Days Ago
Merge from main
19 Days Ago
Merge from hackweek_server_mesh_cull Removes Mesh data from server builds that is only used for client rendering Saves around 620mb of memory at runtime Removes 2.7GB on disk from server builds Any mesh marked as R/W (due to collisions) is still included, as well as some AI animations and a select few animations that are needed on the server
19 Days Ago
Remove BuildMapServer test method
19 Days Ago
Regenerate player.skeleton asset, was causing an exception in manifest builds Hopefully explains missing guids in builds
20 Days Ago
Updating ladder hatch rig fbx
20 Days Ago
fixed square frame
20 Days Ago
Split the animated parts from the frame, repositioned triangle frame to align with the standard, so animation can be shared.
20 Days Ago
Use larger cell sizes for the deep sea network group layer so we can reduce the number of cells we need to subscribe to Reduce visibilityRadiusDeepSea from 20 to 10 because the radius is in cells and cell sizes are twice as big now
20 Days Ago
Adding easter bunny costume cloth asset
20 Days Ago
Add support for different cell sizes for network group layers
20 Days Ago
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20 Days Ago
Optim: save on action alloc when setting up tasks for UpdateSubs_AsyncState Tests: none, trivial change
20 Days Ago
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