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137,132 Commits over 4,352 Days - 1.31cph!

11 Months Ago
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11 Months Ago
merge from jungle update
11 Months Ago
Fixed descend option not working
11 Months Ago
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11 Months Ago
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11 Months Ago
crocodile sounds
11 Months Ago
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Rin
11 Months Ago
Adjusted Cocoknight head and torso worldmodel colliders
11 Months Ago
Improved vine positioning on branches
11 Months Ago
Unsaved
11 Months Ago
Fixed incorrect animator parameter name
11 Months Ago
Vine branches now use tree LOD settings rather than mesh LOD settings (so they should cull when a tree gets billboarded) Better landing position when arriving at the vine destination
11 Months Ago
Possible LODComponent.GetDistance NRE fix
11 Months Ago
Cocoknight armor gloves texture update
11 Months Ago
Merge from main
11 Months Ago
Tiger meta files
11 Months Ago
Allow tiny monuments to spawn within Jungle biome
11 Months Ago
merge from jungle_update
11 Months Ago
Fixed stacking shallow shelfs on terrain Fixed stacking shelves on each other Prevent Small box deployment (larger shelfs in future) Prevent rotation before deployment on shelves (useless)
11 Months Ago
merge from jungle_dlc
11 Months Ago
jungle_dlc -> jungle_update
11 Months Ago
LS updates and S2P
11 Months Ago
converted rocket factory, portacabins, warehouse, arctic base modules, launch site grounds
11 Months Ago
reverted a sewer exit env volume override in compound scene
11 Months Ago
excavator scene2prefab
11 Months Ago
converted env volumes of the excavator
11 Months Ago
fixed some zfighting on jungle_ruins_e structure
11 Months Ago
fixed some left over conditional corners zfight on triangle foundation block jungle skin (for good this time)
11 Months Ago
fixed some left over conditional corners zfight on triangle foundation block jungle skin
11 Months Ago
fixed a legacy rotation leftover on armored steps block
11 Months Ago
progress on froxel-based fog, supporting spatially varying fog setups across biomes, also includes global atmosphere scattering
11 Months Ago
jungle storage lods and gibs
11 Months Ago
Submitting wood armour 3rd person updated skinning
11 Months Ago
Updating skinning for wood armour gloves
11 Months Ago
tiger sounds
11 Months Ago
merge from underwater-effects
11 Months Ago
disable material/rig/animation import on new river mesh
11 Months Ago
merge from jungle_update
11 Months Ago
configurable caustics chroma separation, shader adjustments
11 Months Ago
jugnle wallpapers materials and icons
11 Months Ago
Fixing skinning for outbreak scientist
11 Months Ago
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11 Months Ago
Viewmodel glove slimmer models for: Lumberjack Hazmat Abyss Hazmat Tactical Gloves
11 Months Ago
Excluded rock and jungle rock from stand type weapon racks
11 Months Ago
Some shader tests
11 Months Ago
converted wooden buildings and dredge used in bandit town monument
11 Months Ago
converted wooden buildings used in stables and fishing village monuments
11 Months Ago
Jungle Rock - tweaked LOD3 to reduce popping
11 Months Ago
converted airfield hangars
11 Months Ago
added beat chest icon to beat chest gesture. Tweaked all other icons so they are more unified across the board - all now have identical mipmap settings, texture resolution etc