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123,979 Commits over 4,171 Days - 1.24cph!

10 Months Ago
Added two missing/unsaved tiled cube prefabs: brick_07 + glass_08
10 Months Ago
Merge from main
10 Months Ago
Merge from main
10 Months Ago
Possibly fix MainCamera NRE when entering/exiting game
10 Months Ago
Slightly adjust wooden shield back positions to not obscure the minicopter fuel gauge
10 Months Ago
Fixed some logic issues with the shield vm
10 Months Ago
Refactor shield handling into a static utility Apply it to the legacy animals
10 Months Ago
Made new protection profiles for shield variants Attacks from new wolves should now be blocked by the shield if the shield is raised and the wolf is in front of the player, will not block at all if the player isn't raising their shield
10 Months Ago
Merge from main
10 Months Ago
Fixed player arms animator layer getting stuck in aiming mode if player starts blocking while already crouched
10 Months Ago
Safety check for Large Shredder so we don't modify non kinematic rigidbodies and produce a warning
10 Months Ago
Merge from launcher reload bug
10 Months Ago
Fixed not being able to reload again for a small window if the reload was cancelled via holstering/redeploying
10 Months Ago
Merge from main
10 Months Ago
Merge from cinematic_gestures
10 Months Ago
Fixed cinematic 'kick' and 'push' gestures sharing the same name in custom gesture wheel.
10 Months Ago
Merge from main
10 Months Ago
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10 Months Ago
In unlikely case of ground projection spherecast starting inside geo, handle failure gracefully and keep the point unprojected
10 Months Ago
Handle sphere traces that start inside geo returning Vector3.zero as their impact point
10 Months Ago
Reduce wolf circle speed by 25%, make it so that the wolves uses multiple different speeds when closing the gap instead of zigzaging at full speed
10 Months Ago
Make wolves react more predictably to allies being hit, making packs of 3 more manageable with a bow
10 Months Ago
merge from fix_antihack_toast_reason -> main
10 Months Ago
When sending "Antihack!" toast to client, include the antihack reason that is blocking placement - gives better information to bug reports
10 Months Ago
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10 Months Ago
10 Months Ago
Prevent wolf from jumping inside geo if the player is tip toeing on a platform/cliff edge
10 Months Ago
Reduce wolf vision range at night
10 Months Ago
merge from fix_monument_scenes_osx -> main
10 Months Ago
Merge from ai_wolf_iteration
10 Months Ago
Fix serialization error
10 Months Ago
Merge from ai_wolf_iteration
10 Months Ago
Correctly return state failure when pathfinding failed
10 Months Ago
Merge from ai_wolf_iteration
10 Months Ago
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10 Months Ago
Prevent wolf from charging for too long
10 Months Ago
Fix wolf sometimes getting stuck in charge Add log when state finishes but has no end transition
10 Months Ago
Fix wolf standing still when circling into a wall
10 Months Ago
Fix wolf mesh staying below powerline platforms, even though their actual body is on top
10 Months Ago
Make wolves give up even faster if you are mounted
10 Months Ago
Fix compile errors
10 Months Ago
Makes it easier to sneak on wolves when they are eating Clean up sight code Add better sight vislogs so we can debug exactly which cone caused the sighting
10 Months Ago
Fix wolves slowing down as they flee
10 Months Ago
Revert switch to unity's async pathfinding, it causes more bugs than it solves
10 Months Ago
Fix wolf jumping into cars
10 Months Ago
Fix wolves jumping into cars
10 Months Ago
Fix wolves jumping into cars
10 Months Ago
Disabled horse temp ragdoll for now Fixed dismounting
10 Months Ago
Horses can eat food again, this time using a trigger instead of vis.entities Stationary flag and rigidbody sleep logic
10 Months Ago
Merge from main