reporust_rebootcancel

135,672 Commits over 4,474 Days - 1.26cph!

10 Months Ago
Update: don't open first tab during UI_Store warmup Helps avoid early bundle loads Tests: interacted with the store in editor
10 Months Ago
Bugfix: fix NRE when clicking packs on DLC screen - DLC screen now uses path proxies for prefabs - also fixed database backend not tracking release refcount properly (funny I made this mistake twice >.>) The overlay prefabs are assigned to ui/store.bundle, which when unloaded breaks the stored reference. Tests: in editor navigated to dlc page and tried clicking on all tiles - all opened as pages
10 Months Ago
Merge from boat_building
10 Months Ago
Fix cannons using the wrong dismount points when on a boat
10 Months Ago
merge to naval_update
10 Months Ago
fixed BP fragment clipping inside desk at air field s2p
10 Months Ago
sewer banch BP clipping fix
10 Months Ago
sewer branch BP single pickup fix s2p
10 Months Ago
fixed excavator coal_pile out of terrain on certain seeds
10 Months Ago
Reduce cannon ball damage
10 Months Ago
merge from halloween2025
10 Months Ago
Fix missing boat building station deployment mesh
10 Months Ago
Removed MonumentInfo component from floating city 1 and 2 scenes
10 Months Ago
Update: activate path proxies for UI - fix a bug with UI_SteamInventory using released textures This CL breaks prefab and texture dependencies. Going to validate standalone next Tests: using bundle backend, interacted with store in editor
10 Months Ago
merge from filefix, fixed the erroneously commited files (ground plants etc)
10 Months Ago
fixed erroneously committed files
10 Months Ago
merge from main
10 Months Ago
boat building station collision mesh + prefab update
10 Months Ago
adjusted rpg incendiary ammo model rotation
10 Months Ago
replacing outboard motor hierarchy scaling with mesh import scaling
10 Months Ago
merge from naval_update
10 Months Ago
RPG7 - updated blockout mesh
10 Months Ago
Removed monument info on floating city prefab. Its landmark was being added to TerrainPath and isn't cleaned up when the floating city is killed by the deep sea wipe, causing NREs later Also added a null check in MapView.SetupMonuments
10 Months Ago
updated strair block pivots to be centered on block created convex box colliders and prevent movement collider, gibs bounds updated
10 Months Ago
exported small engine anims
10 Months Ago
Fixed rain not working in deep sea because of thunder not being deep sea aware (Effects still not working as they are spawning 500m up in the sky)
10 Months Ago
merge from Charity_plushies
10 Months Ago
plushie volumes
10 Months Ago
gameplay pass
10 Months Ago
Merge from parent
10 Months Ago
Merge from cannon_improvements
10 Months Ago
Merge from parent
10 Months Ago
Fixed deep sea weather state sharing the same instance as the main island weather state
10 Months Ago
Update: resave assets for ui/store.prefab - Still contains both path proxies and original objects, in case I'll need to chase up some sort of desync in upcoming test Tests: activated proxy path code and tested in editor(by inspecting prefabs and ensuring they assets) and non-bundle playmode(by going through a bunch of tabs in store)
10 Months Ago
Bugfix: avoid closing already-closed page This fixes an issue where we tried to unsub from dynamic bundle without loading it first Tests: started in editor and navigated to shop
10 Months Ago
Buildfix: get rid of dead code call Tests: editor compiles
10 Months Ago
Bugfix: path migration fixes - get rid of UI_StoreItemOverlayPage paths, since they're not used atm and might not be needed - make sure Takeover's page prefab gets assigned the right bundle
10 Months Ago
supplies barge set dressing cleanup (floating and colliding objects), reduced size of ladder volumes
10 Months Ago
merge from store_atlases/v2
10 Months Ago
Fixed some store blurry icons
10 Months Ago
Update: overwriting all modified assets with copy from main Tests: none, will upgrade them next
10 Months Ago
Merge: from main Will need to copy all prefabs from main in next CL to ensure nothing's tarnished
10 Months Ago
Connect to the coordinator on init and leave on remove When you find a target that you want - register it as yours, this prevents other boats from taking it
10 Months Ago
Boat coordination system setup Provides an avenue for boats to claim/unclaim targets, this prevents lots of boats from dogpilling on a single target
10 Months Ago
Compile errors
10 Months Ago
If driver is killed - totally remove AI Make RHIB scientists much weaker than regular scientists
10 Months Ago
Add more profiling
10 Months Ago
Prevent overcorrection when approaching targets Put debug drawing behind a variable Move constants to BoatAI.Data Prevent Reserializing fields when changing symbols
10 Months Ago
Changed feedback for item refridgeration - smaller snowflake icon - blue-tinted Condition bar
10 Months Ago
merge from store_atlases/v2