193,819 Commits over 4,079 Days - 1.98cph!

3 Months Ago
Audio. Alert tick interval.
3 Months Ago
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3 Months Ago
merge from ix_quick_craft_5x
3 Months Ago
merge from era_analytics
3 Months Ago
merge from primitive_gamemode_changelog
3 Months Ago
merge from primitive (only change is Reapplied 112676 - Don't allow deployed firebomb to be deployed in water because science (stomped in 112706))
3 Months Ago
merge from explosive_pickup
3 Months Ago
merge from catapult_ammo_ui_fix
3 Months Ago
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3 Months Ago
merge from mini_crossbow_postnetworkupdate_nre
3 Months Ago
merge from fleck_memory_fixes
3 Months Ago
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3 Months Ago
Added server.clear_bushes_radius, works the same as clear_trees_radius but for bush entities
3 Months Ago
Added debug.dofExposerForceDisable
3 Months Ago
Fix demo button appearing if player has no demo folder
3 Months Ago
Less horizontal frustum shift on the torch holder fire vertical billboard.
3 Months Ago
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3 Months Ago
Fixed fire FX flickering off for a split second every few seconds in the Campfire, Furnaces and Fireplace. (Unity particle system change?)
3 Months Ago
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3 Months Ago
Merge from hotreload_serialiization_fix
3 Months Ago
Remove PromptsPrefab
3 Months Ago
Merge from hotreload_serialiization_fix
3 Months Ago
Build fix
3 Months Ago
Merge from hotreload_serialiization_fix
3 Months Ago
Mark the fields as non-serialized instead, should break less stuff
3 Months Ago
Merge from hotreload_serialiization_fix
3 Months Ago
Compile fix
3 Months Ago
Merge from hotreload_serialiization_fix
3 Months Ago
Remove all serialized fields on the HotReloadSettingsObject, we don't use this in builds anyway Should resolve the serialization error on server boot
3 Months Ago
- Properly clamp mapped entry - Couple more safety checks
3 Months Ago
merge from main
3 Months Ago
Restore siege weapons research costs
3 Months Ago
merge from batteringramdoor_nre_fix
3 Months Ago
merge from highwalls_recipe_fix
3 Months Ago
render actual shadow map for cloud on world shadows, better weather noise, decompress detail noise (artifacts are too noticeable with compression, need to look into further)
3 Months Ago
Fixed BatteringRam.MoveToNormalBreakForce server NRE
3 Months Ago
Duplicated and null ingredients ItemDefiniton tests
3 Months Ago
Fixed ice high wall double ingredients
3 Months Ago
merge from highwalls_recipe_fix
3 Months Ago
3 Months Ago
merge from main
3 Months Ago
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3 Months Ago
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3 Months Ago
Clean: removing unused WaterFactorForPlayer that didn't return WaterInfo Tests: compiles in editor in SERVER+CLIENT mode
3 Months Ago
Bugfix: ensure we cache WaterInfo for players that use various vehicles Some vehicles have custom logic to check how submerged the player is, and we would miss the water info taht was used to calculate it. Tests: tested via DPV - submerged factor was 1 and waterinfo was valid (before it would report factor of 1, but invalid waterinfo).
3 Months Ago
Added Player:ExitLadder Remove unintended/possibly breaking changes
3 Months Ago
Update: BaseMountable.WaterfactorForPlayer can now return WaterInfo - allows further reusing of the same water info down the line I actually need it to make sure all our player's cached values are correct - will fix in next submit. Tests: none (as it's not in use in this CL)
3 Months Ago
Codegen/manifest to get bet branch working again
3 Months Ago
Phrase update
3 Months Ago
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