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138,495 Commits over 4,505 Days - 1.28cph!

23 Days Ago
Fix rustnav spam " Trying to use new navmesh despite -useNewNavmesh not being set on server boot."
23 Days Ago
Fix log spam " Trying to use new navmesh despite -useNewNavmesh not being set on server boot."
23 Days Ago
Manifest, fixes launch issue
23 Days Ago
Fix new navmesh taking long time to build (regression where it use monument high resolution navmesh on whole map, instead of using low resolution properly)
23 Days Ago
Fix navmesh building using hiRes (monument) resolution for whole world, regression introduced in 145214
23 Days Ago
Fix normals in edit mode
23 Days Ago
corrected edit mode initialization and stopped BindRendererBounds from stomping mbp
23 Days Ago
Optimize "isBuilt" navmesh checks, log time it took to build navmesh async
23 Days Ago
Merge from main
23 Days Ago
center block from sculpture setup data in dialog creation
23 Days Ago
mbp instead of material instance
23 Days Ago
Use geo clip terrain normal sampled in vertex shader
Rin
23 Days Ago
merge from PlayerMaintainedMonuments/powergrid
Rin
23 Days Ago
Supermarket fridge loot pass s2p
23 Days Ago
FIxed VineLaunchPoint grid not being picked up by ResetStaticFields codegen
23 Days Ago
Added IncludeInNavmesh virtual field on TreeEntity False by default, return true on vine swinging trees
23 Days Ago
Add new packed textures
23 Days Ago
Tanker module can now accept a different max stack size just for crude - 2000 (but exposed on module for easy changes) Crude is now extracted via a Take button in the vehicle UI, will need to be pressed once for every stack (so if it's full you'll click it 4 times)
23 Days Ago
Stone sculpture shader rewrite Packed and reduced required textures to 4 Massively reduce samples from ~44 to ~13 (removed blur, combined triplanar samples, packed textures) Use only axis alignment curvature as the most visually consistent Chisel progress is driven by distance from centre Brought back EditMode colours Removed unused shader variants branches Removed redunant parameters and ops
24 Days Ago
Merge from poncho_fur_fix (used BDU_Shirt.fbx version from this branch, stomping conflicting version on main)
24 Days Ago
Emulate MaxStackable logic when spawning loot to account for container specific loot limits
24 Days Ago
Merge from lootspawn_stack_fix
24 Days Ago
Merge from main
24 Days Ago
Merge from JulQuickfire_balane1
24 Days Ago
Merge from videoplayer_volume
24 Days Ago
Merge from lunar_masks_wolf_headress
24 Days Ago
Merge from main
24 Days Ago
Fixes
24 Days Ago
Sheep setup Fixed interact colliders on animals affecting navmesh bakes
24 Days Ago
Shift up the second hotbar so it matches inventory placement
24 Days Ago
Setup calf with proper model
24 Days Ago
merge from main -> editor_hotbar_swap
24 Days Ago
merge from fix_instantiate_persistant_setactive -> main
24 Days Ago
Fix editor printing errors in ItemIcon.OnEnable() and QuickCraft.OnEnable() - caused by an editor optimization to not create copies of single use prefabs (GameUI) - however GameUI is cursed and called SetActive() from inside Awake() which caused OnDisabled() to not be called, causing some of the UI prefabs to get into weird states - kept the optimization but locked it behind an editor pref for now until it can be properly fixed
24 Days Ago
merge from game_room_dlc
24 Days Ago
Simplify code
24 Days Ago
Fix the second hotbar prefab not referencing the main inventory
24 Days Ago
Pool table: - fix offset deploy guide - enable pickup, repair - assign protection and hp - add cloth surface collider
24 Days Ago
Merge from PlayerMaintainedMonuments/powergrid
24 Days Ago
Merge from PlayerMaintainedMonuments
24 Days Ago
Restore recycler change from 158020
24 Days Ago
Merge from main
24 Days Ago
Powerplant fuse boxes now zap you if you try to remove a fuse S2P powerplant
24 Days Ago
merge from grenade_drop_fix
24 Days Ago
Fix grenades sometimes incorrectly dropping on your feet when you meant to do a regular throw Could happen if you right clicked -> switched away -> went back to grenade -> left click throw
24 Days Ago
Add the second hotbar to GameUI.Hud.prefab (so much for the dream of not reserializing the large UI prefabs)
24 Days Ago
Make the second hotbar a prefab instead of cloning the normal hotbar
24 Days Ago
merge from hackweek_nameplate_dist_sizes
24 Days Ago
Improved ESP player nametag size updating logic Fixed nametags seemingly floating higher above players' heads the farther you go when using autosizing
24 Days Ago
Update Rust+ section in menu to link to the app when telling you to install it, and tell you if push notifications aren't enabled for the app yet