130,471 Commits over 4,232 Days - 1.28cph!

3 Months Ago
Add subtext on view modal
3 Months Ago
F1 menu and stats can now be seen over the loading screen
3 Months Ago
Bump up the alpha cutoff range on terrain material to avoid terrain hole clipping with xlarge monuments.
3 Months Ago
Add the ice king pack, lumberjack item media
3 Months Ago
Update AO
3 Months Ago
Pilot Hazmat MAT update
3 Months Ago
Pilot Hazmat Textures Update
3 Months Ago
changed blackbox deploy and ui sounds to metal sheet
3 Months Ago
Fix ultrawide subnavigation BG, play page header absolute and padding match
3 Months Ago
Fix styling issues on store
3 Months Ago
Merge from render_pipeline_testing
3 Months Ago
Fix toolbar state being incorrect if you switch branches.
3 Months Ago
pilot_hazmat_dlc -> main
3 Months Ago
merge from god_indicator
3 Months Ago
merge from restart_message_toasts
3 Months Ago
Fixed missing glass collider on watch_tower_b, fixed collider surface type for glass
3 Months Ago
airfield and LS S2P
3 Months Ago
Allow slightly more clipping to make a seamless "wall"
3 Months Ago
merge from sandbag_barricade_placement
3 Months Ago
Several improvments to sandbag placement, easier to deploy, placement less strict overall
3 Months Ago
merge from main
3 Months Ago
Merge from hardcore_refresh
3 Months Ago
Fill in changes on hardcore prefab (for inventory game mode UI)
3 Months Ago
Reduce material SHDO intensity
3 Months Ago
Merge from hardcore_refresh
3 Months Ago
Updated the compass description to mention the behaviour when it's on the belt bar
3 Months Ago
Fix a regression where the map was briefly visible when the map was closing while fog of war is active
3 Months Ago
Merge from main
3 Months Ago
Foliage assets rebake
3 Months Ago
Trim shader options
3 Months Ago
Don't give the player the selected item (we don't want multiple viewmodels) Don't override the vm position and allow vm camera renderering, instead allow us to override where the vm camera renders from (for these purposes adjusting it 50m down is fine)
3 Months Ago
▌▄▄ ▍▆▄▄█▇ ▋▋▋▄ ▌█▊ █▇█▇'▅ ▋▄█▅▆▌▋.
3 Months Ago
Reapply stomped changes
3 Months Ago
Merge from main (had to stomp BaseViewModel changes)
3 Months Ago
Merge from hardore_refresh
3 Months Ago
Don't show the mission button on the map if missions are disabled by the active game mode
3 Months Ago
Better map handling of sleeping bag clusters and fog, fixes clusters disappearing when opened
3 Months Ago
Merge from hardcore_refresh
3 Months Ago
Don't allow a client to send fog of war updates until they receive the initial fog update form the server
3 Months Ago
merge from main
3 Months Ago
merge from rectmask_optims
3 Months Ago
Compile fixes
3 Months Ago
merge from rectmask_optims
3 Months Ago
Merge from main
3 Months Ago
Removed the rectmask2d and its world space canvas on the industrial conveyor, replacing it with sprite renderers and a stencil mask For 100 conveyors packed into a small space this saves us ~0.30ms on ClipperRegistry.Cull
3 Months Ago
Added friends, chat, crafting, deathscreen and inventory mask update groups No more useless masks enabled, saves ~0.25ms when running around in craggy with only the HUD visible
3 Months Ago
merge from main
3 Months Ago
Removed some unnecessary masks from map and contacts screen Added contacts update group
3 Months Ago
merge from new_menu
3 Months Ago
merge from main