reporust_rebootcancel

135,672 Commits over 4,474 Days - 1.26cph!

10 Months Ago
Merge from replace_parallel
10 Months Ago
Merge from main
10 Months Ago
Merge from httpimage_cache
10 Months Ago
Merge from refcounting
10 Months Ago
String lights
10 Months Ago
Revert minimum mipmap level to 7
10 Months Ago
Adding split up cannon mesh fbx to cannon branch
10 Months Ago
updates to various weapon entity positions
10 Months Ago
merge from fix_stability_cascading_updates -> main
10 Months Ago
Add optional logging incase it still occurs and we want to follow the logs to see what the source of the infinite stability updates is since it doesn't seem to repo when pasting the offending builds in the editor via copy paste - convar `log_stability_updates (default disabled)
10 Months Ago
Add new SIMD terrain culling implementation (WIP) providing ~3x speedup (up to 30x in certain cases)
10 Months Ago
Only allow StartMotion() when IsDynamic is set
10 Months Ago
merge from naval_update
10 Months Ago
Fix up dismount points on cannons and cannonball LODs
10 Months Ago
change "GiveItem failed!" item pickup error to "Cannot take item: Inventory full!"
10 Months Ago
Try to fix infinite stability updates happening rarely on servers by not sending a stability update if the distance to the ground has changed but the stability is the same
10 Months Ago
Update: can now use PathProxyFor attribute to automatically show an asset picker for a string property - converted StoreTakeoverDrawer to use it Tests: enabled the path drawing paths and made sure it renders and interacts correctly
10 Months Ago
merge from clamp_mipmap_reduction -> main
10 Months Ago
Decreased minimum mipmap from 3 -> 4 (250MB -> 60MB reserved for lowest level mipmaps)
10 Months Ago
swapped the surface for the painted one
10 Months Ago
WIP game tip setup for bicycle sprinting, bell and bunnyhopping
10 Months Ago
boat building station lods
10 Months Ago
casino sign mesh and textures supplies sign textures fluorescent light e for casino bargesurface medical added (painted verison)
10 Months Ago
Merge from boat_building
10 Months Ago
grenade animation updates - throw anims
10 Months Ago
setup 3p player update minicrossbow animations
10 Months Ago
rotated cannon and removed lod setup on the prefab for now.
10 Months Ago
Removing split cannon fbx(subbed to wrong branch)
10 Months Ago
cleaned up some dead code in playerboat controls
10 Months Ago
Apply blurring over the whole context space to try and prevent oscillations between very similar states Use scoring for picking context directions rather than lowest danger weighting
10 Months Ago
Rifle anim updates
10 Months Ago
floorpaper tweaks
10 Months Ago
Convert stairs to BoatBuildingBlock to fix them not parenting to the boat
10 Months Ago
merge from bed_skinviewer
10 Months Ago
Added bed to skin viewer
10 Months Ago
merge from main
10 Months Ago
floorpaper tweaks
10 Months Ago
Steam DLC packs atlases
10 Months Ago
merge queryvisoptimization_bugs to main
10 Months Ago
Fix threading issues with removing transforms from query vis, clean up null transform access array entries for pending removals.
10 Months Ago
Update: StoreTakeoverPath - generalize DrawSpritePathField into DrawPathProxyField<T> - fixed DrawSpriteField not matching how it used to be Need to extract it from StoraTakeoverDrawer as it'll be useful in other places, will do that next Tests: visualized takeovers in editor. Prefab picker is empty (shame) but drag-and-drop works
10 Months Ago
Rest of the misc packs atlases
10 Months Ago
More pack atlases, cleanup
10 Months Ago
Adding separated cannon fbxs
10 Months Ago
Update: StoreTakeoverDrawer - path proxy drawer now draws like a sprite field - fixed drawer using wrong fields for icons Tests: tested on cached Path override, clicked to get a cprite picker, drag and dropped - all work
10 Months Ago
merge from workshop_scene_improvements -> main
10 Months Ago
Merge from boat_building
10 Months Ago
Merge from parent
10 Months Ago
10 Months Ago
final fixes before merge