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159,439 Commits over 4,597 Days - 1.45cph!

8 Months Ago
Fix croc swim speed
8 Months Ago
Remove unecessary double reset of croc swim depth, remove log spam in sense component
8 Months Ago
Fix animals slowing down to a crawl when fleeing
8 Months Ago
Update(tests): emit valid timestamps when running profile exporter tests Tests: confirmed seconds-scale ranges in perfetto
8 Months Ago
Mannequin poses
8 Months Ago
Fix a few shader compilation errors with rare variants
8 Months Ago
Bugfix: handle cases where main thread doesn't have any profiling marks Veeeeeeery unlikely event to happen, but should be supported Tests: ran ExportEmptyMainThread test - it now passes
8 Months Ago
Fix animals looking behind unnaturally, bring back the fix from previous implementation
8 Months Ago
added a bunch more boat layouts for testing
8 Months Ago
Reduce guaranteed slots from defensive to 1
8 Months Ago
New(tests): ProfileExporter unit tests Synthesizes basic profile streams and sees if it sucesfully exports them, without checking contents. Tests: ran tests, 2 fail. inspected some outputs of passing ones
8 Months Ago
merge from render_pipeline_testing (reflection fix)
8 Months Ago
fix vclouds not showing up in water reflections in BiRP
8 Months Ago
basis of test to print table of front-on drag of a set of different copypaste boats, going to be used for retuning drag-by-angle values
8 Months Ago
8 Months Ago
Industrial Autoturret - Updated textures
8 Months Ago
Fixing skinning for lumberjack hazmat
8 Months Ago
New gesture animation polish pass
8 Months Ago
merge from waterwheel_deployable
8 Months Ago
fix label of new io info on item
8 Months Ago
Workbench level 2+3 loot panel assignment
8 Months Ago
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8 Months Ago
fixed missing texture on tier 2 workbench
8 Months Ago
Add a workbench vitals prefab with the new setup, replace existing ones with it.
8 Months Ago
drag consistency fix - track generated rays on each drag projection plane, in some situations it could result in generating an extra ray and alter drag values - all tests now passing
8 Months Ago
Mannequin fbx update
8 Months Ago
Merge from vital_icons
8 Months Ago
merge from main
8 Months Ago
Ton of general workbench client/server compile fixes
8 Months Ago
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8 Months Ago
Merge from chainsaw_hotspot_gathering
8 Months Ago
Merge from main
8 Months Ago
Fix server log when throwing items at trees and ore nodes
8 Months Ago
Add a convar to gate the icon display behaviour.
8 Months Ago
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8 Months Ago
Switch to FacepunchBehaviour. Reduce icon tick and move it to invokes.
8 Months Ago
merge from main
8 Months Ago
stripped back workbench 2, added new corpse
8 Months Ago
Cleanup
8 Months Ago
Move all standard shader inputs into one cbuffer, guard other files with #ifdef (included through `Standard.cginc`)
8 Months Ago
Update prefab MetalIceVest
8 Months Ago
IceMetalChestplate and IceMetalFacemask setup
8 Months Ago
updated workbench tier3
8 Months Ago
workbench tier 1 corpse update
8 Months Ago
WIP show icons of equipped upgrades in workbench vital panel
8 Months Ago
Bugfix: protect network group networkables access since it's lazy initted now Tests: opened deepsea on craggy, ran `deepsea.printentitycount`, flew around craggy and open waters, entered and left deep sea, killed scientists from far away
8 Months Ago
added test case to retest specific known-failing drag consistency tests - adjust TestFixture to allow it to run non-public test methods so my dodgy BoatRotFailSetup test parameter struct doesn't need to be public
8 Months Ago
Merge from main
8 Months Ago
Merge from main
8 Months Ago
Undo of 147532 - Subtract 147512, 147798, 147486, 147475 (networkgrid_iterationspeed_changes)