reporust_rebootcancel

141,683 Commits over 4,383 Days - 1.35cph!

17 Days Ago
Update manifest
17 Days Ago
Delete old placeholder mortar entities
17 Days Ago
Mortar IK ref points updated and anims exported
17 Days Ago
exported edited salvaged hammer refresh vm anims
17 Days Ago
Merge from main
17 Days Ago
Updating mortar rig with hand IK targets
17 Days Ago
String material texture offset gets updated according to the current rotation of the wheel bone
17 Days Ago
apartment complex exterior baked LODs
17 Days Ago
workbench upgrades models and textures (salvage, recycle and comfort)
17 Days Ago
merge from main
17 Days Ago
Can't open upgrade inventory if building blocked
17 Days Ago
merge from hair_fixes
Rin
17 Days Ago
merge from bandit_sentry_culling_fix
Rin
17 Days Ago
merge from armored _ladder_hatch_material_fix
17 Days Ago
Add ApplyVertexColorStrength and ApplyVertexAlphaStrength to material property block for hair dye
Rin
17 Days Ago
merge from floating_city_oilrig_leg_fix
Rin
17 Days Ago
merge from ferry_terminal_nets
17 Days Ago
Added support for per workbench-level upgrade visuals. Assigned reinforced visuals for all workbench levels.
17 Days Ago
Hook new navmesh to ghostships and tropical islands
17 Days Ago
Fixed hair caps not working on some player seeds Disabled shadows on midlength hair
17 Days Ago
Rentable Shop D - LODs, collision, shutter LODs, shutter polish, replaced models with prefabs in main prefab
17 Days Ago
Fix client server compile errors
17 Days Ago
Don't reset new speed consistency test params between runs
18 Days Ago
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18 Days Ago
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18 Days Ago
Merge from workbench_upgrades
18 Days Ago
Fixed visual spawning method breaking initial LOD functionality.
18 Days Ago
Updating skinning for mannequin
18 Days Ago
Rebase on /main
18 Days Ago
Fix missing visual prefab link on reinforced item
18 Days Ago
Subtract mesh changes to prevent conflicts
18 Days Ago
Fix reinforced placement links
18 Days Ago
Break prefab connections on all upgrade visual placement guides for Workbench 1,2,3. Remove the components added by source prefabs. Renamed to show they're placement locations.
18 Days Ago
exported edited salvaged hammer refresh vm anims
18 Days Ago
Electric Furnace - updated game and workshop models to remove small overlapping parts
18 Days Ago
Remove a rogue closing parenthesis in copypaste reply
18 Days Ago
Merge from main
18 Days Ago
merge from egghunt_top_rewards_fix
18 Days Ago
Fix top egg collector reward being lost when the players inventory is full Fix some pool leaks
18 Days Ago
Electric Furnace - fixes to workshop model
18 Days Ago
increased culling distance for bandit sentry static
18 Days Ago
fixed specular values on oilrig leg baked lod mat
18 Days Ago
S2P all floating cities, to fix a missing material
18 Days Ago
disabled mesh colliders on fishing nets on the ground at Ferry terminal S2P
18 Days Ago
Fixing small back pack LODs having incorrect skinning
18 Days Ago
merge from main
18 Days Ago
Refactor f1 grenade input handling to not rely on viewmodel events, fixes them not being throwable in third person Should be unchanged for players
18 Days Ago
Enable Decal layer 0 on atlas_crypt_blend.mat for spray can compatibility